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Topics - Nightflame

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1
DF Modding / Dumb question.
« on: February 13, 2008, 11:59:00 pm »
I'm completely new to modding DF. The entity_default file looks simple, and looking at the guide(outdated) on the wiki, it also looks simple.

Heres my problem, I tried adding a second race to the EVIL area of entity_default, bascially goblins but larger and under a different name.

I generated a new world and went adventuring looking for them in their prefered location (dark forts), but didnt find any there, while clearing about half a fortress until i got nailed by a bowman.

I basically copy pasted and modified the goblin entry in entity_default and added a new creature to match the new race(copy of goblin creature, modified some).

I'm doing something wrong somewhere and dont know where. Any help understanding where im failing would be appreciated.

My intent is two evil races that visit each other and attack dwarves.


2
DF Modding / cap on neighbouring civs?
« on: February 18, 2008, 04:46:00 pm »
everywhere on the world i've generated i can only get four civs.

ive modded trolls/ogres in as evil civilisations along with the standard gobbos, but i cant seem to get more than one of the evil races to show up on the neighours list of the embark screen.

anyone know if its just the limitation of the embark screen itself or a cap on active races?


3
DF Dwarf Mode Discussion / Death Pit creature deployment?
« on: May 10, 2008, 09:03:00 pm »
im attempting to plan out a sort of labrynth full of nasty beasties ive harvested, and drop prisoners ect into it.

What i'm stuck on is a repeatable deployment mechanism for adding more nasties to the pits

I had considered using hatches to drop them into the system, but i cant build cages on top of hatches.

has anyone got any good designs for this that dont involve endangering civilians or reconstruction?


4
DF Suggestions / Wall/Floor/Fortification construction.
« on: March 18, 2008, 05:36:00 pm »
something similar to the way bridges are constructed would help with RSI inducing
projects.

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