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Topics - Oafsalot

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Hi,

  I recently submitted a question to Tarn concerning if he will provide any support for Steam DF over Steam Link. Which would allow players to keep their fortresses on their powerful home PC's but play DF on their phones and tablets while on the move!

Tarn basically said that he doesn't know anything about Steam Link or what would be needed in order to make it work.

Steam Link provides a lower-latency connection from a device like a phone to your home PC without the need to mess with your router and assign port forwarding etc. It somewhat standardises the experience with Bluetooth controllers and keyboards and mice.

In order for DF to play over steam link, it needs a few tweaks that are at present not possible. Android doesn't have an ESC key for example and you can't resize windows from Steam Link. Also you can rejoin a game in progress, if you disconnect and reconnect you have to load an additional copy of DF to continue.

Steam Link would be a great way to epxand the playability of DF. DF with a GUI and some small modifications, like rebinding the ESC key, etc, would do it. As most of that work is already planned I can hope that someone will pick up on this and bring it to the attention of Tarn.

So if you have experience with remote play on DF, over RDP or Steam Link, add your comments here and let's see if we can make this happen.

Thanks

  Oafsalot

2
DF Dwarf Mode Discussion / modtools/create-unit changes.
« on: May 02, 2020, 02:06:09 pm »
I used this a few versions ago and it was fine. It would spawn a new Dwarf at the cursor.

Code: [Select]
modtools/create-unit -name MOUNTAIN -nick CLONE -race DWARF -caste MALE -civId \\LOCAL -groupId \\LOCAL
Now for some reason, you must specify a location for the dwarf. Which is odd because this makes every example on the internet invalid. But OK.

Code: [Select]
modtools/create-unit -name MOUNTAIN -nick CLONE -race DWARF -caste MALE -setUnitToFort -location [ 132 133 165 ]
The coordinates appear to be from 0 0 1 which is the top left corner in the circus. Not the height/depth bar on the right. Just to add to the confusion.

It would be nice to see this command restored to its old behaviour, so if you don't state a location it defaults to the in-game cursor.

Does anyone know of a good way to get the coordinates of the cursor in dfhack? Would be handy.

3
DF Dwarf Mode Discussion / My Broker Triggered My Traps and Died.
« on: January 17, 2020, 04:19:33 pm »


https://www.dropbox.com/s/xdapgwf6oom3ugd/brokertrap.png?dl=0

I'm pretty sure this happened in a moment between being requested at the depot and cancelling requested at depot.

I've never seen this happen before.

4
I have enough equipment. By a long way.

I have some dwarves fully equipped. So it's not a general bug.

But some of the dwarves just don't want to pickup all their equipment. I try changing squads and uniforms, stationing, etc.

In Therapist is says they want a specific item, Grizzly Bear Quiver for example. Sometimes these items make no sense, like a wool backpack. This is new to me.

Am I missing something, has something changed. I used to get occasional problems but this is infuriating.

Any assistance would be welcomed.

http://dffd.bay12games.com/file.php?id=14304

Thanks.

5
DF Suggestions / Periodic Saves.
« on: July 15, 2016, 04:15:42 pm »
Exactly what it says on the tin. With so many people losing lots of time to crashes it's time to implement periodic saves.

I currently use dfhack to do periodic saves but I know that dfhack isn't for everyone.

Code: [Select]
repeat -time 7 -timeUnits days -command [ quicksave ] -name weeklyautosave
Thanks for the fantastic game.

Oaf

6
DF Dwarf Mode Discussion / I just caught the Dwarf Diplomat in a cage.
« on: January 26, 2016, 06:29:00 pm »
While trying to leave he dodged a Goblin into a cage trap. I have him now, mwahahaa, my dwarves are feeding him so I don't think he'll ever die.

What repercussions will I suffer if I give him a permanent place in my inn?

Does anyone have any suggestions?

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