Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Shadetree

Pages: [1]
1
DF General Discussion / Exporting local map question
« on: June 27, 2010, 07:08:20 pm »
in 40d16 and before you had the option to "Export Raw Info" which game you a tile by tile description an example of which threw below.  I was doing some work to take this text file and a commercial map-making program to output maps useable for gaming or just for kicks.  Is this functionality going to come back, am I missing it somewhere (mayday sdl version), or is it dead forever?

Code: [Select]
---
Tile: grass floor3b
Material: Clay loam
Items: (narrow giant toad leather tunic)
, (narrow giant toad leather robe)
, (ð®narrow giant cave spider silk cloak¯ð)
, (narrow hoary marmot leather cap)
, (narrow giant cave spider chitin hood)
, (narrow cave spider silk loincloth)
, (narrow cave swallowman leather trousers)
, (narrow cave spider silk left glove)
, (narrow cave spider silk right glove)
, (*®narrow cave spider silk sock¯*)
, (*®narrow giant cave spider silk shoe¯*)
, (*®narrow cave spider silk sock¯*)
, (ð®narrow giant cave spider silk shoe¯ð)
, Ngerxung Slaxustut's corpse
Info: outside, light, above ground
---
Tile: grass floor1
Material: Clay loam
Info: outside, light, above ground
---

2
DF General Discussion / -BIG IMAGES- Using L3DT to render a DF world
« on: January 06, 2010, 11:00:44 pm »
I'm currently working up a tutorial on how to render the exported detail map from legends mode in L3DT (Large 3d Terrain), the standard edition of which is free.

So far all that's up is my first attempt on youtube
http://www.youtube.com/watch?v=d2UXg-mKjfo
The Oracular Planet is a medium sized world I'm using for testing purposes.  I love the huge spire jutting out of the mountains there at the end.
Here is the -el- exported detail map.

Spoiler (click to show/hide)

I still need to get all the parameters tweaked to make it look better before I finish writing it all up.  Just wanted to share.

As a bonus here is the same map in FWE with some erosion and an abundance of rivers.
Spoiler (click to show/hide)
FWE assumes the map wraps so erosion and such produces weird artifacts at the edges because they don't line up.  Most noticable at the top and right of the map.

Bonus 2 is the above as the beginnings of a campaign map from Fractal Mapper.
Spoiler (click to show/hide)





3
DF Dwarf Mode Discussion / Nice 6x6 in a Pocket Universe in 40d16
« on: September 14, 2009, 05:01:30 pm »
Gobbos and no Elves
Flux
sand and black sand
magma pipe
mini-chasm
ug-river
Spoiler (click to show/hide)
z130 to z199
and some other Fun stuff some would say is hidden.

It's right on the volcano.  It doesn't really need an embark picture

You could make it a 6x5 and get everything or you could move it up two to lose a bit of flux and black sand for a bottomless pit if you have to have it. 

Enjoy

Seed
Spoiler (click to show/hide)

4
DF Suggestions / Fortress mode naming bloat with religiony goodness
« on: February 08, 2008, 06:15:00 pm »
more bloat in here than a dead cow in a stagnant pond but I really like to incorporate the history of my world into my fortress mode playing.  Which 38a made alot easier but...

When naming a fortress in fortress mode "OF X" should pull from the diety list for your civilization as well.  So we can make "The Abbey of Num the Rosy Tail"

As it stands The Rosy Tail-Abbey will have to do for now  :)

actually the hyphen compound and first compound would work for this as well but could get complicated with the extra long english language names that it uses.  though if "Num the Rosy Tail" was actually called "Num Istbarkesh" or "Numistbarkesh" etc with an added section for the translation that could be nice as well.


even more craziness
(using seed 2008 v38a fyi)
The Everlasting Gilded Lens, is the civ I chose and Num Istbarkesh is the diety of fishing.  It would be neat if by using her name it gave some very small non balance breaking bonus to fishing related tasks or alternatively, my dwarves would gain favor with Num by performing fishing related tasks.  Or just having to pick a patron diety for your fortress would require certain things(offerings/abulations) but give bonuses as well. This poses problems for those suicide cults  :D  (though that diety would love my dwarves)

Incorporating the dieties image into the fortress engravings would also be another neat interaction.


Pages: [1]