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Topics - Caponimoq

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1
DF Adventure Mode Discussion / Dissapearing fortresses bug!
« on: July 29, 2022, 09:52:42 pm »
I first spawned in a mountain hall, with a party off two. I inquired for troube blabla. When i take the central staircase, it takes me to a tunnel network, and end of the staircase. I then walked all the tunnel until its end, where a hatch waited... Another underground mini 2z level dwarven outpost, without possibility to go to the surface. I do the same thing in another direction, until I reach the end of the second road, where I a met with the same results. I saved the game, and when i reloaded and walked back to the start point(the very first mountain hall) the hatch had dissapeared. Then I came back to the dead end where i came from and that hatch also dissapeared.
I revealed the map using dfhack, and behold, the outpost is still there, its just not connected to anything anymore? Now everutime i reload that save the same thing happens. Any idea why this and the no surface exist thing happened?

2
DF Gameplay Questions / Loyalty cascades
« on: October 19, 2020, 02:08:20 pm »
Im suffering loyalty cascades (I think) after a dwarf has a tauntrum and gets killed by the military when he starts punching ppl cause he is stressed. Its like IA cant tell conflict levels
Any solution?

3
DF General Discussion / MOVED: Need help with quickfort
« on: May 08, 2020, 09:41:49 am »
This topic has been moved to utilities.

[http://www.bay12forums.com/smf/index.php?board=29.0]

4
Utilities and 3rd Party Applications / Need help with quickfort
« on: May 07, 2020, 10:38:08 pm »
Hi, I need help using the utility Quickfort, as i have encountered problems. When i try to use my self made blueprints, a could not read error pops up. It only happens with my blueprints, no idea why. Any ideas?

5
DF Dwarf Mode Discussion / Question, Human with weird title
« on: March 25, 2020, 11:00:41 pm »
A human just came with the title of keeper of the seal? what does that mean?

6
Im having a problem with the food stockpile, both with the one that only has prepared meals and the one with the "raw" food.
I have set the barrel/bins to max. I have put a separated furniture stockpile. I have made several small food stockpiles. None of this seems to work as dwarves keep putting the food on the floor rather than using my 50 large pots to store something...
Any suggestions?

7
DF Dwarf Mode Discussion / A bard has shared many tales from beyond..
« on: February 04, 2019, 10:24:14 pm »
Anybody knows what that means? I just got an announcement that a bard had shared many stories from beyond my region.

8
DF Dwarf Mode Discussion / PLease, iluminate me
« on: January 31, 2019, 11:21:42 pm »
I havent played since 43.5, whats new, can someone hook me up?

9
Masterwork DF / First human fort. HELP
« on: June 11, 2017, 07:01:41 pm »
So, besides the fact I keep finding dehydrated corpses, my biggest problem is that I don't know how to make bullets for my muskets. Can somebody tell me how to?

10
DF Gameplay Questions / Endless siege
« on: May 28, 2017, 02:02:38 pm »
So I was attacked by undead, and I defeated them all. Problem is that I'm still sieged. I used this .lua script if I had dead invaders flagged with active_invader
Spoiler (click to show/hide)
Problem is that there were in fact dead units with the active_invader flag... And this script is useless for fixing purposes in this version so, how do I solve this problem?

11
Masterwork DF / Unknown plant substance
« on: May 26, 2017, 08:20:26 pm »
So I was playing when i got invaded by a wereelk. The thing is that this hostile came bathed in an unknown plant substance which caused him function lost in the heart. In my map there is nothing that can cause that... so could the wereelk been contaminated outside the map and then brought the stuff to the map? By the way, What could this substance be?
PD: The invader died a few tiles away from it's spawn point of bleeding.

12
Masterwork DF / Isolation...
« on: May 25, 2017, 11:38:41 pm »
Well. I embarked in an evil biome (desert with a corner of mountain). The first two harcoded migrants waves appeared, however the only caravan that showed went missing all of sudden. I'm stuck at 15 pop and I ran out of wood. I'm not getting any sieges or invasions or any hostile activity neither(I occasionally get attacked by a criomancer but that's all... I'm surrounded of hostiles (2 towers, goblins, succubus, gigant fiend spiders)
 Is there anything I can do to make something happen?

13
DF Dwarf Mode Discussion / Militia distracted
« on: February 04, 2017, 10:22:32 pm »
So my squad is distracted because they couldn't pray to their gods lately, so I gave them a downtime. However they only use the downtime for individuals combats drills. Why aren't they praying and fulfilling their needs?
PD: There is a temple, and it works.

14
DF Modding / Armok vision.
« on: December 07, 2016, 08:46:22 pm »
Lately I have been wanting to see my fortress from a 3d point of view, but, after loading the save, and opening armok vision (masterwork, september 2016) the mod just stays there, without loading anything. Ideas about this problem? I've followed the instructions to the line.

15
DF Dwarf Mode Discussion / The mason that hated the elves
« on: December 05, 2016, 04:20:02 pm »
I had statues made by my mason , and a statue had this description.
"This is a superior quality gypsum statue of elves. The item is a rendition of The Murk of Rings, an image of two elves, a dwarf and a apple tree.  The dwarf  is laughing.  The two elves are screaming.  The apple tree is burning."

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