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Topics - SuperDino85

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Roll To Dodge / Roll to Villain, the Re-Evildoing
« on: June 18, 2022, 11:59:32 pm »
My attempt at effectively rebooting the original Roll to Villain. The game will play out largely the same, where you try to out evil the other villains.

There will be a few changes though:

1. You are allowed one action per turn, the result of which will be decided by the d6.

2. Please put your character sheets in the same posts as your actions so I can keep track of who is who.

Speaking of, here’s the sheet:
Spoiler (click to show/hide)

With all of that said, feel free to build up your wicked empire, or tear someone else’s down!

2
Roll To Dodge / Roll to Villain
« on: March 02, 2022, 12:15:03 pm »
You are a villain. You do villainous stuff. Pretty self explanatory right?

Well…

With multiple villains, there will undoubtedly be competition and rivalry. Thus we have the “Villain Leaderboard” which will keep track of your villainous deeds and add them to your “score.” You simply need to outvillain the other villains and try to be the best villain in the history of villainy.

All actions will be determined by the roll of the legendary D6.

For character creation I simply need your name, a description of your character, and the reason behind you becoming a villain.

3
Roll To Dodge / Roll to Brains
« on: August 01, 2021, 02:11:49 pm »
You are a zombie.

But wait! There’s more!

You are no ordinary zombie, as of the time in which you were captured by scientists and modified into something…better or worse, depending on how you look at it. Whatever they did, your mental capabilities, personality and memories from your human life start creeping back to you, but one crappy fact remains: like all the regular zombies, you can only satisfy your hunger by eating other creatures and their brains. I mean, you can eat plants too if you want, but don’t expect it to help much.

You’re not sure what’s worse, being a zombie with a human mind, or finding out that at least one of the scientists did this to you as a prank and is a bit of a jerk in that regard.

The Character Sheet:
Spoiler (click to show/hide)

What you list as your former profession will add a bonus to an action roll for something related to that profession. The amount hasn’t been determined yet.

The five main stats will affect your roll for an action depending on what the action requires. For every three points, positive or negative, in a stat, a +1 or -1, respectively, will be applied to your action roll. The stat bonus used will depend on the action.

You’re allowed ten starting points, but for every other point added, you’ll have to subtract a point. The first three points, however, are freebies. If you don’t want to take all ten, that’s up to you.

Now to address the satiety, that will also affect your performance on actions. Unless your satiety level is at 3, 4 or 5 in which case it…won’t. Depending on how high or low your satiety is, you may experience an easier or harder time having success with your actions.
Here’s a table:
Spoiler (click to show/hide)

And then we have mutations. Oh boy. For every brain you eat, you get one mutation point. Mutation points can be used to enhance your character like so:

For 1-3 mutation points you can add points to your stats, one stat point per mutation point spent.
4-5 mutation points can be used to apply a minor physical alteration, something that doesn’t really affect how you’re able to do things but can give you an advantage if used correctly.
6-8 mutation points are for major physical alterations, something that would give you a new ability related to that alteration, like maybe if you wanted to shoot poisonous barbed thorns out of your joints or, if you really wanna shake things up, change your diet.
For 9-10 mutation points, no physical alterations are applied, instead you get a supernatural ability that no physical alteration can give you.
How you use these mutation points is up to you, so be creative.


Oh and don’t forget: BRRAAAIIINNSS!!

4
(This is my first RTD, and I’m hoping it works out well.)

Welcome to the start of an adventure of your own making. Your story begins here. Your destiny is your own to shape as you see fit. The world, heck...possibly the universe, is waiting for you to make your move. Or you can interfere with everyone else just for fun. Will you laugh at the problems you might face on your adventure, or will your problems laugh at you?

The outcome of your attempts will be decided by a d6. Certain actions might auto-succeed if certain requirements for that action to auto-succeed have been met.

You will need to keep track of your characters also. Here’ a basic template:

Name:
Description:
Abilities:(they might come in handy)
Inventory: (you’re definitely going to get something during your adventure. Keep track of your stuff here)
(If there is anything else you wish to keep track of under a different category, that is up to you)

Locations are also bound to be discovered at some point or another. I’ll try to keep track of those and where everyone is myself.

Additionally I only have one real rule for this: Have fun.

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