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Topics - Morning_Oak

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DF Gameplay Questions / Rebuild a Dead Dwarven Civilization?
« on: February 17, 2020, 12:19:55 am »
My question involves fortress and adventure mode so I hope it’s ok to ask it here. In a world I generated there is a dead dwarven civilization with an interesting history. I can select them as an adventurer but not in fortress mode. I have a somewhat straightforward goal: Spawn 2 (or more if needed) adventurers under the dead dwarven civilization, force them to marry and spawn children with dfhack and after building a sufficient population at a reclaimed site, reenable the option to select said dwarf civ in fort mode. Is this realisticly doable? It would really depend on if the children spawned would be considered citizens of said dwarf civilization to even be somewhat possible, and I’m not sure if a claimed adventure site counts towards that civilization’s or if an established site is even necessary, so long as there are living members in the world.


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Hello everyone,

I've unretired my fort and there are several dwarves and humans from my mountainhome and other civilizations marked as "hostile" though they are neutral behavior wise, just listing around. I read up on gm-editor that there's a way to covert npc's to full citizens, and I saw that changing 'civ_id' 'population_id' and 'invader_id' would supposedly help, however, I'm finding that 1) the post for gm-editor is extremely outdated, and I don't see any new info since 2014 regarding what I'm trying to do. 2) some of those fields aren't available in the current version of gm-editor, and 3) changing the fields that I assumed to closest match 'civ_id' 'population_id' and 'invader_id' to be the same as my own dwarves does nothing, I've used gm-editor a few times with no results at all.

Any advice, I'm more than likely doing something very wrong. Thanks!

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