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Topics - xyzzy

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DF Gameplay Questions / labor question
« on: November 10, 2017, 12:50:47 pm »
Is there a way to view all of the tasks that are pending and not yet in progress?   For example, if I go to a pump and tell it to start pumping manually, but I forget to enable the "pump operator" skill on a dwarf, is there a way get a list that shows that task and any others that has not been completed?   I often find myself assigning labor tasks, but forgetting to enable the appropriate skill on a dwarf.  Later when I realize nothing is getting done, it's difficult to backtrack and find all of the tasks that haven't completed.


2
DF Gameplay Questions / Caravan/migrant problem
« on: August 27, 2017, 11:37:50 am »
For my last three forts, I've had the same problem.  I can't export wealth - I get to 2-3k exported wealth on the first few caravans and then the counter never increases no matter how much I trade or give away. I usually get 2-3 caravans and then they stop arriving, same with migrants - I'll get a few waves of them and then nothing.  After this no enemies attack either.

Doing some searching I'm guessing I have the "missing caravan" bug.   I've tried the 'unitretreival' script from this thread  (http://www.bay12forums.com/smf/index.php?topic=159297.0) and it does find some missing/stuck merchants, which I then try to fix using the dfhack 'tweak fixmigrant' command.   This removes them as merchants from the unit list.   But even after doing that I still never get another attack, caravan, or migrants even after waiting several years.

This is getting frustrating, does anyone have any advice as to why this keeps happening?   Are there certain things that would be more likely to trigger this? 



3
DF Gameplay Questions / No goblins?
« on: June 21, 2017, 12:32:44 pm »
Hi all, I'm new to DF and have been trying to teach myself to play over the past few weeks. I'm using the Lazy Newb Pack.   My first few fortresses died right after the first set of goblins or beasts arrived since I did not know how to create a military or attack/defend.   So for my latest fortress, I set the "Invaders" option to no in the LNP launcher at the start of the game so I could learn how to do these things.   I now have a fortress up and running with several squads equipped with iron armor and weapons which are training and patrolling, and the fortress entrance is protected by traps, drawbridge, etc.   I'm anxious to try to kill some baddies now so I turned the "Invaders" option back to yes, and keep waiting for goblins to show up but so far nothing, I've waited at least several seasons of game time.   Migrants and caravans keep coming, but so far no enemies.     Can the invaders option be toggled on and off at will to control goblin invasions, or since I set it off at the start of the game does it always prevent invasions even when I set it back to enabled?

I've also read that goblins might only show up depending on population or wealth.   I have a population of 160 and created wealth of 323,390  (no idea what the really means or if it's good or not).    Previous games where goblins did show up I had fewer than these numbers for both population and wealth.

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