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Topics - Sugardust

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1
DF Modding / Looking for some help identifying an ASCII tileset
« on: March 24, 2021, 08:21:27 pm »
I have this picture on my hard drive of an ASCII tileset I was using a while ago, but I've since lost the tileset. I've looked everywhere in every thread of the tileset sub-forum and haven't been able to track it down. Didn't see it on the tileset repository either but I don't really remember finding it in either of those places initially. I'd appreciate if anyone can help me track down this tileset as it was a favorite of mine.


2
DF General Discussion / Small fonts becoming blurred on maximization
« on: October 22, 2020, 04:18:38 pm »
Howdy. Had a look around here on the forum and I'm not sure where to get help for this issue to be honest so I hope someone here can help me out.

I have a couple smallish tilesets that look great and are fine in the default window size that Dwarf Fortress opens at, but upon maximizing the window, they become rather blurred and unreadable. Here is an example:

Spoiler: Default Window Size (click to show/hide)
Spoiler: Maximized Window Size (click to show/hide)

This happens with a number of other smaller fonts I have and I haven't been able to fix it unfortunately. For reference I'm using DFHack with TWBT but I'm not sure if that would have any effect on it. Any help would be very appreciated, thanks guys.

3
DF Gameplay Questions / Scholars: How do they work?
« on: October 18, 2020, 06:43:49 pm »
Howdy. Got a question regarding the glasses wearing know-it-alls. I'm looking to create a new world and thinking about delving into having a few dedicated scholars if it's possible. I've read the knowledge and topics pages on the Dwarf Fortress wiki, but I'm still not sure how exactly they work practically in-game.

I'm looking to create a custom world for this and in the advanced world generation options is a setting that controls whether or not all history is known before-hand, I assume for legends mode. I was thinking maybe it has a function in-game? IE: If all history isn't known before-hand, could a dwarf scholar who studies history topics potentially "discover" historical events? Same goes for other scholars, can a dwarf scholar in my fortress who is adept at studying astronomy make actual discoveries in this field that would actually progress the knowledge of the world? How would that work if that's the case? I'm thinking he would maybe record his findings on scrolls/books and I would be able to make copies and export them during trades, throwing that knowledge out into the world.

Thanks guys, any explanation is appreciated.

4
Tilesets and Graphics / Sugardust's Dye Emporium - Color Themes
« on: October 17, 2020, 10:47:16 pm »
Sugardust's Dye Emporium
Your stop for all things unique color-themes

Howdy all. I have returned once again bearing new color themes. Some may recall a few months ago I posted a light-theme DF color theme called Cartography on here and a few people seemed to like it. I am glad and have created an assortment of additional themes I wish to throw out here and have people do what they wish with them. They are all pretty unique in my opinion, so I hope you all enjoy.

I will update this post over time if I create any new themes, so feel free to come back to the Emporium at any time. I've also become a contributor to the Dwarf Fortress Color Generator website made by Manmademagic --> https://manmademagic.github.io/DFColorGen/, and my Cartography theme is already up on there. If you have never used this site, it's a must-use for color theme enthusiasts such as myself. I will be hopefully contributing these and many more themes to that site for easy-viewing, but for now, enjoy the below themes and I would love to know you opinion on any. Thanks guys.

The tileset used in most of the screenshots is Koumakan's English version of their Elian Script tileset, found here --> http://www.bay12forums.com/smf/index.php?topic=169671.0


GRUVBOX
Based on the ever-popular text-editor theme. One of my personal favorites.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Gleaming Emeralds
As the stone crumbles, an emerald shines. Lots of green.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Rose Pine
Scents of pinecones and needle-fir trees fill the air.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Forgotten Beats
The Forgotten Beat Flouoromachine has come! It menaces with rays of digital sunset and it's skin is a groovy shade of purple. Beware!


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Gloom
The dwarf reflects on drinking without a cup or mug.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Rain
Pitter patter


Spoiler: World (click to show/hide)


vv DOWNLOAD vv

5
Howdy. Was thinking about putting this on the suggestions board but this would be a better place as I'm sure it's been talked about before. What's the general consensus on gunpower technology in DF?

I'm aware of DF's "time period cap", where Tarn wishes to keep things pretty medieval, but gunpowder technology would still fit this era in any case. Depictions of gunpowder cannons date back to the early 13th century in Europe, and even earlier in other parts of the world. Many if not all of the raw materials required to make gunpowder are present in DF as far as I'm aware as well, those being saltpeter, charcoal, and sulfur. While being quite hard to make, it could open up many possibilities gameplay wise, from utilizing explosives for mining to taking advantage of it for warfare in the form of cannons or other weaponry. I just would like to hear everyone's thoughts on it and if it could benefit or hurt the game in your opinions. Thanks lads.

6
DF Dwarf Mode Discussion / Overwhelmed by too many dwarves
« on: October 09, 2020, 08:12:07 pm »
Just as the title says, this is a problem I've been struggling with since I started playing. I always give up on my forts due to being just too overwhelmed by the sheer amount of dwarves that flood in what seems to be every month. Just this past fort I attempted I had ~80 dwarves within spring of the 2nd year, and I just can't keep track of everything at that scale. It causes me to lose focus and upon seeing just a mass of dwarves who all basically just sit in the meeting area with nothing to do all day, I give up. Plus having to micromanage making sure we have enough drinks and food at the same time confuses me a bit.

I'm not sure how to combat this. I honestly would really much not have to play with the default settings in LNP, as I don't use LNP. It's just very hard to keep track of what dwarves do what and how to make sure most people are doing jobs. Any advice for how to combat this would be appreciated.

7
Tilesets and Graphics / Sugardust's Cartographic Color Palette
« on: February 08, 2020, 09:38:05 pm »
Hello everyone.

I am Sugardust, and I come bearing a gift for all you like-minded masochists like myself who actually enjoy the dreaded light-mode for some applications. A Dwarf Fortress color palette which transforms your game from this dark and dingy grimdark fun simulator, to a bright and eye-piercing grim..bright? fun simulator.

Sugardust's Cartographic Color Palette

This color palette is based on a similar bright-mode palette developed by reddit user u/PentagularDark, and posted 2 years ago in the Dwarf Fortress subreddit. The post got some minor attention for it's use of bright colors, as opposed to the majority of color palettes, which are nearly all dark-themed. Many users in the post stated that it was actually good despite being a bright-themed palette, but the background color was a bit bright and some text was hard to read. Many people waited for a possible update by the original maker addressing some of these issues but one never came and the palette was abandoned.

I have been tweaking the palette for my own use for the past while, and thought it would be nice to share it with everyone here, seeing the apparent lack of any good bright-themed color schemes. Some changes I have made have been changing the background to be a more cream/beige color to help with reducing eye-strain and providing readability to brightly-colored fonts on screen. Some colors such as greens, blues, and yellows have also been darkened to again reduce eye-strain and provide some easier readability without needing to squint (most of the time, cyan can still be somewhat hard to read. I have had trouble finding a replacement for it.)

Finally, it should be noted that this color palette has been entirely created using the taffer 9x9 tileset, found here - http://www.bay12forums.com/smf/index.php?topic=107924.0. There is a minor problem I believe, for users of the default Dwarf Fortress curses_640x300 tileset however, where tree trunks don't seem to want to display. I have absolutely no idea why this is, and it may just be unrelated to the color palette altogether, as I don't use the default tileset at all. So I recommend using a similar ASCII tileset if you use this palette.

Some screenies:

Spoiler: Small World Preview (click to show/hide)
Spoiler: Embark Site (click to show/hide)
Spoiler: A Fort In Construction (click to show/hide)

In my opinion, this palette really shines in displaying menus and world screens. Dark-text on a bright background is far easier to read in my opinion, and even brightly-colored font can be read reasonably well (except cyan, but it's almost always a single sentence if at all.) Smoothed walls look to be almost drawn, and brown especially matches well with the background.

One last thing to note is that white-colored items in game just would not work. So things like marble, white sand, rock salt, etc have been changed to a shade of black. It sounds horrid at first, but it's the only drastic change made to the default colors (other than the background of course.) Here is an image depicting a white sand and rock salt wall to demonstrate the change:


This is all I got to present to you all today. I hope you like it and I am of course open to discussion about things that could be changed. Have fun everybody!

The Palette
Spoiler (click to show/hide)

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