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Roll To Dodge / Roll to learn magic (5/8) Day 5
« on: July 11, 2022, 04:25:46 pm »
Heyo. I'm back from the dead, and hopefully better and minimizing workload and preventing burnout. Not sure if any of the people I know from years past are still here, but I had the idea and figured I'd at least write it down and see who shows up. Looking for somewhere between 4 and 8 people for this, details down below.
For best results, read in Cave Johnson's voice.
All of you wake up in a grassy field, with missing memories. (At least, you assume they're missing.) You have some vague idea of who you were before, but everything seems blurry, practically illegible in your mind. Just feelings and flashes. The sky above you seems to be a deep blue, with only the wispiest of clouds. Despite the fact that there is clearly no sun visible in said sky, the area seems to be lit like its high noon.
Before anyone can react, a disembodied, booming voice rings out across the field. "Ah, yes." There's a sound of shuffling paperwork. "Now that you've all signed the consent forms, we can begin. I'll refresh your memory for you." You note the voice sounds rather average, volume aside. "You're all here, in this pocket dimension, because you've agreed to help me delve the depths of magic. You were all, in your past lives, the best and brightest mages in the world." He coughed, and then muttered to himself. "Well, not the best, after all none of the other archmages were willing to let me strip them of their defenses and memories and lock them in a pocket dimension for some reason. Paranoid bastards. But like, second best. Maybe third. Yeah, let's go with third." He cleared his throat again. "Anyways. Having delved the depths of magic as far as I can go, it is my hope that taking talented individuals and forcing them to work from the ground up will lead to new, even unprecedented magical discoveries. Just imagine! You all could rewrite the very laws of magic that we base our spellcasting on. No preconceived notion of how things should work, no stereotypes, and hardly any ability to even sense mana yet. Just raw talent."
"So that was our deal. You're here until you relearn magic well enough to force your way out of this pocket dimension. It won't be easy, mind you, but don't worry if it takes you awhile. The pocket's self sustaining, so there's no time limit. The whole things quite ingenious, really. All natural systems are either located inside, or duplicated well enough with dimensional trickery. There's plenty of raw resources to refine for enchanting or magical equipment, and that shed on the edge of the forest has a decent chunk of starting gear, nonmagically speaking. You won't have to worry about having a single change of clothes. No worries about starving either, there's plenty of fruiting trees, bugs, plants, animals. Oh! To keep things authentic, I did include a number of wild magical beasts. Look out for those, engage with caution, yadda yadda yadda. Don't piss off the blink deer, avoid the siren spiders, et cetera. If one of you do die, however, don't worry! We've got replacements."
"While I did strip your memories, intuition remains. Not going to make you all rediscover the concept of agriculture or metal tools, just the details." Another cough. "Well that's all for now. Time to get cracking! I'll check back in with you all at the end of the week. Well, end of the week for me, not for you. The whole damn thing's under time dilation, because I've not figured out immortality yet. Actually, scratch that, I'd time dilate it anyways. I'm impatient, and there's Science! to do. See you all in a month. Your time, that is."
Hmm. Just what have you signed yourself up for?
Depending on how many and how quickly people sign on, first turn might be as early as tonight, though tomorrow is far more likely. If signons are slow, first turn will be Wednesday assuming I have four by then. If I don't have four by then, I suppose the game could be considered closed. I've almost certainly forgot some critical detail or rule, but hopefully not! Been awhile since I've done one of these, but the idea of fleshing out my magical system from being more than just a framework as players try to uncover and break it sounded like a fun idea.
For best results, read in Cave Johnson's voice.
All of you wake up in a grassy field, with missing memories. (At least, you assume they're missing.) You have some vague idea of who you were before, but everything seems blurry, practically illegible in your mind. Just feelings and flashes. The sky above you seems to be a deep blue, with only the wispiest of clouds. Despite the fact that there is clearly no sun visible in said sky, the area seems to be lit like its high noon.
Before anyone can react, a disembodied, booming voice rings out across the field. "Ah, yes." There's a sound of shuffling paperwork. "Now that you've all signed the consent forms, we can begin. I'll refresh your memory for you." You note the voice sounds rather average, volume aside. "You're all here, in this pocket dimension, because you've agreed to help me delve the depths of magic. You were all, in your past lives, the best and brightest mages in the world." He coughed, and then muttered to himself. "Well, not the best, after all none of the other archmages were willing to let me strip them of their defenses and memories and lock them in a pocket dimension for some reason. Paranoid bastards. But like, second best. Maybe third. Yeah, let's go with third." He cleared his throat again. "Anyways. Having delved the depths of magic as far as I can go, it is my hope that taking talented individuals and forcing them to work from the ground up will lead to new, even unprecedented magical discoveries. Just imagine! You all could rewrite the very laws of magic that we base our spellcasting on. No preconceived notion of how things should work, no stereotypes, and hardly any ability to even sense mana yet. Just raw talent."
"So that was our deal. You're here until you relearn magic well enough to force your way out of this pocket dimension. It won't be easy, mind you, but don't worry if it takes you awhile. The pocket's self sustaining, so there's no time limit. The whole things quite ingenious, really. All natural systems are either located inside, or duplicated well enough with dimensional trickery. There's plenty of raw resources to refine for enchanting or magical equipment, and that shed on the edge of the forest has a decent chunk of starting gear, nonmagically speaking. You won't have to worry about having a single change of clothes. No worries about starving either, there's plenty of fruiting trees, bugs, plants, animals. Oh! To keep things authentic, I did include a number of wild magical beasts. Look out for those, engage with caution, yadda yadda yadda. Don't piss off the blink deer, avoid the siren spiders, et cetera. If one of you do die, however, don't worry! We've got replacements."
"While I did strip your memories, intuition remains. Not going to make you all rediscover the concept of agriculture or metal tools, just the details." Another cough. "Well that's all for now. Time to get cracking! I'll check back in with you all at the end of the week. Well, end of the week for me, not for you. The whole damn thing's under time dilation, because I've not figured out immortality yet. Actually, scratch that, I'd time dilate it anyways. I'm impatient, and there's Science! to do. See you all in a month. Your time, that is."
Hmm. Just what have you signed yourself up for?
Spoiler: What is this? (click to show/hide)
Spoiler: Rolls (click to show/hide)
Spoiler: But how do I learn magic (and other things)? (click to show/hide)
Spoiler: Character creation (click to show/hide)
Spoiler: Bookkeeping (click to show/hide)
Depending on how many and how quickly people sign on, first turn might be as early as tonight, though tomorrow is far more likely. If signons are slow, first turn will be Wednesday assuming I have four by then. If I don't have four by then, I suppose the game could be considered closed. I've almost certainly forgot some critical detail or rule, but hopefully not! Been awhile since I've done one of these, but the idea of fleshing out my magical system from being more than just a framework as players try to uncover and break it sounded like a fun idea.
