DF Suggestions / Depot Access view improvements, and "bird's eye view" mode
« on: August 12, 2008, 02:58:40 pm »1. the flashing is too fast and strong (a bit faster than 2 Hz and from black/grey to bright green/red) for full-screen application, placing it within the headache range for me and probably the seizure range for others; slowing or removing the flashing and reducing the contrast between the two phases would be a good idea.
2. locations in midair are considered; since I don't think we have flying wagons yet, I don't really see why I would care that a midair location is inaccessible, and it does not help when trying to figure out where there is blockage. I suggest making locations without a floor not have their accessibility checked/displayed, much like solid walls.
In addition, it is difficult to select large swaths of terrain for 'gather plants' and 'chop down trees' over rough terrain, because you have to do similar selections on multiple levels - in my current game, my timber source is spread across seven z levels. I suggest a mode where you see only the topmost things in each z column - effectively, a bird's eye view instead of the usual cross section - and are able to designate stuff.