- Dwarves executing military or diplomatic tasks are in crisis mode (this ranges from attacking a creature over a messenger bringing in an urgent message to someone running away from danger)
- When any dwarf is in crisis mode, there are 50 ticks per calendar day instead of 5 (example values).
- Dwarves in crisis mode get a proportional higher amount of actions per calendar day (50 instead of 5, as example).
- Other dwarves get their usual amount of actions per calendar day.
- ALL dwarves have their usual hunger, sleep, production, etc. rates per calendar day
This results in crisis mode dwarves being able to fight and negotiate much more in a short calendar time, while civilian life slows down, so they don't get in the way without becoming less productive.
This solves the problem that sending out a squad (as is a development goal) takes weeks of calendar time to even reach the edge of the map, moving at ordinary fortress mode speed rates (coordinating fortress mode and overland movement). It also becomes possible to resolve minor skirmishes, trade and other diplomatic negotiations in less than a day. It becomes possible to have night and day, and, consequently to attack and have attackers that use the cover of darkness. Messengers could come in with urgent messages, deliver eg. a request for aid, and you could send out a squad the same day. With the current system, that would take weeks if not months: that makes any but statistical interaction with the outside world impossible.
(Came up here:
http://www.bay12forums.com/smf/index.php?topic=112537.0)