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Topics - Zerim

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Masterwork DF / Can't get 8x12 ascii to work no matter what I do
« on: February 03, 2017, 02:34:20 pm »
Title. Changing renderer to 2D does nothing. It appears that the font of what is selected in TWBT will be the main font of the game, which doesn't make sense if it isn't the renderer. I changed it to ASCII, but then it just uses the square ASCII that I don't like.


what do?

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DF Modding / Question regarding modding gender castes
« on: December 29, 2016, 11:17:41 pm »
Hello, concerning specific creatures I'm attempting to design, I'd like to know if its possible to make some kind of hermaphrodite or at the very least asexual gender? I'm aware that male and female are hardcoded, but is there a way one could use something like DF Hack to combine them? Perhaps there's a hacky way of doing it via normal raws?


Edit: in case there's any confusion, hermaphrodites are essentially both male and female

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DF Modding / Possibility of making a race of creatures with one caste?
« on: November 30, 2016, 11:04:27 pm »
Is it possible to make a race of creatures, sapient or otherwise, with only one caste or gender? Say I want to make a race of humanoids that are all male but reproduce by mating with other creatures, or at least something along those lines. I'm sure there's some hacky way to make it happen, yes?

4
DF Modding / Organized creature raws?
« on: November 27, 2016, 11:27:52 pm »
Hi, I've been looking through most of the creature raws for vanilla DF, and I find most of them can be rather hard to read, particularly the sapient creatures (i.e. human, dwarf, etc.). Are there versions of these raws that are more cut up and organized, easier to read?

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After spending quite a bit of time through the DF Hack user manual, I've been having a troubling time figuring out what I'm supposed to do with the tools given to me. I can see it has mod tools, but it just give me a set of standard functions and not much else. It seems strange to me that the program encourages users to make use of its advanced features, but do nothing more than tell them to figure it out on their own?

That's what I never understood about DF's modding community. It appears that almost everyone is self-taught in some way, and the only in-depth and meaningful tutorial that I've been able to find is on the wiki. I have done extensive searching and have found absolutely no meaningful or helpful tutorials on utilizing DF Hack, and that's incredibly strange to me. Surely, with all the time DF Hack has been out, no one has thought to write up even a brief tutorial for new modders?

How am I to make use of these functions and scripts and plugins? How do I make custom raws? How do I make custom syndromes and announcements? It seems that the only way to figure these things out, is to indeed do intense research through both the documentation and the files provided in DF Hack. I found that looking through Deon's Fallout Mod was an interesting way to see how things worked, but there needs to be a a more comprehensive and in-depth guide for making such modifications.


If there are any in-depth guides for creating mods that take advantage of DF Hack's features, please let me know.

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As the title says, I'm looking to get more out of my mods and get more indepth and customized functions. I've seen that DF Hack has a good set of tools and scripts, but I'm not sure how to make use of them. The only mods I've ever made were edits to raws, and I would like to make use of DF Hack, but there's no good tutorials online for some reason, and I'm not exactly sure where to start. Any help would be appreciated, thank you.

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