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Topics - Kait

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1
DF Dwarf Mode Discussion / Stuck new invaders (minor spoiler)
« on: January 11, 2023, 06:03:21 pm »
I have this problem with serpent men invasion, I don't know if i'm the only one experiencing it.
Each time there is an attack, there is always one group or two which can't get out of the water and stays close to the edge. They then stay there forever, unless I send my military but it results in a lot of drowning (and even then a lot of them still won't come out).

Honestly I wouldn't mind if they weren't accumulating a little more each time. I'm afraid it will mess up with my fort performance or invader cap on the long run.
Do you guys have any idea how to deal with that without half my army drowning ?

2
DF Gameplay Questions / Link between combat hardening and stress
« on: January 07, 2023, 12:11:38 pm »
Does anyone know how those two are related ?
I've read somewhere that the state "doesn't really care about anything anymore" was now only affecting the reaction to seeing corpses, but I'm not sure about this.
In my fort most of my dwarves gained this trait really fast, and after that I had a really hard time getting one stressed, even after a lot of traumas.

Even after they got stressed, none of them had any kind of breakdown until reaching the state "haggard". And now that they are haggard they are throwing tantrums after tantrums and depressions after depressions non-stop.
I don't have much experience with the previous two or three versions of the game, so i'm not sure it is normal behavior.

Do you think the combat hardening affects the way stress is gained or I am misunderstanding something ?

3
DF Modding / Raw files no longer copied to save folder anymore
« on: December 31, 2022, 08:08:03 am »
Am I the only one who is really bothered by this ?
The new system is really a huge improvement for most players I think, since you no longer have to create multiple versions of the game for each big mod you have.

Yet I miss the ability to quickly edit the raw files anytimes you need to. I guess you can still do it, but changes would affect every other saves which use the same file so it sounds like a terrible idea.
Moreover, I was looking forward to launch a bloodline game with some friends and playing a modded game seems really tedious. You'd need everybody to have the exact same mod list in the exact same version in order for everything to work, which sounds like a massive headache, especially if mods get updated during the game.

I don't know, maybe i'm dumb and there is a simple workaround for all of this. What do you folks think about this change ?

4
DF Gameplay Questions / A little translation question
« on: April 28, 2017, 01:50:02 pm »
Hi !

I don't know if this is the right board but english isn't my native language and there is a sentence in a titan's description that I can't understand.

"It has a feathered wings and it has an austere look about it."

Could somebody explain to me what does that mean, please ?

Thanks !

5
DF Gameplay Questions / Dwarves won't dump corpses outside
« on: December 25, 2015, 09:15:47 am »
Hi !

I've got a big problem, because i'm in a haunted biome, and my dwarves refuse to dump corpses of things which died outside.
But it's strange, my orders are correctly set, and it worked perfectly for the corpses inside.

Spoiler (click to show/hide)

Any idea ? Thanks.

6
DF Modding / Create a necromancer civ
« on: July 02, 2015, 06:33:43 am »
Hey guys ! Sorry for my (relatively) bad english, I'm french.

With a friend, we're trying to create some White Walkers, because... Because White Walkers.
So, for now, it seems to work.

http://image.noelshack.com/fichiers/2015/27/1435832576-whitewalker.png (He's terrifying, isn't he ? :b)

They are made of steel, so only adamantine can hurt them (we renamed it "Valyian steel").

But, to be perfect, they must be able to ressurect corpses, like necromancer.
So that is my question: is it possible to have all the population necromancer ? Like the [NATURAL_SKILL] token ?
I gave them the [OPPOSED_TO_LIFE] token but i'm not sure (at all) it will work.

Thanks !

7
DF Suggestions / Looking Dead
« on: March 26, 2015, 12:38:14 pm »
Hey ! Sorry for my bad english, I'm french, but I suddenly have an idea, so here I am !

You know, Dwarf Fortress battle's are the deadliest in the world. When a side win, there is no survivor, no wounded in the other side. In the real life, the number of wounded is often more high than the number of deads. So I had an idea I think very easy to do.

When a creature, any creature, gives into pain, there's a probability, maybe depending of the Observer's Skill, that its opponent thinks it's dead, and potentially loot it or just go fight another enemy.  And the "dead" will appears as dead in the Dead Screen, and on the map, until it regains consciousness (lot of "dead" in this sentence)

That could bring a lot of fun, in every mod:
In Adventure: Imagine: you've been defeated by some goblin bandit. You get up in the middle of the night, with no weapon and an arm broken. Will you find a safehouse before being surrounded by incessant cackling ? Fun !

In Fortress Mod: Because of the dwarfs who have more chance to survive, a hospital with more than three bed could be eventually usefull. And imagine, you see your best warrior fall on the battlefield, you think he's dead, you begin to cry, a dwarf is going to burying him when suddenly, surprise, he regains consciousness, he's not dead ! Fun !

Or better ! You win a battle, there're a lot of goblin corpses. Your dwarfs begin to clean the mess and put the corpses on the refuse stockpile, inside the fortress, when a greenskin warrior wake up, take his weapon and begin to tear apart your haulers ! FUN !


So, sorry again for my bad english, but what do you think about it ?

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