Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - DarkerDark

Pages: [1]
1
Creative Projects / A drawing a day - Doodling like a madman
« on: May 22, 2012, 05:38:23 am »
I want to draw more. But lately I've been in a downward slump. I wish to fix this.

I see other artists doing the 'drawing a day' challenge, and I think that's maybe what I need. I will partake of this one drawing a day challenge! The objective here is to be more productive and to draw within a reasonable timeframe, rather than spend hours and hours on something that I'll never finish. I just need a bit of a push.

Give me a suggestion as to what I should draw and I shall do my best to draw it! (We'll see how long I can last)

2
In the Grim Darkness of the far future, there is only substance abuse.

You are a high ranking member in the fighting forces of the Imperium of Man known as the Imperial Guard. Your rank: Commissar. Your duties include monitoring junior and senior officers, ensuring they follow orders within line of the Imperial Creed, and motivating the lowly guardsman so they may give their lives for the God Emperor.

At least, that's what you've been charged to do, but in reality, you spend most of your time in your room drinking yourself into a drunken stupor. You've been stationed on some Emperor forsaken planet, attached to an Imperial Guard regiment that hates your guts. You have no friends, and you often cry yourself to sleep at night. Oh how things have gone downhill since you graduated from the Schola Progenium.

You wake up in your room. You remember nothing of the previous night, though noting all the empty bottles of booze, it was yet another depressing night of loneliness. You have a splitting headache. You are wearing your standard issue Commissariat jammies.



>

3
Forum Games and Roleplaying / Elves of Amanereli - Paint adventure
« on: April 26, 2010, 01:47:39 am »
The Elves of Amanereli: The Caravan

From the four corners of the Tranquil Woods, the emerald cloaked Elves of Amanereli come. They come to Eyoaslef, home of their Queen, Lothena Temperedwinds.



The Queen speaks before the great assembly of Elves. She speaks of the vast empires of the world, the Feudal Humans who live in vast cities to the south, the Insidious Goblins who lurk in the mountains to the East, and finally, of the Dwarves who reside in lands not yet set upon by Elven feet.

The Queen, in her infinite wisdom has come up with a grand idea, one that will immortalize the nation name of Amanereli, carrying it well beyond the Age of Myth! She speaks of course, of venturing forth into the Dwarven lands. To do trade with those wondrous mountain people! She proposes assembling a Trade Caravan the likes of which this world has never seen! The Dwarves of the far East will know the people of Amanereli as powerful and prosperous!




There is a murmur among the crowd. It is true, the Elvish nation of Amanereli is the most prosperous and powerful empire the world over. The numbers gathered here in this Forest Retreat outnumber the Humans and Goblins combined nearly two to one. Surely the Elves of Amanereli should use this power to spread peace througout the world? Trading with the Dwarves would be the first step in securing diplomatic relations on the road to world peace!

Slowly the Queen raised a hand, "To show these Dwarves the wealth of Amanereli, I ask that every elf in my presence donate a single item of worth to the caravan. Let the Dwarves see firsthand the prosperity of Amanereli's children!"




Every elf worth his weight in Rope Reed slowly nodded in acceptance. The Queen's wish will be fulfilled. The greatest trade caravan to have ever crossed these lands will set forth from Amanereli!


Rules and such:

You are the elves of Amanereli!

I am the story teller, a gamemaster of sorts. I will progress the story, of which you have a direct influence upon. Generally, at the end of each illustrated post, I will ask you for input on what to do next. You must put yourself in the rope reed sandals of an elf. Post instructions that you and your fellow elves will attempt to carry out. If you like another poster's idea, quote his post and say "this". Doing this will further influence me to carry the story in that direction. This is a group effort, you are but one voice in a sea of elves... or however many elves end up coming along, we'll decide that when the caravan sets out.

Keep in mind... ELVES WILL DIE. Yes, sooner or later, the weedy little tree huggers are going to get themselves into trouble, and gore will begin to fly! Elves dying under your control will not prevent you from making further posts. But don't be surprised if the other Elves stop listening to your bright ideas.

The Goal: Make it to the Dwarf Mountain Home of Copper Gates with the least amount of elf deaths and the most amount of trade goods. Keep in mind that trade goods are more important than elves. After all, the final trade deal will hinge on what kind of goods survive the journey. But if you run out of Elves, it's game over, the Caravan failed. DO NOT LET THE CARAVAN FAIL!

Notes: Typical MS-Paint style adventure. I wanted to try my hand at one to see if I actually have what it takes. Plus, I'm really bored, waiting for an unbuggy version of DF2010 to come out. Posts will probably be around the weekend, as that's when I have the most amount of drawing time.


So! Brave Elves of Amanereli! It is up to you to choose which trade goods you want to bring to the Dwarves. But keep in mind, you're Elves, not Humans. Once we have an assortment of goods, we can venture forth out of the woods and press towards Copper Gates! Now, what to bring?



To allow people to keep track of updates a little better, Samthere has made a convenient set of links which I've posted below.


The story so far:

Update 1
Update 2
Update 3
Update 4
Update 5
Update 6
Update 7
Update 8
Update 9
Update 10
Update 11
Update 12
Update 13
Update 14
Update 15
Update 16
Update 17
Update 18
Update 19
Update 20 (Jan 05)
Update 21 (Jan 10)
Update 22 (Feb 22)
Update 23 - Sidestory! (Jul 11)
Update 24 - Sidestory! (Jul 17)
Update 25 - Not Dead Yet! (Dec 13)



Fanarts and shenanigans of various sorts:

Amala prays to the god of tears Fanart by Rumrusher
When good elves go bad Fanart by The Fool
Notsafeforworkantics Fanart by Robocorn
The Distinguished torch Shenanigans by shome
We're being watched Shenanigans by Samthere
Thinking of you babe Shenanigans by Cerol Lenslens


DarkerDark's miscellaneous artwork (warning! May contain giant four armed rat men of doom!):

Drawing tools comparison
Lizardmen nobles and flying contraptions
People only wish this was a cutebold
Digging your DOOOOOOOM
Giant four armed rat man of DOOOOOM
The Elves of Amanereli meet a troll
An epic tale

4
DF Bug Reports / [33f] Custom setting stockpile: Finished Goods not worki
« on: December 18, 2007, 01:51:00 am »
I've created a custom stockpile set to certain Material Finished Goods only. I've told my dwarves to take from my main Finished Goods stockpile. But, after several seasons, the stockpile remains empty.
I don't have this problem with my custom furniture stockpile. The dwarves will happily take statues and such from my main stockpile to my custom stockpile (next to the jeweler's shop) But I just can't get them to move Finished Goods of any sort.

Pages: [1]