Excerpt From Ashnaratsrithmog: An Orc's story - written by Matughagak the Urukhai, translated by Amostubal
On a cold mid winter day we set out on our journey. A wagon full of sand to hide a few tools, rocks, and ores in. 6 unskilled orcs running from the failures of our civilizations past, following a crazy Urukhai wanderer who gathered us out of the slag pits... or maybe he just deceived us to drag us into another slag pit.... We played our parts as we traveled from our home along the shores of Zsinensissine, the last crumbling remnants of our once great race home. We knew the journey would be long but hope for our own future and the future of our race were strong.
As we traveled along the roads our oppressors had built avoiding towns along the way we came across a Human built wall seperating this land. We had not the equipment to climb it, so our travels took us inland searching for a point to cross. We wore civilized clothing, no armor, our appearance was to convey humble merchants as our leader Bagroqu had demanded of us. Each role had been preached to us and practiced daily as we traveled. Along the high wall a tower rose nearly twice its height. We quickly realized that eyes were upon us... archers staring out from fortifications along the wall and tower. a squad of ten heavily armored humans stood before a giant gate in the wall, in the road in front of us.
'Keep to your roles,' whispered Bagroqu to me and the others.
'Halt! Orcs, What business you have here in Airydale?' cried out the most decorative of the 10 soldiers before us. He must of been their warchief.
'We are traveling north to trade sand with the mountain folks of the Sacred-Axe... the far ridge beyond the crag of dispairingwails. We have no desire for confrontation with Airydale,' claimed Bagroqu with much confidence. All of this was done in the language of the humans, I asked bagroqu about his knowledge of human words many months later, only to be informed that orcs were not the only ones known to enslave other races.
We stood their in the road for mere minutes that seemed like days, knowing this may be the end of our journey and our very lives... Our little Squigs ran around our feet and squealed at the soldiers staring down upon us. The human war chief called out to his soldiers to search the wagon... three of them climbed quickly into our possessions, moving and shifting our goods. hopefully they would not search it too closely, our most valuable items stowed in secret compartments. The smell of blood filled our noses as they opened our meat storage. My mouth watered, but I stuck to my role as being a simple merchant... I nearly laughed as the small soldier quickly shut the barrel and stuck his head out of the wagon. I never new humans could have that shade of green to them... a few minutes later they cleared the wagon, one of the soldiers reported our inventory to their chief.
After some thought the chief approved of our travel plans, we embarked from the tower through the gate with a squad of human warriors on horse back. they rode with us for 4 days until we passed another wall and gate, listened to much discussion of humans and the chief of this tower who waved us away. We had cleared the land of the humans and given orders to return along the same route when we come back from our meeting with the mountain folks... we felt more at ease as we left their lands, and the journey became more laid back, until the morning of the 10th of Granite. Bagroqu stopped our progression and pointed to a series of hills to the east. 'There my companions, between the 3rd and 4th hill, we will find our new lives,' said our new clan leader.
We traveled through valleys for 5 days until the raw scent of blood and obsidian wafted into our noses we cleared a ridge and we saw the most glorious sight.... A stream ran perfectly through a recessed valley. A mountain of obsidian rose before us. Mighty oak trees for as far as the eye could see behind us. Clay and sand lined the walls of the valley on both sides. 'This sand is soaked with the blood of a great army, stained permanently red from the very strength leaving their bodies. Here we will raise anew our civilization will be saved by our very actions on this land. Here we build Ashnaratsrithmog*! For from here we will cry terror through our enemies and they will remember us forever!' spoke Bagroqu. (from Amostubal, Ashnaratsrithmog literally translates to Cryterror fitting for an orc fort that brought the fall of so many civilizations.)
Bagroqu barked,'You 2 grab the picks and dig the earth as I have ordered, you 2 grab the axes and fell these trees. Tonight we dine and tomorrow we plot our vengeance on the vile races of this land!'............................
Welcome to my Post on how I orc fort. Its been an on going conversation, and I decided to get into the details of how I do orcs. If you disagree or have any suggestions while I move through it, I'm fine with criticism. I'll play this out for a week or so... maybe longer... who knows how well it will go. Also let me say that I'm not saying you have to follow this path, its just the current path that I take when I'm 'orcing it up'!
First off though lets discuss what settings and mods I'm working with.

Pretty standard. I will be running the Meph tileset with TWBT font set to Ishmera and 5 z-levels.

yeah some people hate the standardized stuff... I love it. I'll leave aquifers on... cross your fingers.

Mod options... I'm skipping earth strikes back... it just always feel buggy to me.

Yeah I'm ignoring aquatic animals, birds, and sapients.... agravating... I'll leave all the werewolfs and vampires in for fun. This is a little more then I normally add in so expect the fun.... oh and I set the men/woman to 0 I hate sapient life forms... and large creatures to 20.
okay on the civs and invaders page: I've only have Orcs available for fort mode. I removed all other slavers from active... just don't want a world with a bunch of traders I don't want to deal with. All the evil, savage, and civilized are active. On the orc mod page all options are selected. so lets jump in and create a world:

Pretty standard for me... I want the orcs to have time to gain access... maybe have a decent story... lets build it and see what I can find in an embark...
For those that love to read these:




so hopefully I'll have a mountain with no aquifer, and a forest area with an aquifer and sand somewhere.... hopefully not all wet. Hopefully a peat layer, cross your fingers... and of course trees and shallow metals! so I can get some raiding going early... who knows.
so lets set up the embark party:
Matughagak Lagakbologhaakh "Hellishcongeniality"- 27 - Male Urukhai
Horbagakh Gazatabazaghamuzgak "Aureatebackbitings" - 30 Female Urukhai
Ghashagakhakh Pushnaakhsnazguul "Massagednightmares" - 27 Female Peon
Ughamuzgak Lagakgimauhump "Helishstonkers" - 45 Male Peon
Zatalat Gaasharkuurzhorbagakh "Issueputrefyed" - 37 Female Peon
Urbagakhak Azagrishamuulurb "Spinstermonster" -31 Male Urukhai
Bagroqu Uzgazgazgakhardbuubagrimat "Spitefulwrits" - 45 Male Urukhai
the only one with any skills set is Bagroqu with a 2 points in Persuader, Negotiator, Judge of Intent, Appraiser, and Conversationalist. He will be my everything I know its not a great pick, but he will work for now.
the rest will be on autolabor as I hate trying to decide these things... I usually pick these guys for military duty... the peons are nearly useless... I refer to them as the "better then a goblin" orcs.
now to Items:
One change here - 2 quivers - I forgot them, I had to trade for them in month 3 to start hunting... really can't believe I did that. I'd switch stone or tetrahedrite for them.so lets go:

And That my friends is an Orcish Valley:



At which point I layed out my initial design for a base:
z=129: Initial workshop floor, Shops, Depot

z=128: Main hall, water access for fishing, drinking, area for breeding squigs, food etc here too, can access a sand layer for farming if needed and other "fun" stuff.

z=127: Raid Floor, the left side is where 5 raid docks will be built, north and south seige shops, upper right slave cells, lower right goblin/kobold shops.

z=126 will be housing - not planned yet
z=125: Foundries, this floor will be magma heated eventually (around month 6 to 9) after I start raiding regularly and have access to more metals.

in addition all the trees on the east side of the river are designated for chopping. I then go into z:Status ->stocks->e:enhanced view where I target the 100 sand(bags and all) and set it dump. I then set a dump spot one square from wagon so the orcs who dump the sand wont have far to go.
This is plenty of work for all of them and it's time to do start working. I really don't care what these initial 7 become, I rely on future Orcs to become armies etc usually. So we "enable autolabor", and let the scripts decide who does what. I also use "fastdwarf 1 0" as I really don't like waiting on the guys to slowly roll around the map doing things. So all of what your seeing is planned on day 15 of granite in the year 250.
Granite 27 - most of the bags are dumped and the first floor is dug, second floor is d->M except for the path to water. On the first floor a Carpenter, Craftorc, Mason, Mechanic, Bower and smelter shops are built. Build 8 magma safe blocks, 2 rock tables, 1 wood table, 4 wood chairs, 3 minecarts(for quantum stockpiles if you don't like them then ignore this), 1 wood pump mechanism, 2 armor stands, 1 weapons rack, 10 rock mechanisms, 2 wood bows, and a standing workflow order to create wood arrows. As soon as the blocks are built, a Molten Pit is to be built on the first level. I avoid the center area all together, placing workshops along the wall. In the Molten Pit a standing workflow order to maintain wood to coke production (I've not hit any lignite, peat, or coal yet or I would move to those for coke production). As soon as Molten Pit starts producing coal, I set the 2 gold nuggets and platinum nugget for smelting, along with a repeating order for the tetrahedrite... ignoring any metals I'm currently digging up.
slate 7 - second floor finished, were nearing the 1 month mark. At this point I install the equipment for quantum stockpiles, but don't set up routes. I also designate an area for a remains/corpse stockpile along a diagonal path from the second floor room. near this stockpile, along the wall of the second floor, I place a kitchen, butcher, tanner, leatherworker, and a boneforge. I setup 12 more blocks and 5 wood tables to be built for future buildings.
slate 15 - all the materials are ready. I build all 5 Caravanserai buildings (yep even the shadowbroker), I also build a tribal wargear shop on the second floor. In my craftorc shop I set up a workflow order for 10 large rock gems set to a junk material (current case cinnabar). We are really about ready for full production in 1 month from embark. Also the Depot is constructed, all of these large 5x5 shops are placed inside the first floor center area leaving a 5x5 space around the center stair way. the entry routes for the wagons are cut along with the rejection route. Soon we will build bridges so that routes in and around the first floor can be restricted as necessary, for defense.
We need a forge and I place it on the first floor and have a copper chain made. this plus a rock table from earlier we can build a traction bench and then a dismembering theater. which I place on the second floor... And then I butcher the 2 hauling animals, this time a Dromedary and a Tuskox. This will provide me leathers bones and fresh meat for use in making bonemeal -> bonemold ->bloodsteel... but first I will make 2 quivers, since I forgot them at embark, so I can establish a hunting crew.
Slate 20 - I set up the rest of the orthoclase to be turned into blocks and mechanisms (I need 12 of them), since I have a ton obsidian(in other words don't do this if you don't have obsidian). The orthoclase blocks and mechanisms are for 4 bridges(defense) and their levers. as soon as there is enough I build the gates to block the entries into the base. this is completed by Slate 30. I also go ahead and Designate the raid dock floor to be dug out.
Felsite 20 - the raid dock area is dug out and bloodsteel production is underway. Bodies are piling up from the hunters. and I designate the foundry levels to be dug out. On the raid dock level 4 seige workshops and 5 drydocks... soon we will be raiding and Its just now the 3rd month.... summer is soon to come. since copper is the planned metal for raider's kits, bloodsteel picks and axes are made in case the copper picks and axes are picked up for kits. a bridge is planned to span the stream to enable better hunting and gain access to more wood.
Hematite 10 - A trader's caravan arrives... and there is no liason... A bridge across the stream was completed as the caravan arrived. I'm trying to figure out a way to get a orc foundry running... was just about to make a bloodsteel anvil when they arrived, maybe they have an anvil. I think this is a good place to stop... save the game and continue the story. Were at 3 months minus 5 days from arriving in this valley.