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Topics - Emilovich

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Mod Releases / The Language Overhaul - 1.0 released for Steam!
« on: March 01, 2020, 10:24:21 am »
The Language Overhaul
Steam Workshop page
Dwarf Fortress File Depot Page

Say goodbye to Astesh Clasptreaties and all the other randomness of vanilla Dwarf Fortress naming schemes! This mod aims to make names less gibberish, more memorable and more distinct and epic-sounding. It does this through a complete rework of the game’s vocabulary and symbols as well as adding more distinct translations for the languages of the dwarves, elves and goblins (humans are still WIP).

New Vocabulary
This mod completely revamps the vocabulary of the game, meaning that it adds new words that are aimed to fit the fantasy setting and specific context in which they appear. This means that names will be more memorable and sound less like gibberish than in vanilla dwarf fortress. Instead of dwarves and settlements having random names like Clasptreaties, Girdergrove and Faceearths, they will now have names such as Goldenmark, Castlecrown and Magmabury.

I have also changed how words are used in epithets. Instead of vanilla’s ”the X of X” naming scheme, where most words could appear in both positions making for very random outcomes, this mod uses a ”X of Y” approach, where X tends to be an object or symbol, and Y tends to be a more abstract concept. This makes for more meaningful names. With this mod, you will encounter forgotten beasts with menacing epithets such as ”the Child of Night” or ”the Venom of Reckoning” and your dwarves will create great artifacts with names such as ”the March of Heroes” or ”the Defender of Creation”.

I have gone to great lengths to make names fit the context they appear in. Civilizations will have names that sound like states and kingdoms, taverns will have more typical tavern names and you will be able to easily determine whether you are looking at an Elven or Goblin entity just by looking at the name. For instance, an Elven kingdom will tend to have a poetic name such as Burniel Loril ”the Pact of Songs” while a Goblin civilization will have a menacing one such as Sultozh ”the Gruesome Empire”.

New Languages
The mod also revamps the game’s languages (or ”translations”) to make them more unique and recognizable. The new dwarven language is inspired by Old Norse, the language of Elves by Tolkien’s Elvish languages and goblin language by Tolkien’s black speech. Human language is a WIP and currently they are using dwarven language as a placeholder. This change aims to make the different cultures feel much more distinct.

Compatibility
This mod should be loaded before any mod that makes changes to entities.

The mod replaces the vocabulary of vanilla, so any mods that add new translations based on vanilla vocabulary (such as new races) will cause problems. Creating a language based on this mod is not difficult, but if you need help, feel free to throw me a message at the forum.

Feedback
Please leave any suggestions or bug reports in the comments!

If any of you encounter an awesome name in-game, feel free to send me a screenshot here or on the forums. Then I will add it to the screenshot section above!

Changelog
0.1 - first release - Dwarven personal and site names
0.2 - Human personal and site names
0.3 - Elven and Goblin personal and site names
0.4 - Civ and government names + more of the above
0.5 - Fixed bug with bad group names
0.6 - Bugfixes, added forgotten beast names and more
1.0 - First release for Steam! Vanilla vocabulary now completely replaced. Dwarven, Goblin and Elven languages are pretty much finished, Human is still WIP.

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You wake up to the sound of blaring alarms and flashing red lights. In the next instant, your are ejected from your cryosleep casket into the weightless main corridor of the passenger liner which was supposed to take you to a better life on one of the Glitterworlds.

The hallway is soon filled with other people who have likewise just been ejected from what is probably several decades of deep slumber and are now vomiting all over the place due to cryosleep sickness. Frequent explosions violently shakes the ship and its terrified passengers. After you've gotten your bearings, you and a few other passengers make your way for the control room, which you find completely empty. On the big mainscreen is an image of what seems to be an inhabitable planet which is quickly coming closer. According to the screen's graphics, the planet is called Al Bellatrix and it does not look like the paradise that was promised in the commercials:



It seems that the ship has somehow ended up at the very rim of the civilized galaxy and that the ship is heading straight towards a desolate rock with no means to turn back. As the foreboding planet draws nearer, you brace yourselves for the impact. This is going to be a rough landing.






Hello everyone! As a long-time lurker on these forums (and on the DF community games sub in particular) I've been wanting to do a community fort for a while. I'm not very good at Dwarf Fortress though, so now I have decided to do one in RimWorld, which, as you may know, is basically simplified Dwarf Fortress in a sci-fi setting. The base game is a bit bland and rather too easy, so I will of course be using a bunch of mods, mainly consisting of the HarcoreSK modpack.

Rimworld allows you to customize and control your pawns (that's what dorfs are called in this game) more directly than DF and I will use this to make this community fort more interactive. Therefore, I hope that you will join me on this journey to the edges of galactic civilization by signing yourself up for dorfing uhm, pawning list and hopefully partake in the adventure through roleplay.


Pawning
Since people in this game are called pawns, I guess there will be a pawning list for those who want to get pawned. When I get any requests I will list them here.

Currently pawned:
Jebidiah
Mimiko
Kingawsum
Darius

Waiting list:
Lunar
0cra (Good shooter, hates the cold)
Uke (Very Neurotic, Chemical Interest, Fast Walker or Creepy Breathing)

Roleplaying and interaction
It will be possible for roleplaying to affect in-game events so if you want to put others in jail, build your own house or make a statue of yourself, then that is going to be possible. And if you get your peers to elect you leader then you can order other people around as well. So I hope we can get some RP going!

Chapters
Chapter I: A Brave New World
Chapter II: A New Home
Chapter III: Winter Is Coming

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