Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - numerobis

Pages: [1] 2 3 ... 13
1
DF General Discussion / the earth-scraper
« on: October 17, 2011, 08:33:33 pm »
I've been away a few days and am surprised not to see any mention of the earth-scraper proposed for Mexico City.

240 meters square, 300 meters deep, inverted-pyramid, with a clear glass roof.

There are many technical reasons why this is unlikely to be built IRL, but in DF it doesn't seem like it would be too hard.  That suspended metro stop could be the initial fortress.  240x240 isn't a problem.  My calculations were indicating you wouldn't want to be deeper than 50m to ensure natural light reaches the entire structure, so just 50z is plenty.

2
Whenever I give backpacks to my army and tell the dwarves to carry around a ration of food, I end up with them dropping their food in various parts of the fortress and then going to get a different ration.  Eventually the dropped owned food rots, and nothing can be done because the rotting roast has an owner so nobody dares dump it.

Workaround: don't hand out backpacks.  But I'm wondering if there's something else I could fix.

3
Enjoy this custom 5x5 embark. Steps away from a 100+-z adamantium spire. A short commute to an equally-tall magma pipe. Heavily-forested temperate-to-cool plateau with a beautiful waterfall crashing down to 13z below. Built on an aquifered clay and soil base with iron and flux bedrock foundation. Near all the civilizations.

Serious inquiries only.

http://dffd.wimbli.com/file.php?id=5016

cats are OK - purrr
dogs are OK - wooof
it's NOT ok to contact this poster with services or other commercial interests

4
DF Gameplay Questions / Fascinating new way to fail.
« on: May 01, 2011, 05:55:32 pm »
I carefully embarked with exactly what I'll need to start up.  Everything I need to forge an axe, with which I can chop wood to get enough fuel to forge a pick.

Embark on the heavily-forested land, and I find out that my dwarves decided to stop at the bottom of the creek.  There's no access up to the forest.

I can forge a pick instead and get access, but then I won't be able to chop any wood to forge an axe with...

Oops.

[PS: oh yeah, I forgot to mention there's an aquifer in soil layers.  So I can't go down to the magma without construction materials.]

5
DF Dwarf Mode Discussion / Saving an ambushed civilian
« on: April 09, 2011, 02:00:31 pm »
If you get a dwarf who springs an ambush outside the fortress walls, is there anything you can do to save him without losing half your army?

Invariably, the civilian runs away from the city gate, so I can't just position the guard at the gates.  Is there a trick to making the civvy run indoors?  The only way to give a dwarf directions on where to go seems to be to conscript them, but then they run headlong into the enemy instead of following directions.

If I draw up the trained military and station them outside the gate to draw away the ambush from the civilian, it's a different problem: the military doesn't walk in formation, so the first two or three dwarves get cut up piecemeal before the bulk of the army shows up.  Is there a way to improve unit cohesion?

Worse, with the civilian saved (and a couple of soldiers down, but perhaps they'll survive), if I call the army back indoors by stationing them, invariably one or two soldiers ignore the new station; they go to the old station and stand there.  These are the dwarves who were drinking during the first battle -- I guess they pathed to the old station and didn't cancel that idea when I changed the station.  Those dwarves are now extremely vulnerable to a second ambush: they're mobilized so they run straight at the enemy, who will easily overwhelm them.  Any hints on avoiding the drunk latecomer problem?

6
DF Dwarf Mode Discussion / Learning diagnosis
« on: April 03, 2011, 12:28:07 pm »
I embarked without a diagnostician, and 80 dwarves later not one has arrived who knows how to diagnose (plenty of bone setters and suturers and wound dressers and surgeons though).  Is it possible to train a dwarf in diagnosis?

I picked a random dwarf and set him up as chief medical dwarf, but he doesn't diagnose patients.

7
DF Dwarf Mode Discussion / Capybaras, the new terror
« on: March 29, 2011, 07:33:49 pm »
The goblins ambush.

I gather my forces and send them in one big rush against the horde.  It should be a slaughter (as in, I expect the goblins to end in my bone pile and my soldiers to end in the hospital).

Just as they're about to engage, my soldiers see a small herd of capybaras.

Forget the goblin archers, they say, let's hunt capybaras!

The goblin archers pick off my soldiers one by one as they're distracted but in range.

8
DF Suggestions / Cooking defaults fix please!
« on: August 03, 2010, 08:00:54 pm »
I just finished cooking all of my booze and all of my plants that I'd brought on embark on a plantless, waterless map.  I'd brought no seeds because I had the plants and I knew it would take a while before I got farming going -- I was cooking to free up barrels. 

So I'm wedged; my miner will die of thirst before we get to the caverns. Therefore, I'm throwing away the past half-hour and reverting to the on-embark save.

Hate.

Please make the default for booze and plants be that they can't be cooked!

9
DF Dwarf Mode Discussion / concurrent seiges
« on: August 01, 2010, 05:39:22 pm »
I got beseiged by the humans, who are angry that I was unable to defend their diplomat from a goblin siege last year.  No problem; I was already disconnected from the outside, for lack of an army.

Now, before the humans lifted their seige, I have come under seige by a large host of goblins.

Interestingly, the goblins and humans seem to have found common cause this time.  They're both just sitting out there in the snow.  (Meanwhile, a forgotten beast is badly wounded below -- but all my adults are blind, and in any case all the weapons are in pools of highly poisonous blood.  Things haven't gone very well in the past year for these dwarves.)

10
DF Dwarf Mode Discussion / contaminant spread in the snow
« on: August 01, 2010, 04:49:59 pm »
I have forgotten beast extract over the majority of the surface of my map.  The FB never made it up there -- the likeliest source is that the soldiers who killed it were themselves later killed at the surface.  But that doesn't explain how it's spread all over the place.  Do contaminants spread in the snow?

(It is, of course, rather a bug that there should be quite so many "pools" of the stuff on the surface -- the amount up there would have required quite a hauling operation if not for spontaneous generation of contaminants.)

11
DF Suggestions / Adding names to combat reports.
« on: July 31, 2010, 05:08:56 pm »
Combat reports are hard to read at the moment:
The Recruit does X
The goblin thief does Y
The goblin thief does Z

You can't tell if those are the same goblin, you can't tell which recruit that is, etc. It would be nice if named entities had their names included:

Urist McDwarf (recruit) does X
Igor Rapeincest (goblin thief) does Y
Vladimir Incestrape (goblin thief) does Z

Of course, if they don't have a name, the current setup is fine.

12
DF Gameplay Questions / Too much green fun?
« on: July 25, 2010, 11:38:27 pm »
World-gen ran to 500, so I founded my fort in 501.  In 503 I saw the first goblin thieves, and a small goblin ambush.  In 504, there were a goblin ambush, three goblin sieges, an elf ambush, a bronze colossus and three forgotten beasts.

Does this seem a mite excessive, or is it just me?

13
DF Dwarf Mode Discussion / gotchas with equipping ammo?
« on: July 25, 2010, 09:01:40 pm »
I had marksdwarves who would equip ammo, it was fabulous.

Now for some reason they won't anymore.  I haven't changed anything (well, except for going through a tantrum spiral): same uniform, before they'd go up to their station and fire and then, upon running out, go back for more.  Now, whether they're on duty or off, they just sit around, and they don't pick up the piles of accessible, non-forbidden bolts on the floor.  Bone in both cases.

14
DF Dwarf Mode Discussion / training
« on: July 25, 2010, 04:46:05 pm »
I can't seem to get my squad to do any sparring or other joint training.  I have them set to train, minimum of 3 attendees.  They do individual training, but never seem to go for any demonstrations.  My squad leader's teaching skills are now very rusty.  What am I doing wrong?

Another issue: my swordsdwarves are carrying nice iron and steel swords, but fighting with their training weapons.  Accordingly, it's my other soldiers (who also have training weapons) who do all of the killing.

15
DF Suggestions / trade suggestions: furniture, and shipping charges
« on: July 18, 2010, 03:46:14 pm »
I would like to be able to buy miscellaneous furniture -- mechanisms in particular, but also beds and whatever else.  The impetus is building fortresses on aquifers in the desert: unless I can buy these things, I have to remember to embark with a bunch of stone and wood.

However, their prices would need some adjusting or else it would be impossible to use up my wealth.  Perhaps a shipping charge of 1 per weight?  It always feels weird to me that the caravan is willing to trek miles across the dangerous desert carrying a grand total of a dozen logs, not even getting enough revenue out of it to feed themselves.

Pages: [1] 2 3 ... 13