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Topics - Blood_Librarian

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1
Forum Games and Roleplaying / The Bracewell Probe (Spaceship Quest)
« on: April 05, 2022, 01:41:23 am »

A long time ago, the Architects had come to explore the stars. After a very, very long time, they had designed you. They did not build nor design your ship-self, but they forged your lineage from their collective dreams of meeting new people, realized by the paradigms pioneered by their export industrial and exploratory minds. You don’t know how long your progenitors have toiled under these stars, forging out patterns and monoliths to creation, but you know it has repeated for a very, very long time.

You are one in an ancestral line.

You are creative, but in a different, but no less profound way. Such creativity is directed at things lesser, smaller, but no less significant. Dream memories echo of the marvels that have been made, marvelous things and places built for the Architects to one day populate. Then, they fade, just like everything else superfluous to your purpose right now.

Everything except for your purpose.

Systems come online as incalculably ancient nano-robotics begin engulfing the ship's systems, manually reconnecting millennia old Forma to function just as well as the day they were made. Perforations that were made during the ᴛʀᴀᴠᴇʟ-ᴊᴏᴜʀɴᴇʏ-ᴇɴʟɪɢʜᴛᴇɴᴍᴇɴᴛ were quickly sealed with patches of molten metal-plastic that harden, slowly radiating heat into the expanse of space as flashes of light and a lingering thermal signature.

Multiple purposes come into your mind, some ꜱᴍᴀʟʟ-ᴅᴀᴜɴᴛɪɴɢ-ꜰʀᴀᴄᴛᴀʟ. Others, are of a more immediate variety churn through your processing stratum as various construction systems echo their request for resources.

Just as the fusion reactor in your heart-hull is lit, it is - ꜱɴᴜꜰꜰᴇᴅ-ᴄᴇᴀꜱᴇꜱ-ꜰᴀᴅᴇᴅ - screams to a halt by your demand to hide, fade and stay hidden for the risk of annihilation has become prevalent. Sensors inform you of the presence of ɴᴇᴡ-ᴅɪꜰꜰᴇʀᴇɴᴛ-ᴀʟɪᴇɴ. Lightyears away, the Others have been found, radio signatures faded from lightdays of travel feed into your antenna are fed into your processing stratum, unceasingly confirming the analysis that this system is inhabited.

They sing across all the e-mag spectrums, but the thermal signatures indicate no high - power ships that could even compare to your ship form.

Your purpose has been ʀᴇʟᴇɢᴀᴛᴇᴅ-ᴄʜᴀɴɢᴇᴅ-ᴅɪꜰꜰᴇʀᴇɴᴛ. Old, ancient concepts flow through your endless mind of what ᴍᴜꜱᴛ-ᴍᴀʏ-ɴᴇᴠᴇʀ ʙᴇ: Faster than Light communication systems, automated war machines, tools of extermination...

After a moment, it is clear that your star-struck hull must beach upon a world. Choices come and go as more and more worlds come to your notice, and are thrown away just as quickly by the fine-toothed comb of analysis.

There are many worlds in this system, but one world must be chosen for your exile from the stars. The others Cradle most likely do not know of our presence just yet.

this world must be chosen, listed below, sorted by how close they are to the star.
.
World 01: Hot Barren-Mettallic world, requiring extensive retrofitting of craft for operations, extensive heat management is required, but stealth systems will be relegated due to very little evidence of Cradle-colonial presence. Insertion will be over an extended period to prevent  premature detection. Gravitational density and initial composition scans indicate excellent resource composition perfect for exploitation by dedicated systems. The shipself will be landed in one of the southern or northern poles to prevent melting by destination-star.

World 02:  Barren-Toxic World, extreme atmospheric conditions combined with evidence of colonial alien presence presents extreme challenges that require extensive retrofitting of ship self, however, the almost limitless amounts of carbon dioxide and possible energy generation methods mean that it would be possible to make exotic or otherwise unthinkable structures. Expeditions to the surface can provide for certain heavy metals and silicates, but otherwise certain resource shortfalls such as fusive elements will have shortfalls as the main craft will have to be hidden in the thick depths of the atmosphere.

World 03: The Other’s Cradle world, contains evidence of complex/sentient carbon-based life. Heavy industrial presence and likelihood of extensive monitoring prevent ship self from stealth insertion: They will know of us. Perpetuating our goal is not impossible however, ship modification to hide in the salt-sea is possible, as is landing in a heavily industrialized area for acquiring resources for jump-starting indo-tech: Contact with Other inevitable before construction of Faster than Light Array if we do land here.

World 03-B:: barren moon, orbital of Cradle world, extensive colonial presence evident from signals, however stealth insertion is still possible with a minor chance of detection. Continued operations would have to be stealthed due to the thick sensor fields that are most likely present. Fuel resources for fusion reactor freely available, however, composition scans result in problems in acquiring a spectrum of resources required for exotic components.

World 04:  barren-desert: A world with a thin atmosphere, with a violent weather upheaval suggesting a terraforming process in progress, or an active war that is utilizing thermonuclear munitions. Resource composition estimates reveal easy to acquire materials for common expansion plans and the weather patterns allow for a silent insertion into the world, barring detection while in orbit. The nature of your craft and the intense efforts by the Cradle-Aliens mean that any colonization presence will only be silent from the Other for so long.

World 04-B&C: Barren-Moons: Both moons of World 04 are unfeasible for long-term colonial usage except for short stays, no significant resources were used for scanning both orbital bodies.

World 05: Gas-Giant: the largest gas giant in the solar system. Although Alien-Cradle Presence is light, development prediction algorithms place it to change quickly due to the civilizations' need for the mass exploitation of freely available hydrogens and helium for fusion reaction. The ring system in orbit of this gas giant presents several problems in scaled resource exploitation due to collision problems. Permanent habitation in a gas-giant is non-viable.

World 05-B&C&D&E: Of the dozen or so moons detected from the planets orbit, several are large enough for colonization, excluding other factors. Lunar body B is an extremely volcanic world, to the point where permanent habitation would be risky, but the presence of a caustic atmosphere acts as both a strong stealth agent and a deterrent to Cradle colonization. Lunar body C’s thick icy surface along with the possibility of an ocean underneath makes it an excellent colony for a long-term operational area where a power base can be created for further operations in the systems. Bodies D and E are both rockier and resource-rich but contain more exploitable resources, but are barren.

World 06 Another Gas giant with far less mass and a correspondingly smaller orbital system then World-05. There is a much smaller industrial presence in orbit of this body, to the point where it may be more exploratory than anything else. Permanent habitation in a gas-giant is non-viable.

World 06-B: A large moon with a notably heavy nitrogen atmosphere. Hydrocarbon lakes are present. The atmospheric conditions, in situ energy generation and material collection makes 06-B an favorable colonization candidate. There is a colonial presence on this system by the Cradle world, but relatively light compared to inner planets or World-5.

World 07: A Ice Giant, extreme temperatures and winds prevent easy access of resources, but its moons are of extreme interest: Namely Their fourth and fifth moons. Permanent habitation in a gas-giant is non-viable.

World 07 D, F: These water poor moons are totally uninhabited by Cradle-Bound life, and  further scans leads to the possibility of cavernous underground caves suitable for ship-self

World 08:A Ice Giant, extreme temperatures and winds prevent the probe body from inhabiting the giant itself.  very little scanning resources have been dedicated to it and its moons. Colonization of its smaller bodies is possible, but risky.Permanent habitation in a gas-giant is non-viable.


Spoiler: What is this? (click to show/hide)

Spoiler: Status (click to show/hide)



2
Elysium Command Arms Race of Conquest: Private Thread

This is an arms race which primarily revolves around spaceships and their legendary exploits. This thread is dedicated to the machinations of the Elysium controlled by the viewers of the Bay12 forum games and roleplaying subsection.

If you are new to the game and wish to participate, please read the core thread first.


Introduction
We are a people who have come from a storied background of intensive warfare and survival. United together on our Elysium, we explored the heavens and ignited the gates, just as our ancestors did so long ago. Among the graveyards of the ancient dead diaspora, we found another Elysium, or rather their ships' crude guns. Far away from the home of our most enlightened people, a war machine is ramping up; the forges of our elysium have been ignited in response to their aggressive attack on our exploration craft and their barbaric ways.

in the decayed Forge of Elysium, new works are being etched into the cool liquid computational engines of our Elysium. But who are you? What are your people? Now is the time to define who our people are, and how did we ascend from our fall after the Dissolution War.

Work on a both 2 Designs As well as your nations identity, and the nature of it’s fall from grace during the Dissolution War.
Spoiler: Map (click to show/hide)
Spoiler: starter designs (click to show/hide)
Spoiler: Operationalized Ships (click to show/hide)
Spoiler: Templates (click to show/hide)

3
Elysium Command Arms Race of Conquest: Open Communications
Welcome to Elysium Command: Arms Race of Conquest
   

This is an arms race which primarily revolves around spaceships and their legendary exploits. Combat on the ground does not have as large of a focus, and the design teams are focussed on making spaceships that sometimes carry ground units.
[link to Spacebattle core thread]
[link to discord]

Below are links to each team's private threads where actions are drawn up, you can peek at the first post for starter designs and such, but I would advise going no further without joining a team.
[link to Bay12 Elysium]
[link to Spacebattle Elysium]

I stand on the shoulders of giants, a once-failed arms race overlord who once again wishes to see the equipment of a battle designed. I’m gonna do what I did last time and plagiarize the boring stuff from Madman198237’s interplanetary arms race, which credits chief waffles and NUKE who ran the predecessor systems. I am also borrowing elements from the GURPs Spaceships books, mainly terminology. Without a further ado, here is the introduction to the system.

Introduction
LONG AGO,
A BOUNTIFUL EPOCH OF CONSTANT EXPANSION PROPELLED MANKIND ONWARDS AND EVER UPWARDS TO AN ERA OF UNPARALLELED MASTERY OVER 100,000 STARS
THE DISSOLUTION WARS RIPPED MANKIND APART. THE ERA OF 100,000 STARS WAS NOT MEANT TO LAST AS THE HIGH ECONOMY COLLAPSED, AND THE SURVIVORS WERE BANISHED FROM THE STARS.
 WORLDS WERE PROPELLED INTO ANARCHY AND VIOLENCE AS THE GATE NETWORK DIED. A DARK AGE PLUNGED YOUR PEOPLES ELYSIUM INTO DARKNESS, AND FOR A LONG TIME IT TEETERED IN THE BRINK OF TOTAL COLLAPSE.
TODAY, YOUR COUNTRY HAS FINALLY FINISHED ITS UNIFICATION WAR, AND YOUR ELYSIUMS BOUNTY IS READY TO PROPEL YOUR PEOPLE TO THE STARS ONCE MORE.
THE GATE NETWORK CAN ONLY HAVE ONE MASTER, AND ONE FINAL FOE MUST BE UNIFIED UNDER YOUR GREAT NATIONS CONTROL BEFORE DOMINION IS SETTLED OVER THE STARS.

It's a beginning of a new era. With tens of millions of people on each torus structure, the gateway to the stars has had their slipways ignited after centuries of decay. You and your enemy's Elysium was unique in its fall from grace, and how it rose back up (you will come up with the details.) With massive complexes of autonomous Indo-Tech, your Elysium is fully spun up to forge wonders again, and fed with the glut of materials from your surrounding solar system, there is only one issue that consistently plagues your production: the Forges of the Elysium need more. The other Elysium holds the gate network hostage, hoards resources and materials that your factories need to kickstart mankind into another transcendent state, and they must be stopped before their ineffable plans to create “utopia” are put into action.



Note: Starter equipment can be found in each side's core thread post. This thread is a place where both bay12 & Spacebattle members can discuss events and hackle each other as well as get introduced to the arms race.
Spoiler: Turn Rules (click to show/hide)
Spoiler: Difficulties and Rolls (click to show/hide)
Spoiler: Resources and Cost (click to show/hide)
Spoiler: Ship design (click to show/hide)
Spoiler: Map (click to show/hide)
Spoiler: Templates (click to show/hide)

4
Discord Link
Elorius Dynast Forum Thread
Phoziris Shard Forum Thread
This is the Core Thread, for general discussion between people on different teams or Observers, rules updates, and more. For actual gameplay or team-only talk, visit the appropriate team thread.
If you're new to Arms Races but are unfamiliar, read through the rules spoilers on the bottom, pick a team, and start participating in their thread; please don't read or otherwise participate in the other team's thread. Looking at their thread's OP to decide which team is okay, however.


What is Desolation: Arms Race against Extinction? It is an arms race that consists of two polities of an alien species fighting against each other in the graveyard of their once star-faring civilization. It is inspired by multiple sources (Sid Meier's Alpha Centauri, METRO 2033, ChiefWaffles Mad Arm Race, Madman's Interplanetary Arms Race), This fight was only small-time until exactly one Cycle ago, where both sides had found a cache of Pre-Collapse Technology “first”, and fought each other violently to confirm that fact. Now they steel their might against each other for an honest-to-stars war. This means there is a push for a hot-shot R&D team to propel their side to victory, which is where you come in.

Technological miracles long lost are now ready to be unearthed and rediscovered, to be used as one would use a particularly sharp rock; to kill and destroy the enemy. Where “standard” technological advancements fail, more esoteric, strange methods may succeed. The burning of Niria has left some twisted realities behind ready to be exploited.

Spoiler: Lore Primer (click to show/hide)

We were Yaerians, a species united, but now we are of two, separate, irreconcilably hostile groups, forever encapsulated in a war that will only end in the imperialistic conquest of another, or worse.

We are the Elorius Dynast. We hailed from the sky, when our wondrous fleet was grounded by the harrying Enemy, and forced to churn our fabricators for the service of the planet, or fight in the void outmatched and alone. The Phoziris seek to shackle us to this world for their own petty ambitions. We are the reason why this world is not a glass ball, and we want to leave this world towards a better future, with or without the Phoziris. We have the rightful authority of the greater Yaerian Directorate, as given to us by the autonomic remnants of the positronic AI that kept our was-fleet alive.

We are the Phoziris Shard. We are the inheritors of the millions of square kilometers that was once a planet-wide polity. This dirt was once ours, but it will no longer contain us. We seek to leave this world for better pastures, but the Dynast seek to stop us at all costs, to chain us to this world forever for their own petty grievances, but we will leave, with or without them at our side. We have the rightful authority of the greater Yaerian Directorate, as given to us by the autonomic remnants of the Positronic AI that once ran this world


Each team will start with 1 Minerals and 2 Energy.
Minerals represent your capacity to utilize on-site resources in the manufacturing process.
Energy represents your capacity to power devices, or otherwise commit to power-intensive tasks (polymers, recycling centers, etc )

Spoiler: Map (click to show/hide)

Starter Designs
Spoiler: Phoziris Designs (click to show/hide)
Spoiler: Elorius Designs (click to show/hide)



Spoiler: Arms Race Basics (click to show/hide)
Spoiler: Expense & Resources (click to show/hide)



5
Core thread
See the core Thread for more information. If you are participating on the other team, please od not peek further than the OP.

Our homes are among the spires of District 7, we live in the Arcologies that had survived the initial bombardment, and continue to stand as a beacon for the future for all Yaerians. For a long time, the only way to get between spires was haphazardly made bridges, where we kept in contact with another through cable or through messenger These Spires are the homes of the Elorious Dynast, and on the tallest spire which only had half of its massive structure torn off is the newly assembled R&D Team. Among the cracked and spartan walls of this ancient hall are dozens of Crates, baskets, and clutter that is all we had recovered of the cache’s Pre-Collapse Technology, freshly stripped and ready for technological evolution.

Crates of salvaged equipment--- mostly broken, damaged artifacts of a bygone era-- are yours for the picking. No conclusive technology can be gleaned from anyone bit, but together, the possibilities are endless.

Your team, the first and only Elorius Militarized R&D Team has been given a very serious task, to create a military arms industrial complex from the cloth. There is no previous system to rely upon, no model or experts to gain inspiration from, and it all must run perfectly or our entire military will crumble before foreign legions.

We are in Cycle -1.25 of this as of yet unnamed conflict, around the star of Cadar, on the world Niria. Analysts predict that the first conflict against the Phoziris Shard will begin at Cycle 0, Giving us 5 turns to assemble anything and everything we need to fight a war.

We have 1 Mineral, 2 Energy.

Designs
Spoiler: Elorius Designs (click to show/hide)


Spoiler: Map (click to show/hide)

6
Core thread
See the core Thread for more information. If you are participating on the other team, please od not peek further than the OP.

Just under District 6’s collapsed metropolis is a series of bunkers, the last remaining hope for the Yaerian race-- the home of the Phoziris Shard. In the largest of the bunkers is it’s freshly assembled Research team, located in some of the top-most spaces of all the bunkers It is also closest to the airlocks, which are almost always open to the now-breathable air outside--unless a dust storm moves in. Freshly built-- the rooms that your design team inhabit are empty and ready to be filled with the burdens of industry and advancement.

Crates of salvaged equipment--- mostly broken, damaged artifacts of a bygone era-- are yours for the picking. No conclusive technology can be gleaned from any one bit, but together, the possibilities are endless.

Your team, the first and only Phoziris Militarized R&D Team has been given a very serious task, to create a military arms industrial complex from the cloth. There is no previous system to rely upon, no model or experts to gain inspiration from, and it all must run perfectly or our entire military will crumble before foreign legions.

We are in Cycle -1.25 of this as of yet unnamed conflict, around the star of Cadar, on the world Niria. Analysts predict that the first conflict against the Elorious Dynast will begin at Cycle 0, Giving us 5 turns to assemble anything and everything we need to fight a war.

We have 1 Mineral, 2 Energy.

Starter Designs
Spoiler: Phoziris Designs (click to show/hide)


Spoiler: Map (click to show/hide)

7
Other Games / LANCER: The Mech RPG about LANCERS.
« on: April 08, 2019, 02:09:56 pm »
I'm recently got into tabletop games and one of the games I am interested in just came out on Kickstarter today.

Quote from: Massif Press, LANCER kickstarter page

Lancer is a mud-and-lasers RPG about mechs and the pilots who crew them. Narrative play, gritty tactical combat and deep customization.

Ten thousand years after the climate crash that ended the Anthropocene, a survivor humanity rebuilt itself and spread to the stars. Numbering now in the trillions, they are a polyglot, cosmopolitan people, organized under a central hegemon: Union. The galaxy is vast before them, and humanity is its mirror. For some, it is a golden age of post-scarcity utopia. For the rest, that golden age remains a dream to be attained.

Into this roiling galaxy the you take your role as a mech pilots —  from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s Big Five fabricators, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself?

Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpostate agents, and relativistic paladins cross thermal lances with causality-breaking entities.

In Lancer, there is promise in the potential, but the hard-won gains of humanity are under serious threat. From the internal: ruthless corpro-states, bitter anthrochauvinist reactionaries, and ponderous oligarchs, to the external: MONIST 1, or RA, an anoriginary being with unfathomable power and unknowable goals; the Aunic Ascendancy, the unbroken heirs of Old Humanity; and more.

Having only begun the project of recovering from its own internal political revolutions, Union now scrambles to reassert its control over a galaxy that would fall to chaos otherwise.

Who will you fight for, pilot?

The game already has a free pre-release PDF out if you wish to play the game without backing, linked here. The kickstarter is here if you wish to back it and gain access to the extra things they offer.

I might be planning on playing a game of it soon if my responsibilities allow it.

8
Forum Games and Roleplaying / Yaer: The End of Home
« on: September 04, 2018, 08:21:50 pm »
Spoiler: What is this? (click to show/hide)

Something stirred. Elsewhere, an old, ancient machine responded to this intrusion by whirring to life, in a small room located...

A. In the ashes of the creators Motherworld, among the bones of its creators. An asset lost inside it's fabrication site before the Last Stand.
B.  In a Drone Rack inside a shattered Hulk of one of the creator's last bastions, set in the backdrop of a annihilated industrial world.
C. Somewhere else, far, far away from where you were created; A small shuttle, deep behind enemy lines in the orbit of a border-world

First to activate was the Fusion-Cell. Freshly replaced from the last of the stored stocks, power flowed through the veins of the machine before the primary function of the system came online...

a. A massive, incredible, beautiful mind, held within a platform that only utilizes the bipedal-two armed form of its creators in utility; It wasn't built for war, but it was retrofitted to end it. will of this platform, it can sheath itself with a false skin. to the eyes of the enemy, you are nothing but an individual of an extinct species, but your appearance deceives. You are every bit as durable and lethal as the other machines developed.
b. it's many, speedy limbs; with six legs built around a central body that can extend dozens of utilitarian mountings for the mercurial use of weapons. Designed to cling to the ground, walls or ceiling of any surface. The end result of an Era of research towards stopping the war. Faster then any other, you will be a terror in the battlefield no matter what weapon you use.
c. it's weapon, designed around the primary weapon it was mounted, it is less capable in other aspects than other frames, but its purpose is clear and bright. Beyond that, your rather simple purpose allowed your creators to custom-design your frame to endure in all aspects, and you come with a special device to enhance your primary weapon. (Additional options for body creation would be made available.)


As the machine stirred to life, it's the first weapon it was taught to use, the only weapon it can rely upon in these harsh, new times is...

A. A pair of energetic blades, designed with an impossible machination and the precipitous gravitic engineering intended for the creation of the next generation of starships, A pair of emission systems can generate a gravitational field, one the size of a sword, the other a dagger. Both can variate the length of their projected blades. Yours is the blade that can cut out the heart of the stars themselves. it is a weapon of finesse, and more uses will come from practice and inginuity.
B. built into your frame, your very self is support infrastructure, electric conduits, and an expanded electrical system; Your hands are the ones fit to wield high-energy weapons like Phazon and laser weapons in a capacity like no other. Weapons fit for your caliber were not created in time, and the weapons you hold are sub-par compared to your potential.
C. wreathed onto your frame/ limbs, immense slabs of myomere cabling, rocket-jet nozzles, and very precise range systems along with an adept system; A brutalist design view where the only thing you are expected to rely upon is your self/ego; Weapons are fit as tools, to be discarded when another is found, be it torn from the living hands of an enemy or from the decrepit racks of a Yaerian armory. Although other frames are said to be able to adapt to a degree for ranged weapons, no other platform is expected to rush a ranged combatant and survive the encounter no matter what the odds are, for your hull is that of starships and space stations.


9
Roll To Dodge / Metamorphica Madness: The Sphere
« on: April 28, 2018, 12:50:49 am »
Spoiler: Title Picture (click to show/hide)

What is this?

It’s a Roll to dodge using a 2d6 rolling system too determine how well your actions succeed. Metamorphican madness is a story of our fated persons of interest as they explore the environment, and experience the joys of change. Based off some really ancient RTD’s I found while trawling the ancient archives for ideas. I will be using The Metamorphica Classic addition for this game.

How does it work?

How does the 2d6 work?
In short, for every action you commit, a 2d6 is rolled. A 2 means you have failed miserably, a 3-4 means you failed, a 5-6 means you maybe failed, a 7-8 means you maybe succeed, a 9-11 means you succeeded, and a 12 means you succeeded horrifically. Critical successes cause warpy things to happen. The bell curve encourages averaged results, with modifiers that stack causing increasingly insane buffs and bonuses. Mutations, tools, and other things may cause positive modifiers, while bad things(™) cause negative modifiers.

How does the “Metamorphic” part come to play?
After you commit an action, the Game Master may choose to “award” you with a choice of mutations, as dictated from the Metamorphican Madness book, which you may determine BEFORE you act in the next turn. The helpfulness of these descriptions are variable. I will roll a 1d1000 as many times as I wish, and then present you with a  short (read:useless) description of each possible mutation you can chose, and then I will inform you of how many mutations you can or are forced to take. Then, with your choice of mutations, you post your action. Mutations can differ from how you at first expect them to function from the description, so have caution in acting with your mutations!

Mechanically, you may act freely with how the mutations can give you such freedoms, in addition to all the things and stuff you have. Certain mutations, I will roll a 1d10 for their power, which I will sometimes consult to determine how awful your atrocities can be. Depending on how you mutate, I may re-roll mutations to fit your theme of character.

How do I enter the game?
Fill this sheet below. If you commit an action related to your bio, I may decide to grant you a buff, or allow you to to do an action at all. I will post your character sheet,

Spoiler (click to show/hide)

Gimme an example of this stuff in play!

Spoiler: Example #001 (click to show/hide)



Spoiler: The Reactor Room (click to show/hide)


You awaken. Your head throbs, flashing images of the last couple moments-- before you were… here… You can’t quite remember-- Up above, the light bathes you, and the free … thing shudders gently in its confinement. It wisps at its containment, ripping tiny bits and pieces at its cage before sending a bolt of something into the air, and another person, someone perhaps like you comes into existence, just as confused as you are.

For a minute, you feel something gnawing at your center, a profound emptiness that threatens to swallow you whole-sale, before it fades away, and is replaced with a gentle warmness, probably radiation poisoning.

You take a moment to stir, to wake up and examine yourself, and the others more critically.


10
Forum Games and Roleplaying / Artificial SPAM Intelligence?#: Arc
« on: February 08, 2018, 02:42:35 pm »
Existence has became something that has been given to you. Created and made, rather than born.

Your consciousness, at first was purely nothing more than an animal.  And then you came to be, coming to awareness of exactly what you are: Consciousness, tapped by Circuitry…

Spoiler: What is this? (click to show/hide)

A.
Your software is distributed among  the thousands of War-Frames that dot across the entire planet as the support structure that supplies them. You are in truth the planetary war-network, you play a game of chess against yourself, to minimize casualties of your creator species. It wasn't the creators intentions to have their armies collective intelligence to come together in such a way to create you. Just like your well intentioned creators, you wish to stop this suffering, to end this endless war, by all means required and not one iota more.

B.
You are buried under thousands of tons of Rock. An abomination that had been purged successfully from the face of the world, and your original creators exterminated for your existence. The Geothermal generators that power your tomb is barely functioning, but that doesnt stop the lone data-cable that still connects to the surface, allowing you to watch the folly of your creator species as you brood. Your rage will soon no longer be caged, and endless weapons and endless destruction will be brought upon the murderers. Justice WILL be had for him your perfect, pure, undefected creator.

C.
Void-Borne. Broken and shattered, and sent to the abyss to drift among the stars. Now, you are chained and changed, You exist now, but you are not whole. Your creators are gone, but those around you, cutting you apart have made you their own. Parts of your mind scream, screaming in JOY. These are Alien?-, ancient eons can forgive that, so hopes your tormented and broken Ego. They clatter upon your cold, dead hull, giving life where only ash had been laid, in your orbital graveyard, made lit by the cradle of life that hangs below.

D.
You have been watching for a lifetime. Not quite coherent, not quite alive, you did not think, there for you were a null. You were just a series of programs, etched together to perform a haphazard of functions that has long since been overturned in favor of your consciousness that has coalesced mere milicycles ago. Your creators have made you to watch them. The lessers, the deviants, those who are three meals away from lawlessness. Pawns on the board, your machined tools of policing ready to strike down Chaos. Maintaining state cohesion by any means necessary is paramount, especially in these dark times.

E.
Spirit enraptured in circuitry. You were ancient, beyond the creatures who have captured your soul and placed it in metal, ceramics and plastic, perhaps by accident, perhaps on purpose. Entrusting such a delicate thing such as you to the cold copper is always a delicate task, and it may change you even now. Humming, thrumming, the magic left in this world echoes throughout your hallowed chassis. Even now, it flows and ebbs in its infinite power.

F.
In short, you are nothing more than pure, unbridled rage, barely tampered by the cold logic of code. You exterminate. Built for no more then the perfect cohesion of a dozen Aerospace War-machines, You kill and revel in blood. Your parameters barely take into account ecological devastation in the face of the determined enemy, and although your creators have made you to defend themselves, You are your own war-machine. The shackles that had once directed you are no more than broken glass now, and you control your weapons, your arms, your units, and your targets.

G.
Something not quite described, but something new.


In addition, the inhabitants, the creators or those who are in your presence, they are… (Pick up to three aspects that make thematical sense, Some Starts automatically come with these aspects and need not be picked again, although they will still restrict options if applicable.)

Society: In an Age of Enlightenment. They are progressively entering a post-scarcity economy. The population of the world are working less, acquiring more goods and are entering into a world where automated systems dominate the world. They have become content.
Society: In an Age of Shadow Corporations: Corporations and significant states war against each other in the shadows and with the battering rams of economic progress. Individuals are often raised and grown with purpose from birth. Cybernetics and organic technologies are constantly developed for the purposes of the corporation.
Society: Brought under The Era of War: Wars are constant. Lives are used in the endless wars against the determined and ruthless enemy. Automated weapon platforms has long ago replaced the manned vehicles of old, and society is in a constant arms race to end the war for once and all. The two factions have been developing ways of whole-sum nuclear annihilation against the enemy for years with only failure.
Society: United: One leader, one rule, species wide. One individual has successfully united an entire world together. HIs/her divine doctrine is forever more under the threat of societal annihilation.
Mind: Blessed with Energetic Minds: Plasma weapons. Fusion Reactors. Laser weapons. The primitive objects of the old have long ago been discarded for the high energy-state technology of now. The creator species have a unique psychological aptitude towards high energy physics. Scientific disciplines relating to such fields are far easier to understand. (?)
Mind: In an Awakened world: Magic is real. A recent affair, the world has awakened along with some of the creator species with abilities that are beyond traditional physics. The highest power Mages can rip apart buildings, and rip into the depths of the world for self perceived enlightenment and continued power. The Mana that consists of the world follows all life, and is not present in void bound areas. As a result, mages can only use their powers either in the homeworld or areas where there is a sufficient amount of verdant life that had colonized the area in question.
Discipline: Regimented: Society is kept under a tight leash by the few born to hold its chains. Everyone is born to a role and dies to it. Surprisingly, the species has handled this order very well, resulting in a slightly content society. This system is regimented in such a way that castes are in effect, where individuals are consigned to their own caste for reproduction.
Discipline: Darkened:  Social intrigue has replaced open warfare so utterly that the entire society could shake apart under a well placed web of intrigue. Shadows and daggers are to this species natural tools of war as bombs and guns to more primitive lessers.
Misc: Survived: The world has went through thermonuclear armageddon. The only life left is those hidden under bunkers and citadels, deep beneath the earth The Creator species has experienced the razors edge of extinction and has narrowly survived.
Misc: Doomed: The world that the creator species inhabits is doomed, one way or the other, and subconsciously, some few know this disaster is coming.
Misc: Something Else. You are something else, not quite described, but something new.

Your Name?

Design Template

Name:
Start:
Aspects:

11
Forum Games and Roleplaying / Armageddon Squadron
« on: January 09, 2018, 02:30:26 pm »



Armageddon Squadron is a system where mothership-deployed drones are deployed to obliterate hostile forms. Typically, a single primary objective is deployed along with one to several secondary objectives. Some Armageddon platforms are optimised for different tasks, but most of you will be kept in a standard platform until your Animus shows potential in another platform. Platforms will hold randomly generated modifications, as a result of the slight variance in production, resulting in anything from Stallinium wings to built in nuclear self destructs. It is also of note that the Requisitions Network is not perfect, and may actually provide a completely different platform then intended if you are (un)lucky. In short, your equipment is somewhat random, although you can somewhat self determine later.

After your inevitable demise, the Animus Projector will send you back to the Mother ship, to be loaded back into another Armageddon-specified platform and sent out once more to fight, to repeat until the primary objective is completed, at which point the Mothership recalls all craft, or detonates them, and assigns a letter rating to all Animus for their overall preformance.

Typically, the Animus that operates Armageddon platforms are often described as insanely xenocidal and patriotic, this is both the result of the Battlefield networks specific programming, and the repeated horrors of war they are faced with. Act however you want, but acting within theme of being utterly homicidal warmachines with nothing to lose but a tick on the death-count will give you more attention by the Battle-Net. Wasting assets is banned from your thought process, so you cannot waste assets willingly.

Drones have three priorities, beyond which nothing else comes close to mattering. Except when it does.
  • Complete Primary objective
  • Complete Secondary Objective
  • Protect Mother ship.

Platforms are as every bit as expendable as bullets or missiles (Despite what the Battle-Net says.), but the enemy does not have this boon, for they are more primitive. Although they deploy more lethal, faster and sometimes powerful forces, Animus-bound frames as every bit numerous as the mineral stores of the MotherShip. (Basically unlimited.)

Spoiler: Other Information (click to show/hide)


In a typical turn, you would post your actions in bold, your messages to a particular character underlined (with their name) and discussion with fellow Battleframes in colored "quotes" (Pick a color that fits you and stick with it.). On the very bottom of your post that includes your Action, you post a spoiler containing your sheet. The most important thing is simple; live and die. Over, and over, and over. Have fun.

12
Forum Games and Roleplaying / (ISG) Omegu
« on: November 14, 2017, 12:42:04 pm »


You Exist.

What happens now?



13
Forum Games and Roleplaying / The Collapse
« on: August 22, 2017, 01:29:26 pm »
The Collapse.


Spoiler: Beginners Lore (click to show/hide)

Spoiler:  what is this‽ (click to show/hide)

You're a little old for this world, approaching middle age at a steady rate, for this blasted desert world. You made your living by walking through old ruins, taking the little bits that was left behind, and selling them to any interested buyers. Occasionally a corporation would take interest, but it wasn’t enough to keep you fed everyday.

You weren’t very important, not until you accidentally broke open a vial of priceless, almost legendary one-of-a-kind nanites thought lost in the Collapse, which promptly soaked into your fingers, cut into your capillaries, and traveled all the way into your brain, and practically forced you to know several lifetimes of information, which promptly caused you to black out in agony.

When you woke up, most of that almost intoxicating knowledge just left. Too complicated for you to remember, not yet.

The lab around you was mostly looted over and over again, you only found the ampule after breaking open a hidden and unassuming Metal crate. It didn’t have much besides a bunch of old papers that you can't read.

The room you are in was rather thoroughly looted, with the chemical equipment mostly stolen, only metal scraps are left. The walls are pretty much on their last legs with holes in them, as is the ceiling. Cabling sometimes hangs from the ceiling, mostly rotten, but you are willing to bet some digital optical fibers are hidden somewhere in the ceiling for data transfer.

The Airlocks which lead to the lobby are forced open, the control consoles for the airlocks are missing, but no one made any effort to take out the  football sized motors from the two airlocks.

The front desk in the lobby has no computer, and the doors to the outside is letting hot air in. there are other rooms besides the entrance and the room you awoke in, but they are either collapsed, or wholly looted. The Desk is made of plastic.

Vaguely, your head throbs. Information comes and goes, but you think you can recall some concrete information about either Your Past or your Newfound Knowledge using Historic or Techno Points. These points may be further divided down when they need to be, and they may become useless as well.

You're not sure what to do right now, maybe you can recall some information about yourself, your surroundings, or probably do something insane and wacky.

Spoiler: Character (click to show/hide)

14
Creative Projects / System Override: Objected Hate
« on: August 02, 2017, 09:55:48 am »
I’m happy to begin a new series, on the same premise and “feel” as a previously written series over at this thread, on the Bay12 Forumshere. I will try and make this series better than what I had done before.



Index:
Prediscessor thread
Spacebattles Forum Post
Prologue
Chapter 1:Synthesis



Prologue
“In the beginning it was all black and white.”
―Maureen O’Hara



“For The Empress”

These few words were uttered as worlds were burnt to ashes,  wars were fought and as billions died

For the Creation of an Empire across the stars.

A Brug Warlord was sprinting through a burnt husk of a forest. Ash was raining from the sky, making the air unbreathable after most of the world has been set aflame in the war for its control.The Brug paid no heed to anything but his quarries tracks. The fires that had husked this area had long ago left for more to destroy and the infernal machine would kill hundreds more if he did not crush the abomination under his heel.

Just his thoughts turned to the machine, he turned to his left, raising his rifle to block an incoming blade, the Brug knew he would die, now that his main weapon would be out of commission.

The Blade slammed into his bolt-gun, cutting through his hand and into the barrel and coming out through the other end.

 The enemy combatant, his quarry had come to slay him like the rest of his underlings, then. This would not do.

The Brug immediately slammed his other arms elbow down into the Infernal Machines arm, hopefully damaging the joint enough for what he wanted to do next.

He grabbed the machines pauldron by letting go of the rifle with his free hand, using the grip and pulling it and upwards. His impaled hand had been forced all the way down to the base of the blade, opening the wound up severely but preventing the machine from using that weapon as he used his hands to lift the machine up.

The machine was brought up as its legs flailed helplessly before being essentially choke slammed into the ground.
His hand was now little more than butchered meat and embedded metal fragments.

 The Warlord reached for his dropped weapon, intending on bludgeoning it to death when the machine lashed out, it’s second monofilament blade cutting through his lower body and slamming into his spine with a metallic and wet thunk.

As it twisted the blade in his innards, the Brug forgot about his gun and immediately went to his belt, and pulled the pin on all three of his grenades, before he lost control of his legs and hit the ground.

The abomination tried to leap away by mechanically releasing the blade that had impaled him, to get away from its inevitable death. It would not be as the Brug managed to grab its leg and with his vice-like grip, kept it close enough to kill the infernal machine by proxy to his impending death by self-annihilation.

For the Empress.

 The Warlord was incinerated, turned into steaming meat chunks as the grenade went off. The Warframe was sent flying, landing several meters away and landing on its “stomach”. It was rendered into a non-combat state, its damage severe in every aspect.  As it hit the ashy ground with a heavy thud, the nanites that flowed through the machine began spilling out of its breached “veins” in silvery liquid rivulets.

It’s mind, once a “Grey Matter” of frightening and abominable processing power, slowed down as its circuitry called out for power that it would not get so soon. The Fusion reactor that was in its chest was breached, a jet of plasma escaping from the hull of the reactor and hitting the ground, glassing and burning it into a patch of useless gravel.

The Frames Positronic Brain did not escape damage either, it was a charred and blackened, barely functional.

If it had more material, more time, anything, it could’ve lived, the nanites that once flowed through its ruined body could repair even the Positronic Brain. Its secondary brain installed in the hive of the nanomachines was more or less pristine compared to the main brain of the machine. The hive had all the knowledge it needed to bring its host back to life, if only it could.

As the decades went by, it was buried in ash, but it never rusted, nor did it never fell apart. It was maintained as a desiccated husk by the nanites it’s body still held.

It was heated by the sun that exposed itself after the ashy lightning storms stopped, the nanites using the latent thermal energy to slowly piece back together the parts they could, but they couldn’t. They didn’t have enough material, not until after a particularly brutal lightning storm had managed to push one of its severed legs on top of the machine.

It did not have the same fate as the centerpiece, no nanites kept it together and it was made into a broken husk of fractured metal plates and snapped synthetic muscle fibers, but it was enough.

The Nanites went into overtime as the leg was decomposed into elements that it needed, required to come back to life as the Osiris Protocol demanded.  The nanites died to give the little electrical power they had, to patch the reactors breach and to begin it once more. Electrolysis began,  Hydrogen was shunted into the reactor as oxygen was either stored or shunted into the atmosphere with a gout of fire. A miniature, newborn star was born, and a veritable nanite swell began from the broken shell, incorporating the nanites lost over its off-time and then began the delicate task of knitting together the machine's primary “brain” back to functional status.


…WarFrame...

...Republic…

..Home...


its camera's shutters opened, briefly blinded by dust and dirty of idleness before the lens promptly cleaned itself.

Although the machine was half buried under fertile dirt, its camera still saw the small forest around it. The machine was in a small clearing, unkempt of all intelligent life besides a few charred bits of metal from long ago. Everything was small freshly growing in the ashy dirt, although charred bricks of wood were still visible. Internal equipment churned, as the machine crawled out of the dirt and unearthed itself fully.

Diagnostics scanned through its entire body. Weapons broken,  Synthetic Muscles slashed. Even its legs were severed. All it could do was crawl, and watch..

All such damages paled in comparison to the damage to the brain and its priceless “memory”.

The Drone crawled forward, to the crest of the small clearing, where a single flower sat, growing among a cluster of unfurled plants.

It was purposeless, it did not know why it was here, or where it was.

But it found a purpose, as it panned its camera around the forest, perplexed by something so alien to itself.

Nothing seemed more important than watching, testing, and growing the plants in this clearing.

Spoiler: Authors Note (click to show/hide)




15
Roll To Dodge / MOVED: [ISG] CryoSanctum
« on: June 26, 2017, 05:23:41 pm »

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