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Topics - celestial_okami

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1st Bug - Sent on a quest to kill something.  I go to the cave.  Upon my first step and a few times later while exploring the cave I get this:


My gamelog shows the creatures colliding with obstacles and then some falling into a deep chasm.  Each of the three instances involves at least one Giant Mole being wounded, and they were not back to back.  I wandered around and killed some gremlins in the cave between these events.  IIRC mole dogs will tunnel around in fortress mode (never saw them before in Adv mode) so my uneducated guess is that when these ones tunnel through the ground their square no longer supports adjacent squares.  That or I'm getting 'section of cavern collapsed' when I shouldn't be.

2nd bug: I create a new adventurer following the old one's death, hoping to out-wrestle the meanie that exploded me with his fist.




Despite having good starting stats in armor and shield use, I start with no armor or shield.  I suspect this is because I started with no weapon skill, because this has never happened to me before.

EDIT: Fresh install, no mods, minor changes to the init file.
EDIT2: The giant or cyclops or whatever keeps exploding my adventurers, but every time I travel there with a new adventurer I keep getting the 'Section of the cavern has collapsed!' message.  It also offcenters my view when I do this, but it recenters when I move right after.

EDIT3:

Bug 3 - Gave up on the titan who kept exploding people, decided to play an elf.  Each time I enter an elf retreat, I get messages of elves losing hold of some of their equipment, falling over, and giving in to pain.  It doesn't mention anything about people falling.  However, I joined the group of elves who were at war with a goblin nation and they have wounds or missing limbs.  I believe that the game is giving them full equipment and they just drop it because they don't have the body parts to carry it.  They always seem to drop hand gloves or gauntlets, which makes my theory more plausible.

Bug 4 - I'm wrestling an elf guard at a Dark Fortress and when I joint lock and break his limbs I noticed that they are named weirdly in the list of current holds at the top, being called "wrista" and "handima", but I think this is because the guards name is being partially overlapped.




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DF Gameplay Questions / Dwarves won't stockpile wood, help?
« on: March 19, 2008, 12:45:00 am »
I make wood stockpiles but my dwarves won't put wood in them!  They'd much rather walk all the way to the cutting site and pick up each piece to make them into barrels than let someone else collect it for them.  I have checked to be sure that dwarves have Wood Gathering on, but they just sit there idle instead of putting the wood away.

I didn't want to put this under a bug report because I only just started playing and I wasn't sure if I was missing something.  Help!


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DF Gameplay Questions / Elves picky? Trade depot malfunction?
« on: March 26, 2008, 02:34:00 am »
So an elven caravan just arrived.  We have been on fairly good terms, I havent cut any trees (although imported a lot) nor seized any of their goods since our first meeting years ao when I didn't know they would freak out over leather.  A caravan did get slaughtered by a goblin siege once though...

However, when said caravan arrived, I went to the trade depot and it said that the only item available to be moved were stone items.  The other categories didn't even appear on the list, nor could the items be scrolled to.  While the Elven Diplomat who also arrived hasn't met with my Mayor yet (I suppose he could decide to declare war on me or something?) I wouldn't think this would affect my trade depot.

Is this supposed to happen?


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DF Gameplay Questions / Siege operators wont fire
« on: March 20, 2008, 07:38:00 pm »
I have a small party of goblins who sprung an ambush but didn't really manage to kill anyone so now they are just hanging outside of my fortress.  They are standing right infront of a fortification with a Ballista and a Catapult behind it.  The Catapult is set to 'Fire At Will' and is facing the down, where the goblins are, the ballista is not in use (I don't have many ballista bolts and I am low on wood).  However, each time my Siege Operator goes to fire it, I get the message "(name) cancels Fire Catapult: Interrupted by Goblin hammerman" and then generally start milling about in a panic, currently they have migrated down and back up a Z level to the farm fields (connected via underground) just to mill around in a useless clump there.

Is there something I am doing wrong?  When they are made military they still won't fire the catapults.  Do I just need to extend my fortifications so the merest hint of goblins doesn't put them in a panic?


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DF Bug Reports / Stagnant water stack in food stockpile?
« on: May 14, 2008, 04:50:00 pm »
I noticed an odd light blue double tilde ~ icon in my food stockpile and I loo(k)ed at it and it said it was 'Stagnant water [9]', it has the status of 'grime covering' and its description is 'This is a stack of 9 stagnant water.'  It is not a water tile and doesn't have depth.  It is also nowhere near a water source, and is in fact .

I'm pretty sure this isn't supposed to happen right?  My only though would be if perhaps it is the remains of a vermin-eaten or otherwise decomposed wine barrel, although I have six cats roaming the fortress to take care of vermin.

It appears as if one of my engravers is mopping it up, although I made a backup save right as he started doing it incase this a bug.


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