Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - cronos5010

Pages: [1]
1
Forum Games and Roleplaying / Kamen Rider Zeit (OOC) (Recruitment Open)
« on: August 23, 2022, 09:18:31 am »
Kamen Rider Zeit (Zayit)

The premise is simple: on an average night in the floating city of the future, you and a group of your female friends head out to have a little get together. And you get to talking over a few drinks, about how your life is going, what your plans are for the future, and what you think about the world. Pouring one glass out after another as you pour your hearts out to each other, still miserable perhaps, but a little elated to know that there’s still people who can understand you in this world. And after you watch some of the others filter by, you all take one last toast to celebrate a renewed friendship, you slam the shot down and everything starts to blur….

Until you all wake up the morning after in a trash pile, or on a roof somewhere, with a strange toy belt wrapped around your waist, a massive headache, sore limbs, and wonder what the hell you were up to last night. Only for a scowling middle aged woman in a weathered light brown coat and a bucket hat to show up with a fresh newspaper to wave about, with a big flashy headline complete with blurry ass photos about strange masked warriors fighting against a vicious monster, and an all too familiar toy on their waists. “Unfortunately,” she says, “We need to talk.”

Spoiler: Premise (click to show/hide)
Spoiler: Basic Character Sheet (click to show/hide)
Spoiler: Basic Lore (click to show/hide)
Spoiler: Acknowledgements (click to show/hide)
I am looking for about 3-5 players. Discord Server Link

2
Theme Song (Mobile Armor)
It had started small, with reports of strange debris approaching from the Philadelphia’s eastern flank, not too long after the Promethean’s crew were rescued. Pill shaped metal craft the size of a shipping container that bore no markings, and broadcasted no IFF signals. Unidentified craft that nevertheless followed after the Philadelphia with a dogged tenacity. Steadily building up speed as the ship meandered its way through the debris field, while seemingly oblivious to the presence of the ship’s scouts. Scouts who found themselves unable to figure out what the damned things were, only that more were starting to drift into view.

Both wary of their apparent pursuer’s intentions, and all too aware of the battered and patchwork nature of the Philadelphia and her crew. The captain ordered the ship to gradually accelerate out of the debris field, hoping that their measured retreat and lack of hostility would convince their pursuers to give up their chase, or to at least buy them the time they needed to repair their damaged fighter craft.

Unfortunately, neither of that happened, as long before the scouts could pull themselves back to the relative safety of the ship, something strange happened within the enemy ranks.One craft after another began to break from their ranks, and seemingly break apart. The smooth gray metal coming apart in two halves to reveal the strangely humanoid form hidden underneath. A jagged, angular frame that pointed one end of the blocky, if all too recognizable tool it held in both hands, and opened fire. Pressing the scouts into service as the first line of defence against an all encroaching threat.

Which leaves the four of you here. Cramped inside of your cockpits as you stare out at the vast expanse of the Philadelphia's hangar bay. All too conscious of the teeming mass of machinery, supplies, and men in your way, and the disquieting sound of explosions in the distance that seemed to grow louder with each passing moment as your vehicles made their way to the ship’s catapults.

Of course, none of you were particularly eager to be here, as one of many squads assembled from volunteers and survivors from both sides of that grand battle. The four of you are only together by chance, either blessed or cursed to be one of the last charging into battle by the amount of work needed to turn your damaged or prototypical MAWs and Fighters into something more than a glorified metal coffin.

But as the steely grays and bright white light peels away from the ceiling above, and the unbroken mass of displays reveal the vastness of space lying just outside of the catapult’s walls. The four of you are given a moment to steel yourselves before the airlock seals itself shut behind you, a stark white line lights up on the floor, and the ‘dulcet’ sound of the radio operator’s voice crackles in to wearily state, “Teal Squad please be advised, you are about to be launched into an active combat zone, assume any vessels not broadcasting a valid Trojan or TAU IFF signature are hostile.”

A simple message appears on the lower left corner of your screens as she speaks, requesting that the four of you form an orderly line on the launching platform. “And be mindful of your distance from the Prometheus, your orders are to reinforce the defensive line, not to chase down retreating enemy vessels. We’re lost in space, there’s no guarantee that we’ll be able to retrieve your vessel if it goes down behind enemy lines.”

Another message appears on the lower left, reminding each of you that the gruff woman called ‘Spirit’ was nominally this squad’s leader. “If you have any questions I will be on station, but do remember that any information we have on enemy vessels is fragmentary at best. All we can say for sure is that they are numerous, well armed, and agile”

The catapult’s armor plated doors slowly slide open as the first vessel lines itself up on the electromagnetic rail, giving them a glimpse of a still distant battlefield littered with rapidly moving vessels, lingering wreckage, and the occasional explosive flash. “Godspeed ladies and gentlemen, godspeed.”

3
Frontier Breaker M.A.W.

The premise is simple. It is the year 2307 AD, and the asteroid bound Trojan Coalition is at war with the Transatlantic Union. Claiming it to be an unfortunate, if necessary measure towards their liberation from the whims of distant colonial masters, the Coalition embarked on a grand offensive to push back the TAU’s army at all costs, and secure Trojan dominance over the resource rich Martian colonies in the hopes of forcing the TAU into accepting unfavorable terms, or face a long and humiliating defeat. None of this has happened, and for the past year the Trojan Coalition has been locked in an uneasy truce with the TAU, with both sides seemingly too battered by the long and bloody war to invade the other, and yet too mired in pride and sheer spite to accept anything less but the other’s inevitable defeat.

It is an age of war, an age where the ambitions of men drive them to commit acts of great cruelty or great courage, and where even the unlikeliest of concepts are pursued in search of something, anything that could give one side the edge it needed to triumph over the other, and claim a final victory. And it is in this age that necessity, and unrelated innovations in the field of compact power generation and artificial musculature has culminated in the development of the Multi-purpose Armored Walker.

Heavily armored walking tanks with their roots in armored hardsuit and industrial machinery. Each MAW is an instrument of death purpose designed to operate in low and zero gravity conditions, and utilize its cutting edge electronic warfare suite to bridge the gap in ship to ship combat, and sink enemy ships with support allied bombers and ship mounted artillery. They were one and all glorified fighter jets-cum-tanks, but for a little while it gave the TAU the technological edge they needed to push the Trojans back, until the first Coalition MAWs rolled off the line, and the war ground to a halt once more.

But just as one innovation became a standard, another would take its place, as the TAU’s Advanced Research Projects Agency put the finishing touches on their latest scientific marvel, the Yukawa Jet, and sent their Jet equipped experimental Philadelphia class heavy battleship out for testing. It was supposed to be a simple test, with an intentionally skeletal crew of freshly trained officers and recruits, and just enough war materiel to learn what side effects if any should be expected after a jump, and allow the crew to hold out for rescue if a system or operator error took them deep into enemy territory. And to safeguard against the potential death of the crew, the battleship was even equipped with a last generation AI programmed to prevent the ship and its secrets from falling into Trojan hands among many other systems.

Unfortunately an unexpected assault on ARPA’s lunar base by the Trojan army forced the untested crew into battle, and as one allied ship and bunker fell after another, the Philadelphia’s captain made the decision to activate the Yukawa Jet to make their escape into the relative safety of near Earth orbit, only for a stray round to pierce its hull, and tear a hole into the Jet’s housing. Witnesses reported a brilliant flash of white light enveloping the Philadelphia and everything around it, before finally fading away to reveal nothing but empty space. Two ships disappeared on that day, both the Philadelphia and the front half of the Trojan warship “Prometheus” seemingly never to be seen again, just another tragedy among many in the never ending war.

Of course, no one expected the people on board the missing ships to survive, but when the crew of the Philadelphia blinked back into reality once more, and found themselves with a crippled drive, a makeshift brig full of Trojan MAW and starship pilots, and a good view of an unfamiliar world covered in strange machinery; most wondered if that was really a good thing. No one knew any of the stars here after all.

_________________________________________________________________________

Frontier Breaker M.A.W. is my attempt at learning how to write for proper mecha combat. Expect it to have a decently real robot tone as befitting an RP inspired primarily by various Mobile Suit Gundam series, Martian Successor Nadesico, and what I’ve heard about ‘the good’ Star Trek.

I am currently looking for about four to six players. Although I’m leaning on the lower end as I genuinely believe that keeping a lower player count helps to ensure that everyone has their shot at the limelight, and also I don’t want to run a big game to begin with.

Spoiler: Basic Character Sheet (click to show/hide)
Spoiler: Setting Lore (click to show/hide)
Spoiler: Thanks and Credits (click to show/hide)

Link to the Discord Server: Here

4
The Katakivu Region is a land of plenty, with long stretches of fertile soil, and vast natural reserves of precious metal and oil lurking beneath the surface. It is almost natural to think of it as the future seat of power for an empire, one that could stand the test of time, and bring the surrounding nations underneath the yoke of its rulership. Unfortunately for the good people of the Katakivu Region, that’s what everyone else thought when they heard of it.

The year is 1964, and the cold spectre of war looms over the horizon once more. The people of Katakivu, seeking to free themselves from the yoke of Kalosian colonial rule after centuries of oppression, had successfully vied for their own independence a mere four years ago, and things...have not been going well since. Disappointed at the seeming lack of social change, and with centuries of racial tension still simmering beneath the surface. The newfound Democratic Region of Katakivu soon found itself facing off against large parts of its own military, and before long, its own people in a seemingly never ending civil war. A war fostered by two distant superpowers, each eager to pull the war torn region under their influence once the dust settles, and the former colonialist government, still eager to shatter the newly formed republic, and take back control over the nominally independent region.

It is a time of great danger, and great uncertainty, but to men and women like you? It is also a time of great profit. Because after all, a war that has gone on for as long as this always needs more able bodied soldiers to throw into the conflict, and when you don’t have the time to train your own countrymen up, there are always ah, certain other groups willing to lend a hand, and ‘volunteer’ to come to your cause’s aid, for the right price. It just so happens that they’ve found your’s as well.

And that is how you, and many foreign men and women have found yourselves inside of this war. Not as part of some other nation’s attempt at military aid, or part of some fancy UN peacekeeper force, but as mercenary adventurers, banding together under the command of Wiley Pete, and his merry gang of Partisans. Who are here to help prop the failing region up for just long enough to line their pockets, and leave before it all crumbles into dust, unless you know, they somehow manage to keep everything stable for another couple of years. Who knows, stranger things have happened after all.

-----------------------
And before you ask, no this isn't a weird Only War Game. The system we're actually using is Pokemon Tabletop United 1.05, which is a fairly fun and easyish to use system for playing as Pokemon Trainers who sometimes whip out a gun to shoot the man or mon charging right at you. Which is pretty much the entire reason why I'm using PTU instead of literally any other setting/system.

I am currently looking for five players for this game, which I think should be just about the right amount of players for anything expected to be at all live. I'd prefer four but that just makes things awkward when someone can't make it.

I fully intend this game to be a session based one running off of either maptools or roll20 depending on which is easier to set up. Although keep in mind that I’m in a +7 Region, so I might have to make this a PBP thing anyway if it comes down to that.

Spoiler: Character Creation (click to show/hide)

Spoiler: Factions (click to show/hide)

But yeah, if you're interested in wearing a pink shirt, and engaging in morally questionable deeds for a dictator in exchange for flipping great wads of money/anything you can justifiably discreetly loot from UN forces or whoever you were fighting at the time. Hop right into the following server, where you can also be supplied with PTU info.
Partisans 1960s Discord Server

5
(Basically a regular suggestion game I'm running to get over writer's block, expect dailyish updates)
You are a super spy, you are STALKER. You have trained for years, fought with the best that money could buy, ran from dead drops, and hid from your trainers who hopefully wouldn't have actually assassinated you.

And after all this training you've gotten your first assignment!...to spy on your immediate superior's hubby to see if he's cheating with the milkman.

You are STALKER, you are in the sleepy city of STOKE-ON-TRENT, the weather is LOVELY this MORNING, cool and humid. You have ridden in the bus for 0700 HOURS. You have NO IDEA why you were given this ASSIGNMENT or how you're supposed to gauge Mr. Hubbard's FIDELITY.

You:
>Head over to your new flat on Aquinas Street and begin OBSERVATION of your next door NEIGHBOR.
>Get some breakfast first in a lovely...3.5 star cafe near your flat and GET IN TOUCH WITH THE LOCALS
>Go to the local library and CONTEMPLATE THE MEANING OF LIFE
>Practice your sneaking skills and STALK THE MILKMAN

6
Theme Song
The sound of the plane's engines reverbated even inside of your mech's cramped cockpit as you all sat tightly and snugly, waiting for the inevitable. This was all her idea of course, an airdrop over a mountain was certainly an unconventional way to deploy your squad to it's first mission, but it was certainly a very picturesque way, to die that is, if you wanted to be a pessimist about this.

But you're not worried, you're the STARGAZERS after all, you signed up for this shit, they didn't have to spell this out for you but you know what you were signing up for, why else would they promise honor, glory, excitement, danger, and FREE CITIZENSHIP WI-oh wait, wrong setting. Right, all of the lights are turning green, the clumsy packs they've given everyone are all ready and fueled up, the bay doors are starting to open,  you can already hear the harpies cries as they spot the gleaming mass of your 'soon to be decommisioned anyway' carrier, and now with just a quick burst forward you're.

F
a
l
l
i
n
g

Alright you can see the ugly ass things now as you're tumbling through the sky, you know how in old ass movies and cartoons and such they always depict harpies as these nubile young women with bird feet and feathered wings? Well uh these harpies are...they look like a hawk or an eagle that had tried to swallow a woman whole, and uh, failed in a very messy way once they got up to the head.

They seem really angry too, charged straight into the plane you were on, sent it plummeting straight down in a fiery mess too, good thing that there's only four of them right? I mean sure, you've still got a short way to fall before you make it semi safely down to the ground, but at least the rest of the nest isn't here, Yet.

7
Tin Age

Spoiler: What the hell is this? (click to show/hide)

Tin Age is a game set at the end of the world, society as we know it is gone, hordes of rejected or reproducing monsters wandering the shattered remains of the world imperil travelers, roving gangs of mutants and desperate men raid the few remaining pockets of civilization to survive, and the ones lucky enough to eke out a living inside of one of the fortress states have mostly resigned themselves to the struggle for survival, losing out a little more hope with every passing year.

You are not one of these people, you are a Stargazer, based from the Promethean, an underground facility built into the Orlando based coastal Fortress of Fort Minor, you intend to not only beat back the monsters at your walls, but to take the fight to the enemy!. To this end you have all spent the last year training, studying, and refining your ability to pilot your mechas, until you are ready to head out, slay your first real monster, and strip it for parts to take to the next fight.

Oh, y'all thought they were quoting Nietzche when they said that you'd become the monsters you were fighting? Why did you think the mechas were so damned humanoid again?.

Spoiler: Setting Premise (click to show/hide)
Spoiler: Credits (click to show/hide)
Right, I'm looking for at least four players before this game even gets up and running, and I'm not really willing to take any more than 6-8 people. And here's the Discord link if you're interested, feel free to incessantly ping me for ideas there, I'm Flatty purveyor of flat.

8
Forum Games and Roleplaying / Pokemon In Space (OOC: Sign ups open)
« on: August 15, 2018, 05:09:07 am »
A world without space, overflowing with broken worlds...
That is where you live, oh brave heroes...

Yet I know you shall not falter, because, just like this existence,

You seek a new beginning.
--------------------------------------------------------------------------------------------------

Chapter #03: Dancing Deep
--------------------------------------------------------------------------------------------------

Greetings everyone, and welcome to the official Out of Character thread for the roleplay titled "Pokemon in Space". This message has been brought to you by your one and only Cronos, current proxy of Bfroger6, the original creator of this rp on the Pokemon Reborn forums, who genuinely hopes that this is allowed in the forum's rules because by this point he's forgotten about their existence all too late. There will be fun, there will be difficulty, but I know you'll be able to prevail over it all and seize what you desire.
What that is, however, is still up for debate...

This rp features art by its creator, Bfroger6, lotsa battles and graphics, but no space.
Also, it is now on Chapter #03, with a runtime since February 2017.
Also also, we're looking for, at most, 3 or so applicants.
FOR MORE INFORMATION, REDIRECT TO THE PIS DISCORD VIA THIS INVITE CODE: SVgzWqx

Without further ado (as there have been many changes done to the original Pokemon system in order to accommodate it to a fair  and judge able rp system), let's get the technicalities out of the way before introducing the world itself, shall we~?

*SYSTEM*
/technical aspects introduced to the rp in an attempt to allow for fair judgement during both combat and out-of-combat situations/
//don't let the stats scare you away, as they're all calculated automatically in our very own stat spreadsheet//

Spoiler: SYSTEM (click to show/hide)

-> BATTLE SYSTEM
-> Player v Wild Pokemon/Trainer/Player/Boss/Special
Spoiler (click to show/hide)

-> LEVELING (courtesy of Komodojoe) & EFFORT POINTS
Spoiler (click to show/hide)

-> LEARNING MOVES
Spoiler (click to show/hide)

-> ABILITIES
Spoiler (click to show/hide)

-> NATURES
Spoiler (click to show/hide)

-> SPECIAL SKILLS
Spoiler (click to show/hide)
[/spoiler]

The system might look scary, but I'm sure everyone will get used to it eventually through playing the rp.
There's one other aspect of the system that needs addressing, however.

...but before even that...

NOTE: DECIMALS ALWAYS ROUND DOWN ON EVERY STEP IN EVERY CALCULATION. WHEN YOU SEE A DECIMAL, ROUND IT DOWN QUICK.
(i.e. if your Nature is Brave and your SPE is 99, you'll only deduct 9 from it, not 9.9)

...let's move on...

*DUNGEON CRAWLING*
/the short & sweet explanation/
Spoiler (click to show/hide)

*PLOT & WORLD*
/all you need to know to make your character/
The plot of Pokemon in Space is set in a post-apocalyptic world where the whole universe (except for a single star shining bright in the distance) has vanished in an event dubbed the Great Cosmostrophe, but humanity has survived with a handful of Pokemon following the guidance of the Space Aether Foundation, which provided humans with safety from the dangers of the Anti-Space at the expense of ignorance. Space Aether has had the power to freely create independent pocket-universes known as Nexuses, each with their own ekosystems, but all inhabitable by both humans and Pokemon. Space Aether separated humans from Pokemon under the pretense of "preservation" and "repopulation".
Eight Nexuses have been populated by humans to form the Nexus Grid, and 100,076,999 by Pokemon, forming the Micro Grid.

Now is the year 654 of the Aetherian Calendar, counting days since the establishment of peace and the quelling of chaos that ensued following the Great Cosmostrophe. It is known that the Great Cosmostrophe itself happened more than 654 years ago, but how long ago is unknown as scriptures of that time are either lost to time or nonexistant. Peace rules the Nexuses, but Pokemon and humans still live separately. The bond they once shared has faded over hundreds of years, and humans have started looking at the Pokemon more like animals at the zoo than anything else, except in Space Aether, where they are used as help or tools to an end, that end being progress and survival of mankind. It is a truly sad time to be alive, but people barely notice they lack anything. To them, their lives are perfect as they are, lost in blissful ignorance. Except, of course, those whose hearts still yearn for adventure. These special people still feel the bond with Pokemon pulsating with their heartbeats and they cannot contain it. They are known as Space Aether Employee Cadets and are the explorers which brave the unexplored frontiers of dangerous Nexuses.

You are one of those special people.
-> NEXUSES <-
/surrogates to Pokearth/
Spoiler (click to show/hide)
*MAKING YOUR CHARACTER*
Spoiler (click to show/hide)

9
Forum Games and Roleplaying / All along the Watchtower (OOC/Sign ups)
« on: July 16, 2018, 11:36:23 pm »
All along the Watchtower (OOC/Sign ups)

Far far away from the outskirts of the town of Astrakane, there lies an ancient stone watchtower that overlooks the vast Tiberian expanse. It is one of the hundreds that have been bought, built, and repaired by the Kingdom of Arcton, your homeland, to protect our many border towns from the despicable actions of the barbaric Breganites. These, as you know, are the very same barbarians whose near constant raids of our border towns have stifled our settlement efforts around the calraine point, and who have caused an unprecedented growth in power of the necrocults that reside in the area.

Each and every single one of you have heard that your predecessors were fine men and women, who had spent years of their lives to secure this area from the dreaded Breganite raiders!1, and the skeletal armies of the forgotten dread emperor!2 , before they promptly applied for a reassignment the day after the town of Ashar was taken and their watchtower suddenly became the first line of defense.

Leaving the five of you here, in an old watchtower that has seemingly lasted for long enough to see the rise and fall of civilizations, and yet which still remains standing desp- aaand there goes the roof….

This is going to be a long assignment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Essentially this RP would be centered around good old Watchtower #1013, where a group of wet behind the ears watchmen (I believe a more appropriate term for this day and age would be watch officer) have been assigned to patrol and watch over the entire damned area despite the fact that you are quite frankly nowhere near prepared for the task. Especially when you have been assigned in such a hectic time, with rumors of a bandit king rising up in the east, strange winds and foul omens indicating that something unnatural is occuring in the southern ruins. That and the fact that part of the roof had just collapsed on what was apparently a room full of mirrors lamp oil isn’t doing anyone any favors.

Then there is the fact that the world itself is fantastical in nature, thus causing the five of you to have to deal with magic and supernatural happenings on top of occasional barbarian raids, investigating merchants and other travellers, and fixing the damned roof before the rest of it collapses.

Under the hood (System)
Spoiler (click to show/hide)

Character Sheet
Spoiler (click to show/hide)

Credits
Spoiler (click to show/hide)

The game will be played on Discord in the following server, click there to find out more.
https://discord.gg/Jcudzpu

1. Who back then were a bunch of disorganized tribes that were known to enter into battle wielding nothing but a sharpened fruit
2. Who was just a depressed teenager loitering in the nearby crypt with a borrowed necromancy 101 book

10
OOC: http://www.bay12forums.com/smf/index.php?topic=164864.0

Right now you are falling down onto the streets of Seattle, and your respective HUD's are blaring warnings as you started to approach the small window of opportunity you have to land in a suitably flashy and patriotic manner..instead of splashing down on the pavement and making yourself easy pickings for even the weakest member of the Coup d'etat forces.

As you enter the window another and much more clear message flashes into your respective HUD's, it simply stated "Current Goal: Land Safely and Patriotically down in the streets of Seattle", and with a flick of a switch every single one of your mechs activated their single use "P.A.T.R.I.O.T." safe landing systems, and the dreary Seattle skies were filled with an explosion of color...as the sweet sweet sound of music filled the air...( https://www.youtube.com/watch?v=-mRn9chmRAY).

But of course as you know from the mission briefing, all this will do is make your descent much more patriotic and much more controlled, and you have just enough thrust and time to try and slow your descent down onto the rough Seattle streets by either:

>Rushing towards a nearby skyscraper, just do your best to use whatever passes as your hands or another relatively sharp object to slide technically safely down to the ground, at the cost of defacing and probably destroying an entire skyscraper by yourself.
>Using the remaining thrust to propel yourself upwards just enough for the fall to hopefully be bearable for your bones and your mech's leg systems
>(Only available if you can fly) Just fucking turn up your engines some more and use the remaining fuel in the landing system to turn the music up to 11



11
Theme Song: https://www.youtube.com/watch?v=7R5A0pg4oN8
Discord: https://discord.gg/tQAP9nG
Active IC Thread: http://www.bay12forums.com/smf/index.php?topic=164889.0


By the end of the first quarter of the 21st century, freedom was dead in America.

Beginning with a large scale coup d'etat lead by the entire senate, the rebels quickly seized power in all the central institutions of government

The entire nation appear to have fallen completely into the hands of the coup d'etat forces. However, one final hope in opposing the coup d'etat forces remained.

This final hope being the Cabinet of the United States itself.

Equipped with special mobile armored ops suit developed in secret by the newly renamed FREEDOM formerly known as DARPA, they boldly waged their own 'personal' war, to take back America's freedom.


Your mission if you choose to accept it, will be to don the customized pieces of highly advanced and obviously extremely expensive mechas and to fight for freedom, liberty, and the American way! By literally fighting for said beliefs against rogue US Senators and MAKE AMERICA GREAT AGAIN (note: Trump actually isn't a thing in this game, I just wanted to make that joke anyway).

The system will be rules-lite combat with a simple set of five values you can attune your character to by spending points on them. You gain more attunement points in the five values by doing enough things related to them on a mission.

Spoiler: Values (Stats) (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: Credits (click to show/hide)

12
"There are many reasons why a man becomes a Shadowrunner in Grimdark Neo Seattle, but who gives a flying fuck anyway? I am paying you to kill someone, not drone on and on about your life story, so sit down, shut up, and let me tell you about your next target"
"Your real names are not important to me, and anyone blabbing about their real names on the job will be forcibly retired. So pick a code name, it can be any damn thing you want, and I don't particularly care if you got it off of an old cereal box or a secret language that you made up as a child and shared to no one else. Just don't expect me to not laugh when I find out that you named yourself "Freety Halfwinks" or some other weird ass name.
To put it simply you are my expendable agents, the glamorous looking foot soldiers in the many secret wars going on literally everywhere in the world. Your missions will be weird, varied, and often dangerous, One week you are facing off against Jungle commandos to get some stock footage for a weird ripoff of most Vietnamese war trids in existence, and maybe the next month we'll ship you off to good old Tokyo to retrieve a prototype di- You know what, I don't think you're ready for that one.
But look on the bright side, If you survive long enough to line your virtual pockets with yellow and spend it wisely , you may survive long enough for retirement! And probably live long enough to enjoy it for all of five weeks before some script kiddie steals your hard earned millions and spread it around to a bunch of poor people, most of whom will mysteriously be found dead next to a pile of syringes with various colorful names like "Cram" written on it."

If you know what the word Cyberpunk means, then you probably know what Shadowrun is, and like it as much as Gibson does for combining Cyberpunk with Tolkien, but before you leave....are you at all interested in a silly little RTD where the entire goal is to strive for ever greater heights with your constantly changing array of characters and watching most if not all of them die horribly before getting anywhere near the goal? Then this is the game for you.

A shorter plot hook would be that in a profession where a bunch of people do skeezy shit for untrustworthy bastards, you are the guys that do the jobs that most of them wouldn’t touch with a ten foot pole even if the reward for said job was a diamond encrusted in an odd mixture of gold and platinum that is being fanned and lovingly buffed by an array of nubile shapes, the diamond can also be used as a seat.

The System: Because apparently I needed one
Spoiler (click to show/hide)

Racial Options: Because I like writing fluff that won’t get read because you chose Dwarf
Spoiler (click to show/hide)
Although to be brutally honest you can probably skip most of that not very long section, because let’s face it you’re playing a dwarf.

Character Sheet: Because this wouldn’t work without one
Spoiler (click to show/hide)

Example Character Sheet: Because they’re quick and easy to make
Spoiler (click to show/hide)

First mission will be out the day after enough warm bodies arrive to get bullets put into them or in other words Thursday because I am free on Thursday again for some odd reason.
Also when the time comes make sure to post your sheet with your action, I do not want to shift through the thread for your shi-I mean sheet.

Pages: [1]