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Topics - SirAston

Pages: [1]
1

Quick rules reminder:

1. Keep non-IC stuff in the OoC thread. Otherwise you'll get dope-slapped by [REDACTED] before they suck your arteries dry.

2. Post formatting mandatory. As such:
"Colored normal text for spoken words!"
Colored italized text for thoughts.
*Colored text that is small and/or between asterisks for whispering*
Normal text for general descriptions.
Bolded text for mechanical actions and orders!

3. Order of battle posts:
Player actions -> GM resolves -> GM posts and resolves Ally Phase, followed by Enemy Phase -> New turn map -> New round, repeat above
If posted actions need to be resolved first before you want to plan your action, ask in the OoC thread or on the Discord server.

4. Activity is key! You don't have to make eloquent RP posts all the time (or even have to RP, especially during combat), but try to post your action within a reasonable time. To keep the flow going, during combat, each turn enters a "Megapost" state if there are still unresolved actions after roughly a week (exact date will be posted on the FEF Discord server in the dedicated game channel's description). During a Megapost, all players are allowed to make actions for the remaining players who haven't posted an action yet. However, it would be polite to ask the respective players beforehand if they still want to write an action themselves, to give them a chance.

5. If you feel like you cannot participate for an extended period of time, there's no shame in informing the GM and players about it. Common solutions to that would be to let a player write actions for your character if the non-participation is temporary, or make the character leave the game if the non-participation will be permanent.

2


Iron Blue Intention - Arrangement by The Noble Demon

Anno Domini nostri Iesu Christi 1696
It is the middle of the second Azov campaign in the Russo-Turkish war. News of paranormal sightings of creatures of the night began to skyrocket within Europe and the Ottoman Empire. Even though it is the midst of Spring, it seems like the night grows longer and longer, instead of making way for daylight as it is the natural order. Cults of heretics and sacrilegious criminals are on the rise, performing sinister rituals. As it stands, there will be little to no sunlight during Summer if the trend continues. Tsar Peter the Great accuses Sultan Mustafa II of witchcraft and pacts with the devil, but as rumors and news of sightings continue to spread, the source of this tragic turn of events may lie somewhere else.

Istria
Monster sightings have been especially intense in the center of the peninsula, to the point that its inhabitants either crossed the Adriatic Sea or fled north- respectively eastwards, even if it meant moving closer to the Croatian Military Front. The few who come from the center and survived to tell the tale told of the sudden appearance of a sinister castle in a village that suddenly turned into desolate ruins decades ago for unknown reasons, its name swiftly forgotten for it has become a cursed place for the surrounding locals. For lack of a name, it soon became known as the "Demon's Castle".

But not all wish to keep their distance. Two young members of the Grando Clan from Tuscany were sailing towards Istria. Their goal: To find the source of this evil and to vanquish it. The Grando Clan is still relatively young and while they enjoy moderate wealth, it is known that there is a monster-hunting branch of the family training vigorously. It is that branch that is often the target of mockery, and it is is from that branch that these two members hail from.

Alas, terrible weather forced them to harbor in Trieste and continue by carriage. Eventually they reached Pazin, once a flourishing castle town under Habsburg control, now mostly deserted except for a few dozen still clinging to normalcy and holding strong. From there, Leo and Vincenza Grando are planning their next move.
And so are the inhabitants of the Demon's Castle...



Welcome to Fire Emblem on Forums - Toccata of Dusk!

The ruleset used for this game is the FEF Player's Handbook v3.Elf plus the following supplements:
Elf's Additional Mainline Classes and Skills
Elf's Expanded Classes
Elf's Gun Classes
Only the Player's Handbook is mandatory reading material. Not using the supplements will not make your character less valid and it's the whole package that is important to me, not that they cover specific combat roles.
It is further recommended to be part of the Bay12 FEF Discord server. A link to the server can be found in the main FEF hub.

The recruitment phase will last for a minimum of three weeks, until and including May 31st. I am looking for between six and eight players.
There will be an audit on the 17th to check in detail if and where adjustments are required, and I will always be avaible via DMs and said Bay12 FEF Discord server (latter preferred)

Spoiler: Who are you? (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
Quote from: Current considerations during the Recruitment phase
  • There may be the inclusion of Threat Attacks (powerful but telegraphed AoE attacks), Great Monsters (enemies occupying multiple tiles), Agile Combatants (certain enemies, mostly bosses, will have multiple turns per Enemy Phase) and Life Points (certain enemies, mostly bosses, will deplete a Life Point instead of being defeated when reduced to 0 HP, refilling their HP instantly). I'm still internally prototyping what might be the best fit for the game, just be aware now that any combination of these can become part of the game. Maybe even all of them at various points.
  • For the sake of designing Personal Faults and Skills, consider the following keywords to appear regularely on enemies: Beast, Demon, Undead. These can be in addition to Flying, Horseback and Levitation.

Those who wander in darkness, to bring light:

3
Credits to Zerendia for the design of the Crests: https://www.minds.com/zerendia/

Quick rules reminder:

1. Keep non-IC stuff in the OoC thread. Otherwise you'll get a disappointed headshake from Dunas and it will feel very embarrassing for you.

2. Post formatting mandatory. As such:
"Colored normal text for spoken words!"
Colored italized text for thoughts.
*Colored text that is small and/or between asterisks for whispering*
Normal text for general descriptions.
Bolded text for mechanical actions and orders!

3. Order of battle posts:
Player actions -> GM resolves -> Player actions -> GM resolves -> Repeat pattern until all player actions have been posted -> GM posts and resolves Ally Phase, followed by Enemy Phase -> New turn map -> New round, repeat above
If posted actions need to be resolved first before you want to plan your action, ask in the OoC thread or on the Discord server.

4. Activity is key! You don't have to make eloquent RP posts all the time (or even have to RP, especially during combat), but try to post your action within a reasonable time. To keep the flow going, during combat, each turn enters a "Megapost" state if there are still unresolved actions after roughly a week (exact date will be posted on the FEF Discord server in the dedicated game channel's description). During a Megapost, all players are allowed to make actions for the remaining players who haven't posted an action yet. However, it would be polite to ask the respective players beforehand if they still want to write an action themselves, to give them a chance.

5. If you feel like you cannot participate for an extended period of time, there's no shame in informing the GM and players about it. Common solutions to that would be to let a player write actions for your character if the non-participation is temporary, or make the character leave the game if the non-participation will be permanent.

4
Credits to Zerendia for the design of the Crests: https://www.minds.com/zerendia/


KHALDERAS
A continent splintered during the Age of Strife by the Dark God.

With the Dark God banished by the Six Chosen during the Divine War 288 years ago, the Age of Blood began, leading humanity's return to glory, strength, honor, and prosperity in a scarred yet healing world. From the ruins of Strife, Kingdoms of Blood emerged, parcels of lands granted by the Goddess herself to establish balance in Her Infinite Wisdom, six Emblems crafted to guide and protect the Chosen's descendants.
For as long as holy blood flows in the veins of monarchs, the Dark God shall remain banished.

Yet, as centuries pass, humanity learned that conquest cannot be avoided no matter the age. The only thing changing are the players, but not the game. Thus, wars between descendants of the Six Chosen shifted borders, allegiances and trust.
Wars that ensured the descendants of Fiorae, the Mamkute tribe, ultimatively disappeared from Wyrmpeak, nation of the Chosen Fiorae, in the Year 267, never to be seen again since then.

Both Dunland, nation of the Chosen Charos, and Westwind, nation of the Chosen Ghiran, claimed the lands of Wyrmpeak for their own, Dunland desiring its metal veins and the preservation of Mamkute culture, Westwind desiring the Mamkute Dragonstones that may still remain within Wyrmpeak. Negotiations went on for years yet only managed to stall the inevitable, and the War For Wyrmpeak stirred the continent in the Year 284.
After four gruesome years, the two nations meet for the final battle at Caranbough Hills. Whoever controls this landmark gains superior access to the entirety of Wyrmpeak. A battle overseen by the Kings themselves, King Alfalm of Dunland and King Talos of Westwind.

Only the Goddess knows that one Dunlandic Knight and his entourage are destined to change the course of history forevermore...



Welcome to Fire Emblem on Forums - Heritage of the Chosen!

The ruleset used for this game is the FEF Player's Handbook v2.3.2 and the addition of two mechanics that will be explained below.
Note that this game is intended to be beginner-friendly and thus will not plan to become more mechanically complex beyond that.
It is further recommended to be part of the Bay12 FEF Discord server. A link to the server can be found in the main FEF hub.

Spoiler: Who are you? (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

The Knight and his Entourage:

Party Gold: 8,100

Allies of the Knight's Entourage:

Ceodor, Trickster

Storage
  • Fire (40/40 uses left)
  • Vulnerary (2/3 uses left)
Key Items:
  • Blaze Torch: A torch found within an enemy supply camp during the Battle for Caranbough Hills that is similar to the torches used to set said supply camp on fire.
  • Fire Emblem: Found within the hideout of Ghal's Marauders. It is proven to be genuine, but how did it end up in the cruel bandit's hands in the first place?
  • Wymera's Dragonstone: An important item for the Mamkute Tribe. When presented while uttering the tribe's sacred words, they allegedly shall parley with its owner.

Spoiler: Dropped Characters (click to show/hide)

IC thread here!

5

Quick rules reminder:

1. Keep non-IC stuff in the OoC thread. Otherwise you get dopeslapped by the Souban and last time he did that the dopeslapped dude got hospitalized for two weeks.

2. Post formatting mandatory. As such:
"Colored normal text for spoken words!"
Colored italized text for thoughts.
*Colored text that is small and/or between asterisks for whispering*
Normal text for general descriptions.
Bolded text for mechanical actions and orders!

3. Order of battle posts:
Player actions -> GM resolves -> Player actions -> GM resolves -> Repeat pattern until all player actions have been posted -> GM posts and resolves Ally Phase, followed by Enemy Phase, -> New turn map -> New round, repeat above
If posted actions need to be resolved first before you want to plan your action, ask in the OoC thread or on the Discord server.

4. Activity is key! You don't have to make eloquent RP posts all the time (or even have to RP, especially during combat), but try to post your action within a reasonable time. To keep the flow going, during combat, each turn enters a "Megapost" state if there are still unresolved actions after a week (exact date will be posted in the Discord channel's description). During that, all players are allowed to make actions for the remaining players who haven't posted an action yet. However, it would be polite to ask the respective players beforehand if they still want to write an action themselves, to give them a chance.

5. If you feel like you cannot participate for an extended period of time, there's no shame in informing the GM and players about it. Common solutions to that would be to let a player write actions for your character if the non-participation is temporary, or make the character leave the game if the non-participation will be permanent.

6
"We cannot go back to when we were friends, hitting the Arcades, hitting people and hitting on other people."
"Those were the good times though."
"They were. But we cannot go back."
"..."
"Don't resist. It'll make things easier. For both of us."

About a year ago, a new Souban from Kishibe Senior High has emerged, a "Bancho amongst Banchos". His fighting prowess is legendary, he rules with an iron fist on one arm and an open hand on the other arm, his taxes on the money pocketed by the other delinquents was low. There is even a rumor going around that he once managed to punch away a projectile from a pistol mid-shot, a rumor nobody believes yet no one dares to disprove it out of fear that maybe there is some truth to it, just because they can imagine the Souban to be that much of a crazy-yet-incredible person to pull it off if provoked. In other words, this Souban basically ignited a golden age of the local delinquents all by himself, with his personal guard consisting of powerful brawlers who serve as the Souban's extended arms of street justice.

Then, all of a sudden, the Souban disbanded his personal guard, announcing to raise a fresh group of students in the way of the delinquent with the goal to "make these students surpass myself" in his own words.
A declaration that will not go by silently by the old guard...




Welcome to Fire Emblem on Forums: The Rise and Fall of Kishibe Senior High's Souban!
Spoiler: What's this all about? (click to show/hide)



The game uses Player's Handbook Version 2.3.2 as its rule basis, with player characters beginning as Trainees. The following notes and changes apply here:
Spoiler: Fluff Adjustments (click to show/hide)
Spoiler: New Mechanics (click to show/hide)


IC thread is here.



The Souban Himself! (Soldier)

I'm open for questions here and on the FEF Discord server.

Spoiler: Silly Achievements (click to show/hide)

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