1
DF Suggestions / Request for skill modding, please!
« on: January 30, 2017, 08:30:03 pm »
I'd like to request the ability to mod in new skills,
that could either be linked to weapons, or to specific tasks.
I'd be happy with just the ability to divide up the current skill categories into new weapon-skills,
linked to specific groups of weapons.
(I suspect that would likely be easier, and less prone-to-bugginess, and that's mainly what
I personally want to be able to add, for now anyway.)
but I think it would be FUN, and foster a lot of creativity, if there were also the ability to add new
skills, in general, if that wouldn't become a nightmare!
If that's not doable, then I would at least like to request the following new weapon skill categories,
please,
for FUN and terror!
(Man = Dwarf, obviously!)
(Sword, separated into:)
Short Sword/Shortswordsman
Arming Sword/Armingswordsman <---one handed swords
Bastard Sword/Bastardswordsman <---"hand and a half" swords
Two-Handed Sword/Greatswordsman
Saber/Saberman <---slashing swords
Dueling Sword/Duelingman <---rapiers, foils, katanas, etc.
Daggers/Daggerman <---the martial use of dagger weapons in duels, for thrusting and parrying, separated from knives (knife/knife user), which are balanced and weighted differently, and are more for slashing and general-purpose use. Compare a stilleto, a kris, or a main-gauche (daggers) to a Bowie knife, a folding knife, or a kukri (knives)
Staves/Staffman <---quarterstaff, as well as clubs, truncheons, batons, shillelaghs, and other club weapons, which are used differently from maces.
Glaives/Glaiveman <---Halberds, glaives, bardiches, etc. Separate from Pikes, Spears, and Staves
Flails/Flailman <---for flails and ball-and-chain weapons heavier than a whip or a scourge.
Fist/Fistman <---For "fist" weapons such as iron claws, brass knuckles, weaponized gauntlets, and the like.
Slings/Slingman <---For slingshot weapons
These last two might not strictly be necessary, but I think they would be appropriate,
and very nice to have. It's not just the size and weight of large weapons that makes a
difference. Two-handed weapons use different skills and techniques, and they have
different balances, and reaches, that add up to a much different set of skills, and
muscle-training, to use effectively in combat.
Choppers/Chopperman <---For heavy hacking/hewing/chopping weapons, rusty cleavers, etc. This is to allow the separation of massive, often two-handed axes (bipennis, Danish axe, doloire, tabar zin) from smaller and handier axes (hatchet, tomahawk, francisca, war axe), while also allowing the tracking of skill with the huge weapons used by giants and ogres.
Crushers/Crusherman <---For mauls and other massive clubs, hammers, maces, etc. Like Choppers, only blunt and bash-ey smash-ey.
I think that covers most-everything, sufficiently.
Thank you!
that could either be linked to weapons, or to specific tasks.
I'd be happy with just the ability to divide up the current skill categories into new weapon-skills,
linked to specific groups of weapons.
(I suspect that would likely be easier, and less prone-to-bugginess, and that's mainly what
I personally want to be able to add, for now anyway.)
but I think it would be FUN, and foster a lot of creativity, if there were also the ability to add new
skills, in general, if that wouldn't become a nightmare!
If that's not doable, then I would at least like to request the following new weapon skill categories,
please,
for FUN and terror!
(Man = Dwarf, obviously!)
(Sword, separated into:)
Short Sword/Shortswordsman
Arming Sword/Armingswordsman <---one handed swords
Bastard Sword/Bastardswordsman <---"hand and a half" swords
Two-Handed Sword/Greatswordsman
Saber/Saberman <---slashing swords
Dueling Sword/Duelingman <---rapiers, foils, katanas, etc.
Daggers/Daggerman <---the martial use of dagger weapons in duels, for thrusting and parrying, separated from knives (knife/knife user), which are balanced and weighted differently, and are more for slashing and general-purpose use. Compare a stilleto, a kris, or a main-gauche (daggers) to a Bowie knife, a folding knife, or a kukri (knives)
Staves/Staffman <---quarterstaff, as well as clubs, truncheons, batons, shillelaghs, and other club weapons, which are used differently from maces.
Glaives/Glaiveman <---Halberds, glaives, bardiches, etc. Separate from Pikes, Spears, and Staves
Flails/Flailman <---for flails and ball-and-chain weapons heavier than a whip or a scourge.
Fist/Fistman <---For "fist" weapons such as iron claws, brass knuckles, weaponized gauntlets, and the like.
Slings/Slingman <---For slingshot weapons
These last two might not strictly be necessary, but I think they would be appropriate,
and very nice to have. It's not just the size and weight of large weapons that makes a
difference. Two-handed weapons use different skills and techniques, and they have
different balances, and reaches, that add up to a much different set of skills, and
muscle-training, to use effectively in combat.
Choppers/Chopperman <---For heavy hacking/hewing/chopping weapons, rusty cleavers, etc. This is to allow the separation of massive, often two-handed axes (bipennis, Danish axe, doloire, tabar zin) from smaller and handier axes (hatchet, tomahawk, francisca, war axe), while also allowing the tracking of skill with the huge weapons used by giants and ogres.
Crushers/Crusherman <---For mauls and other massive clubs, hammers, maces, etc. Like Choppers, only blunt and bash-ey smash-ey.
I think that covers most-everything, sufficiently.
Thank you!