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DF Suggestions / Reaction Difficulty instead off %
« on: August 21, 2018, 03:03:16 am »
With "reactions", why not instead of a % chance of success, introduce a difficulty.
So it would be something like: skill + roll vs difficulty for success/failure (and how good the success is) of the task.
Further option:
Quality choice, you can choose the Quality of the item you want to aim for (which will off course increase the difficulty and not to artifact quality) or just stick to the standard way (no quality choice, so the item ranged from normal to mastercraft.
Failures mean the loss of ingredient (or the item coming out "worn" inferior quality), critical failures could be something !FUN! etc.
So it would be something like: skill + roll vs difficulty for success/failure (and how good the success is) of the task.
Further option:
Quality choice, you can choose the Quality of the item you want to aim for (which will off course increase the difficulty and not to artifact quality) or just stick to the standard way (no quality choice, so the item ranged from normal to mastercraft.
Failures mean the loss of ingredient (or the item coming out "worn" inferior quality), critical failures could be something !FUN! etc.
