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Topics - BionicMeatloaf

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Wanting to do a semi apocalypse scenario, but it's hard to stay immersed in it when I keep getting shitloads of dwarven caravans cause the civ is labeled as "dying" instead of "dead"

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DF Dwarf Mode Discussion / How do I make an apocalypse scenario?
« on: October 16, 2018, 12:13:15 am »
Heyo, I wanted to basically start a fort that was just "You are the only dwarven fort left in the world, good luck"

How could I create a scenario like this?

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From our end I mean. Not going to lie, the thought of Goblins undoing hours and hours of work by digging tunnels through my fort seems intimidating. However I am extremely curious as to what would be ideal ways to deal with the scenarios presented in the development goals.

Aside from having a lot of Marksdwarves, I keep thinking of surrounding the entirety of my forts with magma pumping through huge canyons outside the Fort's walls

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DFHack has really spoiled me, and the entire reason why is because of the Aforementioned plugin. It gets rid of so much micromanagement that it makes the vanilla game feel somewhat like a chore.

The ability to tell dwarves "Hey! I want you to keep making barrels until we have 500 of them" makes things a hell of a lot easier

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Gonna be getting a new pc this year and I've always wanted to have a consistently good frame rate for dorf fort once I got to the 150+ dorf population range. What should I look for most?

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DF Suggestions / A small suggestion that could make swords viable
« on: December 15, 2017, 08:34:12 pm »
Right now the sword sucks. It's nowhere near as useful as the other weapons and it fails at being a jack of all trades weapon. I think the way to fix this is to simply make the sword faster to swing (ie give the sword user more attacks for their turn in combat.)

This makes sense as in real life this was the reason swords where widely used and weight after; they were lightier than axes and maces , easier to use, and you could react faster with it because they required less force to be effective.

Don't know if anyone has thought of this yet, just wanted to make a suggestion

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I realized this when I played Adventure mode for the first time and spawned in a dwarven fort. I couldn't see more than 4 or 5 tiles ahead of me (which became extremely annoying when I was trying to get out of it, especially since the mapped area kept disappearing) and it got to me thinking, "Is this because there's practically no light in here?"

Then I got to thinking "What if you could place torches on the walls in fort mode? How would it affect the dwarves in the fort?"

Then again, knowing how Toady is with his baby, he probably wants light to behave in the most physically accurate way possible as to add to the simulation, so that might be way off in the future.

Still, it does kinda make me wonder how it would affect gameplay or what bugs could come from its inclusion (Like if a Dwarf walks in front of a mirror outside in the sunlight, would the Urist be reduced o ashes because the mirror created a laser?)

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just wanted to see if there was anything worth discussing on this topic. I know that conversations in games are inherently limited, but wouldn't it be great to be able to see dwarves show off their personality against others?

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DF General Discussion / TLDR I now have a goblin citizen
« on: November 26, 2017, 02:01:00 am »
So I had a tavern set up and a pretty successful fortress so far. There were a few elves in my tavern singing and reading poetry. I was ok with em since they weren't complaining about trees or some shit. Suddenly a petition shows up for them asking to become citizens. I shrugged and went 'sure why not? Fuck it, I could always feed em to the fort's pet weregoat' and accepted.

I look at my citizens list and my jaw dropped to the fucking floor. Of the troupe that was mainly consisting of Elven poets, there was a single Goblin Dancer. And now she is a citizen of of my fort.

I have never been so fascinated in a random NPC until now. Her name is Ozud Spidergrasped. She has typical goblin values and personality, but is a complete oxymoron. She has a strong sense of duty, finds art offensive and is slightly disgusted by eloquent speakers (whY THe fUcK DId shE jOIn a POetrY TroUpE TheN?!?) and dreams of someday ruling the world.

Despite her profession being a dancer, she is VERY clumsy (her agility is 4. FOUR)

She carries around a book called "The Common Practice" which is a 28 page essay about her leaving her former job as a ranger to become a dancer

I want to know if I can find a way to put her to work. If I can find a way to raise her stats then she is my project now.

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DF General Discussion / TLDR I now have a goblin citizen
« on: November 26, 2017, 02:00:20 am »
So I had a tavern set up and a pretty successful fortress so far. There were a few elves in my tavern singing and reading poetry. I was ok with em since they weren't complaining about trees or some shit. Suddenly a petition shows up for them asking to become citizens. I shrugged and went 'sure why not? Fuck it, I could always feed em to the fort's pet weregoat' and accepted.

I look at my citizens list and my jaw dropped to the fucking floor. Of the troupe that was mainly consisting of Elven poets, there was a single Goblin Dancer. And now she is a citizen of of my fort.

I have never been so fascinated in a random NPC until now. Her name is Ozud Spidergrasped. She has typical goblin values and personality, but is a complete oxymoron. She has a strong sense of duty, finds art offensive and is slightly disgusted by eloquent speakers (whY THe fUcK DId shE jOIn a POetrY TroUpE TheN?!?) and dreams of someday ruling the world.

Despite her profession being a dancer, she is VERY clumsy (her agility is 4. FOUR)

She carries around a book called "The Common Practice" which is a 28 page essay about her leaving her former job as a ranger to become a dancer

I want to know if I can find a way to put her to work. If I can find a way to raise her stats then she is my project now.

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DF General Discussion / Rebuilding the Dwarven Empire
« on: November 17, 2017, 06:28:24 pm »
Managed to somehow generate a world where the only two major powers that survived the first 500 years of recorded history were the Elves and the Goblins. All of the Dwarves and Humans had their settlements wiped out or routed by either Hydras, Colossi, Dragons, or Goblins. The Elves  basically have an entire continent under their control, while the Goblins have sizable territories all across the world.

Being bold I decided to embark only a few tiles away from Goblin territory and now I'm trying to bring the Dwarves back to their rightful place as rulers of the world!

The fort is Kibilul, "Netlords"

And to my surprise, my Carpenter, Vabok Zolakshem took up the role as queen and isn't a lazy shit. She's actually still performing her duties as a carpenter.

I'm already a ways into my fort, nothing serious happening yet aside from a couple Dwarves getting killed by Troglodytes last spring, and surprisingly I'm getting a lot of migrants. Anyone have any suggestions for what I should do to make my fort strong enough to hold it's own before I retire it?

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