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Topics - johiah

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1
Roll To Dodge / Roll to learn magic (5/8) Day 5
« on: July 11, 2022, 04:25:46 pm »
Heyo. I'm back from the dead, and hopefully better and minimizing workload and preventing burnout. Not sure if any of the people I know from years past are still here, but I had the idea and figured I'd at least write it down and see who shows up. Looking for somewhere between 4 and 8 people for this, details down below.

For best results, read in Cave Johnson's voice.





All of you wake up in a grassy field, with missing memories. (At least, you assume they're missing.) You have some vague idea of who you were before, but everything seems blurry, practically illegible in your mind. Just feelings and flashes. The sky above you seems to be a deep blue, with only the wispiest of clouds. Despite the fact that there is clearly no sun visible in said sky, the area seems to be lit like its high noon.

Before anyone can react, a disembodied, booming voice rings out across the field. "Ah, yes." There's a sound of shuffling paperwork. "Now that you've all signed the consent forms, we can begin. I'll refresh your memory for you." You note the voice sounds rather average, volume aside. "You're all here, in this pocket dimension, because you've agreed to help me delve the depths of magic. You were all, in your past lives, the best and brightest mages in the world." He coughed, and then muttered to himself. "Well, not the best, after all none of the other archmages were willing to let me strip them of their defenses and memories and lock them in a pocket dimension for some reason. Paranoid bastards. But like, second best. Maybe third. Yeah, let's go with third." He cleared his throat again. "Anyways. Having delved the depths of magic as far as I can go, it is my hope that taking talented individuals and forcing them to work from the ground up will lead to new, even unprecedented magical discoveries. Just imagine! You all could rewrite the very laws of magic that we base our spellcasting on. No preconceived notion of how things should work, no stereotypes, and hardly any ability to even sense mana yet. Just raw talent."

"So that was our deal. You're here until you relearn magic well enough to force your way out of this pocket dimension. It won't be easy, mind you, but don't worry if it takes you awhile. The pocket's self sustaining, so there's no time limit. The whole things quite ingenious, really. All natural systems are either located inside, or duplicated well enough with dimensional trickery. There's plenty of raw resources to refine for enchanting or magical equipment, and that shed on the edge of the forest has a decent chunk of starting gear, nonmagically speaking. You won't have to worry about having a single change of clothes. No worries about starving either, there's plenty of fruiting trees, bugs, plants, animals. Oh! To keep things authentic, I did include a number of wild magical beasts. Look out for those, engage with caution, yadda yadda yadda. Don't piss off the blink deer, avoid the siren spiders, et cetera. If one of you do die, however, don't worry! We've got replacements."

"While I did strip your memories, intuition remains. Not going to make you all rediscover the concept of agriculture or metal tools, just the details." Another cough. "Well that's all for now. Time to get cracking! I'll check back in with you all at the end of the week. Well, end of the week for me, not for you. The whole damn thing's under time dilation, because I've not figured out immortality yet. Actually, scratch that, I'd time dilate it anyways. I'm impatient, and there's Science! to do. See you all in a month. Your time, that is."

Hmm. Just what have you signed yourself up for?





Spoiler: What is this? (click to show/hide)

Spoiler: Rolls (click to show/hide)


Spoiler: Character creation (click to show/hide)

Spoiler: Bookkeeping (click to show/hide)

Depending on how many and how quickly people sign on, first turn might be as early as tonight, though tomorrow is far more likely. If signons are slow, first turn will be Wednesday assuming I have four by then. If I don't have four by then, I suppose the game could be considered closed. I've almost certainly forgot some critical detail or rule, but hopefully not! Been awhile since I've done one of these, but the idea of fleshing out my magical system from being more than just a framework as players try to uncover and break it sounded like a fun idea.

2
Other Games / Neptune's Pride
« on: February 27, 2022, 12:10:59 pm »
Just curious, have any of y'all played it? Seems like the kinda game the forum game nerds on here would be into, and unfortunately seems to be mostly dead here in 2022 sadly.
Did some forum searching but I could only find one mention of it; my googlefu may not be up to snuff, however.

3
Welcome to the Aurora 4x Race thread for Team 3. Here you can discuss plans, vote, worldbuild, and whatnot.

If you aren't from team 3, please look no further.

Core thread

Quote from: Nation 3 info
Introduction:
    -Name: Incorporated Alliance of Nations (I.A.N.)
    -Background: A coalition of Corporations and traditional city states created for the purpose of ensuring the mutual protection and profit for all of its members.

    People and Society:
    -Nationality: Varied between many corporations and minor states, though there is also a notable strand of belief in I.A.N. nationality spread throughout the population.
    -Ethnicities: 14% Chinese, 7% English, 7% American, 9% Indian, 9% Japanese, 9% French, 9% German, 9% Arabic, 5% Korean, 5% Italian, 5% Jewish, 5% Polish, 4% Aztec, 3% Russian
    -Languages: English is the primary language, but almost all nationalities still have their native language to some degree.
    -Religions: Varied.

    Government:
    -Name: Incorporated Alliance of Nations
    -Government type: Each individual state and megacorp maintains their own as long as it complies with the requirements in the Foundational Bill, and the I.A.N. maintains its own government above that which concerns itself mainly with maintaining it's naval monopoly and representing all member states to outsiders when needed, as well as internal mediation.
    -Citizenship: Automatically granted to anyone with citizenship in a member nation. How those member nations grant Citizenship can vary.
    -Head of state: Highest Executive.
    -Governing Body: Alliance Administration/The High Board

    National Identity:
    -Flag description: 9 white columns that rise up and curve around a golden sphere on a blue background (flag0325)
    -National Symbols: Diamonds, Gears, Golden Spheres
    -National anthem: "Through Prosperity the Stars"

The Administration of the Alliance is mostly made up of bureaucrats to undertake all the needed paperwork and managing involved in running a multi-national alliance, but it is lead, at least supposedly, by the High Board. Each member of the Alliance may and must send one representative to the Highest Board, chosen however they choose to select such a representative as long as it doesn't violate the terms set out in the Foundational Bill. In turn, the Highest Board selects thirteen members to be part of the Leadership Panel, of which each term is thirteen years on and one term is up for vote each year, with more then one term allowed in total but members are not allowed a second term until thirteen years after their first. The Leadership Panel then selects an individual who is not part of the Leadership Panel and though they usually are they do not need to be part of the High Board, to be the Highest Executive for a term of seven years. As with the leadership board, while someone can have more then one term as the highest, no one can have two terms in a row.

4
Welcome to the Aurora 4x Race thread for Team 2. Here you can discuss plans, vote, worldbuild, and whatnot.

If you aren't from team 2, please look no further.

Core thread

Quote from: Nation 2 info
Engineers' Alliance
We arrived here quite a long time ago on colony ships meant to get us to a planet, settle the planet, and provide ongoing manufacturing and life support while other industries developed. During the flight and after the landing, governmental power ended up passing to the engineers keeping the ship running, through several..."accidental exposures to vacuum" of the previous ineffectual leaders. Any attempts to wrest power from them ended quite quickly, since being dependent on people makes you rather...unlikely to try and kill them in order to get a little political power. Once the ship landed, it became essential for survival as its life support systems and power generation remained crucial to the early colony, and by the time this was no longer the case the engineers were too well-entrenched, and provided too much of the nation's essential machines.

So the engineers maintained power, and built a government out of people good at building physical objects, rather than people good at politics things. We've got plenty of problems with non-engineer politicians who get engineering degrees or experience or whatever but don't really plan on doing engineering, but it's minor, really.


Introduction: Alliance d'ingénieurs et Personnes (Shortened as ADP)
-Background: The 'Alliance d'ingénieurs et Personnes' , ADP for short, was originally founded by the engineers and their respected families from the Berger-Fabron Driveyard manufacturers and Rheinmetall Aerospace who built the the ark we fled our home on. Originally sent with a set of company officials to govern our colony they were unfortunately all lost in a freak accident where they were all died. Not forcefully jettisoned out of an airlock after trying to take control of the travel-rations and hoard them for themselves like like some dissenters claim.
After landing on the moon the remaining engineers set up a council of power to govern the fledgling colony and keep it in running order.

People and Society:
-Nationality: Franco-German
-Ethnicities: European, assorted minorities.
-Languages: French, German, assorted minority languages.
-Religions: Prominently French Catholic civilian populace with a number of the engineer quarter being Protestant Germans

Government:
-Name: Alliance d'ingénieurs et Personnes (Shortened as ADP)
-Government type: Dual Democratic Council with shared power between Engineers and Civilian Council.
-National Holiday: Remembrance Day - A national holiday where friends and families gather to remember those left behind and celebrate the new bonds made.
-Citizenship: 1st Rate Citizenship for all engineers and children of engineer caste as well as military. 2nd Rate for all regular civilian populace children of 2nd Rate citizens. 3rd Rate for convicted criminals, immigrants and unemployed. Movement through the castes is possible but not easy.
-Head of state: Louis Pétain - Head of Engineers Council and Military Affairs and national industry.
-Head of government: Alice Weber - Head of People's Council and in control of civilian quarter.

National Identity:
-Flag description: A bi-color flag with a light green lower half an black upper half. Green to symbolize the fertile moon we have landed on and the Black to represent the outer wild of space we will surely return too and one day conquer for the glory of those lost. In the center of the flag overlayed on the dividing point of the two colors is a hollow cog emblazoned in gold to represent the joint companies that made our exodus possible. In the center is a 4 pointed star to represent the old navigation star of Polaris, even under an alien sky it will still guide us.
-National Symbols: A hollow Cog, 4 pointed star.
-National anthem: Currently still being written, engineers aren't the best at music.

5
Welcome to the Aurora 4x Race thread for Team 1. Here you can discuss plans, vote, worldbuild, and whatnot.

If you aren't from team 1, please look no further.

Core thread

Quote from: Nation 1 info
Introduction:
-Name: Socialist Federation of Vostroya; Vostroya
-Background: The successor state of a Trotskyite Soviet Union that absorbed Europe.

People and Society:
-Nationality: Vostroyan
-Ethnicities: European (primarily Slavic), East Asian (primarily Vietnamese and Chinese)
-Languages: Russian, various other languages
-Religions: State atheism

Government:
-Name: Socialist Party for the Vostroyan Peoples ("Socialist Party", "Vostroyan Socialist Party", "the Party")
-Government type: One-party socialist republic
-Citizenship: Given at birth to all descendents of Vostroyan citizens
-Head of state: Premier
-Head of government: Paramount leader (usually General Secretary of the Party, Premier, and/or Chairman of the General Staff)

National Identity:
-Flag description: A golden hammer and sickle within an arc of three small red stars bordered with gold, in the canton, and a horizontal golden bar on a field of scarlet
-National Symbols: Hammer and Sickle, Red Star
-National anthem: "The Internationale", "Glory to Vostroya"


Spoiler: The flag (click to show/hide)

6
Forum Games and Roleplaying / Aurora 4x Race - Core Thread
« on: August 16, 2020, 09:07:44 pm »
Hello and welcome to the core thread of the all new Aurora arms race! What is aurora you may ask? While this video is outdated, it does serve as a pretty good summary of the game.
I've always wanted to do multi nation games but I don't think I'd be able to plan my combat in an unbiased way. With that in mind, I decided to recruit friends for the different nations who would all make the highest level decisions which I would then execute to the best of my ability. Over time the idea grew, and has now led me here.
The basic concept is three teams each running a nation, voting on construction and the overlying strategies for things like combat. These plans can be either as vague or as detailed as you really want, but knowing Bay12 it will probably tend towards the latter.

Unlike a normal AR you most likely won't immediately be in combat with each other. Sharing a homeworld generally makes starting a battle pretty risky early on because the opposing nation might be led to attacking your ground forces which can cause planetwide devastation, and no one wants that.
You are, however, going to be struggling over resources. That struggle can range anywhere from simply having a more capable economy to better take advantage of opportunities, to diplomatic, to military. It's up to you guys.

Don't worry if you haven't played the game much, or at all. Most of the folk on here are probably pretty new and I am available for advice and catching simple mistakes a new person might make.

With all that out of the way, the first step is going to be deciding what world these three TransNewtonian capable nations are on. This is something everyone can work on both independently and together. It can be as close to or as far from reality as you want, as long as it still fits within the rules of the game. (You can't just say you start with unicorn cavalry or something, unless you call light tanks unicorns I suppose) I can even rename the planet and change its details. You don't have to start as the human race. I can't recall if the option exists or not, but it might even be possible to start in a custom solar system. (Though that is something I would have to look into)

This worldbuilding includes names, government types, preexisting grudges, and any potential international organizations like the UN.

A friendly reminder to please stay out of the threads of opposing nations! =)

Please be sure to let me know if anything is unclear!


Setting and team info/links:

Setting: Three nations on a moon orbiting an alien gas giant, having landed there using massively damaged cryo ships after fleeing earth's destruction. Over a (relatively) short period of time they clawed their way back up from metalworking and reached heights never previously seen by humanity. In the year (____) TransNewtonian materials were discovered, changing the course of history forever.

Team 1: Socialist Federation of Vostroya

Team 2: Engineers' Alliance

Team 3: Incorporated Alliance of Nations

Discord

7
Core thread

See the Core Thread for rules and cross-nation discussion. If you're actively participating in the other team, please don't look any further than the OP.

((Fluff about the appearance of your headquarters will be posted here once you describe it))

The date is January, 1983. The Design Phase of January has begun. Please submit a single design and vote on whether you want to focus on magic or technology. Once you have chosen, you will able to do two additional designs with a +1 to both cost and effectiveness as long as they align with the chosen starting focus.
You also should write some fluff about how your corporation operates, if you are feeling up to it.

Spoiler: Starting equipment (click to show/hide)

8
Core thread

See the Core Thread for rules and cross-nation discussion. If you're actively participating in the other team, please don't look any further than the OP.

Most corporations, and especially most megacorporations, are operated by a group of executives carrying out the will of a board of major shareholders. This is almost the exact opposite of how the Mondragon Collective is run, instead being a massive conglomerate of worker-owned co-ops organized in accordance to democratic principles. Of course the sheer scale of the organization renders direct referenda on every single matter impractical, necessitating representatives and executives to be elected by the workers. The right of the workforce to call a referendum on any given matter is still retained of course, so that potential corporate tyrants can be disposed of before they can do too much damage.

As for what the Mondragon Collective does and sells, the answer to that is many, many things, as the Collective is technically a large number of separate worker-owned firms operating under a single banner. Still, the vast majority of these sub-firms are focused on fields at the forefront of science, including robotics, information technology, aircraft, and reusable space launch systems.

Somehow, without actually acknowledging it to the world, or even a vast majority of your workers, the democratic Mondragon has decided to initiate a full scale shadow war with Thantro and, indeed, most of the world's corporations.

The date is January, 1983. Deep inside the headquarters of the Security Cooperative for Asset Location & Extraction (SCALE), the Design Phase of January has begun. Please submit a single design and vote on whether you want to focus on magic or technology. Once you have chosen, you will able to do two additional designs with a +1 to both cost and effectiveness as long as they align with the chosen starting focus.
You also should write some fluff about how your corporation operates, if you are feeling up to it.

Spoiler: Starting equipment (click to show/hide)

9
Forum Games and Roleplaying / Deniable Assets Race-Core thread
« on: March 26, 2018, 05:43:28 pm »
The discord
Thantro thread
Mondragon thread

The year is 1983. Thantro and Mondragon had always been at each others’ throats. But at least it had been aboveboard. The two companies had grown together and been rivals since the beginning, so a little corporate espionage was expected. But the discovery of magic threw things into overdrive. Everyone is desperate to be the best, even at the cost of tearing down other rising stars. Whoever wins will have an entire world of possibilities. The board has assigned you to the squad of top scientists and tacticians running the technological development and tactical decisions behind outracing the other side.

This is an arms race based around the idea of large scale corporate espionage with advanced technology and magic. As this is my first time running an arms race, please bear with me if I make mistakes.

Spoiler: Arms Race basics (click to show/hide)
Spoiler: Resources and expense (click to show/hide)
Spoiler: Missions (click to show/hide)
Spoiler: Game start choices (click to show/hide)
Spoiler: Armor (click to show/hide)
Spoiler: Design difficulty (click to show/hide)
Spoiler: Winning (click to show/hide)
Spoiler: Starting equipment (click to show/hide)
Spoiler: RTD Rules (click to show/hide)

10
DF Community Games & Stories / First fort, breaching the HFS
« on: March 18, 2018, 09:08:03 pm »
So I have been on the forums for a while but I never learned how to play Fortress mode, up until recently.
I plan on ending my first fortress soon, in one of the dwarfier methods available. I want to breach the HFS, and (try to) win.
Just making a post here, wondering if you guys would enjoy reading the event in story form with pictures.

11
DF Dwarf Mode Discussion / Help with screwing around with syndromes
« on: March 14, 2018, 12:39:54 pm »
I cannot for the life of me figure out how to make necrosis be a body wide syndrome applied by a dwarf biting a creature.
Help please!

12
Forum Games and Roleplaying / Magic 8 ball
« on: March 03, 2018, 10:05:11 pm »
You are locked in a rubber room. You have an 8 ball. You can ask it questions, and its answers will physically alter reality. If you ask it "Am I a fish" and it says yes, you are now a fish.

To join, tell me your name, a short description, and your first question/action.

8 ball answers are randomly picked from the official list of 8 ball answers.

Spoiler: List of players (click to show/hide)

13
I'm bored. Let's start a new game!
This is a god v god game, in which each player starts with 100 worshippers in an undeveloped world. They start at stone age technology, excepting the aspect their god represents. Your aspect will be randomly rolled from a massive list of words I have.
You cannot control your people except telling them to attack an enemy, but you can bestow boons upon them, relevant to your aspect.
You cannot directly attack enemy gods or populations. (No death spells, but spawning wild animals nearby is ok.)
You may make one action per turn, relevant to your aspect, and a single order to your people. The effectiveness of your action is based on a d6, per standard rtd rules.

Combat is pretty simple 2d(half of attacking population) - 1d(half of defending population) damage is dealt to the defending population, while 2d(half of defending population) - 1d(half of attacking population) damage is dealt to the attacking population. Both of the rolls can be modified by things like technology level, fortifications, and other things.

-snip- see new rules for science in the spoiler.
Turns are 20 years

Spoiler: Races (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

Spoiler: Rule changes (click to show/hide)


Now with a map! And demographics!
Discord.

14
Roll To Dodge / The End of a Cycle IC - Turn 2
« on: August 29, 2017, 06:57:06 pm »
Judging from the responses I got, it seems at least a few people would like to try the stupid idea I had.

As the six of you individually receive the news, there is much cursing. Except for the robot, who doesn't need air or light to survive.
Just as each of you, anyone on the sphere, really, had feared, the day had come where the containment field that gave you the light to grow food, and kept the air you breathed from venting into space, failed. Just a second, a flicker. For a moment, the scant hundred remaining survivors on this "paradise" were immersed into darkness as the field failed, stopped producing light, stopped holding the air in. For a moment, air began rushing away from the sphere you lived on and into the void of space.
The field reactivated shortly after, but an estimated 10% of the air on the surface of the sphere was lost.
This holds a problem. The light provided by the field was necessary for most continued life on the sphere of metal and earth. It provided the light needed to grow plants, which was necessary since the food fabrication units had long since failed. The air provided by the field was necessary for just about everything to continue living, except for one of the two still functional robotic units on the sphere.

The time for action is now. Either by you, or another. And if the field fails, there will be no second chance.


Spoiler: Character sheets (click to show/hide)

15
Roll To Dodge / The End of a Cycle OOC
« on: August 29, 2017, 03:29:19 pm »
I had the stupid idea for a possibly short possibly long RTD about 6 or so people trapped on the surface of a smallish metal sphere in space, that has an atmosphere held in place by a forcefield of some kind.
Problem is, the forcefield is failing.

The point of the game would be to discover why the place was built, why you are there, and how to fix the forcefield. Possibly ascending to godhood dying horribly along the way.

Would anyone be interested in something like this?

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