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Topics - lorenmj

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I don't like playing with certain elements in the game, so I thought I was removing them by removing the possibility of them being generated, however, it has *odd* results. Which I think might be unintended.

If I go to design a world without the items in the list (see Subject:) I get a bunch of creatures/humans generated that still try to become these things, only they fail.

I would think that the generated world would produce more humans who go about other activities rather than spending time on the search for secrets, but no.. they spend just as much time searching for secrets only fail once they get there. Can't there be a way such that if secrets were removed that humans (or anything that pursues necromancy since it cannot exist in this world) simply spend more time on other endeavors?

It seems to work with creature generation just fine. I get plenty of cyclops and golems which result in lots of the normal *fun* which is fantastic.

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I don't like playing with certain elements in the game, so I thought I was removing them by removing the possibility of them being generated, however, it has *odd* results. Which I think might be unintended.

By way of duplicating this predicament:
I'm trying to generate a world/worlds that do not contain any lichs. In fact, I'd like to completely remove undead, demons, bogeymen and a few other baddies.

I would think that this might cause a human to think this way:
Well.. since I will never find the secrets to life and death I may as well get on to other things. In fact, perhaps I could dabble in some local politics or get married or have some children..

But, nope, this seems to be happening:
I am a human and love magic - which for some reason doesn't exist - and I can't figure out why. So I will spend my life researching and hoping to uncover the secrets of life and death. I get all the way there, but I just keep failing. How can I spend my life more meaningfully?

Any chance we could 'fix' this to work in the latter way? As in, move on to something else since those types of things don't exist in the universe, rather than pretending they still exist and wasting time trying? Just a thought for those of us who like to remove certain non-preferred types of creatures to play with.

It seems to work with creature generation just fine. I get plenty of cyclops and copper golems which result in lots of the normal *fun* which is fantastic, but these humans do not seem to understand this universe I'm trying to build.

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DF Dwarf Mode Discussion / World Generation -> tail -f ?
« on: May 07, 2019, 11:41:27 am »
Is there a way to see what is going on exactly during world generation? Like a way to see the legends mode as it is being generated?

Ideally, use tail -f on a file that tells everything going on?

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If it is useful to anyone, I enjoy creating a large world with a long history 1000+ years to play in. These take hours to build, but I love the random histories and legends.

I thought I would post one and see if anyone might enjoy playing in it without having to spend hours generating it.

This first one is called "Aluorid - The Windy Universe." It is a very Earthlike world in its continents with a great mix of biomes. I have fully generated all of the bitmaps for the world, including drainage, savagery, structures/towns/roads.

Here is a picture of the world:
https://imgur.com/kCsdLQL

Free download:
https://rg.to/file/00636b72a08349e4d0b446be8cbd62e6/Aluorid-The_Windy_Universe.zip.html

Installation:
Put the zip in your Dwarf Fortress main directory (where data folder exists) and unzip. It will unzip the maps in your DF directory and the save should be under data/save/Aluorid-The_Windy_Universe

Feedback? Reply and let me know how it goes.

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DF Suggestions / DF World Downloads
« on: November 05, 2017, 02:52:50 pm »
Is there a forum for posting links to download pre-generated worlds?

I really enjoy generating new worlds and have amassed quite a few. Sometimes I play them. But, they do take a very long time to generate. I wonder if anyone wants them?

I always do very large and long history generation. I also generate all the maps to go along with it. I'd like to make them available, but DFFD doesn't allow large enough downloads, nor a good way to showcase them. I thought perhaps using a download service and just post them in a forum for pre-generated worlds. Completely free, but could be very helpful for playing a 1000+ year world that you didn't have to generate.

Ideas? I'm looking for either a separate forum or perhaps a new topic to start where I can post my creations for free.

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