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Topics - Algorithman

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Hello fellow beer drinkin', axe wieldin' dwarves.

Let me present you a c# port of SoundSense.
SoundCenSe v1.4.3
Now for Win32, Linux and soon also for OSX!

Spoiler: Screenshot Windows (click to show/hide)


Spoiler: Screenshot OSX (click to show/hide)

It's a tight port, using the existing sound pack files/xml's, but with some enhancements.

Enhancements:
  • Change volume on each sound channel (SFX, music, weather, swords and trade) independently
  • Switch to the next music
  • Disable/enable individual sounds
  • No configuration of Dwarf Fortress gamelog path needed on Windows (linux needs it, OSX probably too)
  • On connecting to a dwarf fortress' gamelog SoundCenSe parses the existing log for last weather and music entries to play right away

Release notes:

System requirements:

Windows:
If SoundCenSe doesn't seem to start (nothing happens when you open it), check the Log.txt file, there the url's will be provided too.
After installing gtk-sharp, a reboot might be needed even the installer doesn't tell you so.

Linux: (Debian)
  • mono-complete
  • gtk-sharp2


Installation is quite easy:

* Only needed at first start or when you want to update, linux users might need to change the Configuration.json file, setting gamelogPath to "", then try again. I'll fix this in the next version, promised!

If you find any bugs or have any ideas how i can make it better, please do not hesitate to tell me :)


Credits: Thanks Zwei, for your formidable work on SoundSense
FMOD for their audio library

And as always: Have fun!



PS: Latest version (1.4.3) should fix the problems with Win10 crashes

 

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