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Creative Projects / Further World Design Questions
« on: July 09, 2009, 12:13:25 am »
I don't know if I need the "further" part as I doubt anyone remembers the first questions. (they were resolved)
I realize that there are other places I can ask about this, but Bay12 is one of the more trusted forums I occasionally frequent.
The setup:
There's a world I'm designing for a game I'm slowly but surely programming. It is a big ol' cylinder. This is so that I can create an entire world, not just a continent and not have to calculate curvature of the planet and other nonsense. It was a means to an end I liked a lot. Also on this planet is an element that explodes when put into contact with open fire among other magical things. There's more to this place to make it interesting but I'm trying to keep this background info brief.
The Questions:
1. How does this place get seasons? The Earth gets seasons because of axial tilt which creates differences in hours of daylight at different times of the year plus some other variables such as intensity of sunlight at different points on the surface of the earth etc. But if a tube tilts then all parts are still exposed to the same amount of light and have the same amount of daylight. The best thing I have at this point is that the sun revolves around the cylinder and throughout the "year" the sun drifts from near the northern edge of the cylinder (actually a tube, but that's another issue) to the southern, thus giving different intensities of light if not different day lengths. As to why this sun can give enough heat while having a small enough mass to rotate around the cylinder, I have an explanation that boils down to a divine black box.
Does this explanation work? Is it ridiculous? Do you have something better, or at least more sensible?
2. How do you have an explosive material and give an explanation for why there are no guns or why they can't make a rudimentary firearm? I don't want to have any point at which I have to tell the player "That's just the way it is" at least unless they come to the point of where the creators of the planet come from. I'm not averse to small explosives like small hand grenades, and I can forbid large explosives with the unstable in large quantities excuse, but guns don't require large amounts of gunpowder for instance. Do I have to scrap the whole thing? Can you come up with something, 'cause this one has me at a loss.
Thanks.
I realize that there are other places I can ask about this, but Bay12 is one of the more trusted forums I occasionally frequent.
The setup:
There's a world I'm designing for a game I'm slowly but surely programming. It is a big ol' cylinder. This is so that I can create an entire world, not just a continent and not have to calculate curvature of the planet and other nonsense. It was a means to an end I liked a lot. Also on this planet is an element that explodes when put into contact with open fire among other magical things. There's more to this place to make it interesting but I'm trying to keep this background info brief.
The Questions:
1. How does this place get seasons? The Earth gets seasons because of axial tilt which creates differences in hours of daylight at different times of the year plus some other variables such as intensity of sunlight at different points on the surface of the earth etc. But if a tube tilts then all parts are still exposed to the same amount of light and have the same amount of daylight. The best thing I have at this point is that the sun revolves around the cylinder and throughout the "year" the sun drifts from near the northern edge of the cylinder (actually a tube, but that's another issue) to the southern, thus giving different intensities of light if not different day lengths. As to why this sun can give enough heat while having a small enough mass to rotate around the cylinder, I have an explanation that boils down to a divine black box.
Does this explanation work? Is it ridiculous? Do you have something better, or at least more sensible?
2. How do you have an explosive material and give an explanation for why there are no guns or why they can't make a rudimentary firearm? I don't want to have any point at which I have to tell the player "That's just the way it is" at least unless they come to the point of where the creators of the planet come from. I'm not averse to small explosives like small hand grenades, and I can forbid large explosives with the unstable in large quantities excuse, but guns don't require large amounts of gunpowder for instance. Do I have to scrap the whole thing? Can you come up with something, 'cause this one has me at a loss.
Thanks.