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Topics - Dwarf Clooney

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DF Suggestions / Fashions/Styles for Weapon and Armour
« on: November 24, 2020, 10:40:05 pm »
Hallo,

I enjoy to play DF for quite some time and I'm a big fan of all the possibilities that the game has to offer. The game has some procedural generated aspects, why not the same for weapon and armour? So I want to suggest a deeper description system that maybe was already suggested in some kind, but I just want to write down my approach on it.

The idea is, that every civilizations weapon and armour, has their own style in appearance, called "Fashions". So the ordinary "+iron short sword+" becomes a "+[civilization name] iron short sword+" with a more elaborate description, similar to the decorations generated description.

Example 1: +The Curious Empire iron short sword+

v: Description

This is a finely crafted iron short sword, in a "The Curious Empire" Fashion. It has a upturn cross guard. This was invented by the Human Weaponsmith "Amsan Buttonsinches" in the Year 86.

So the system is like: "... normal Description..."+" in a [civilization name] Fashion.+"...one property...".+"Inventor"+"profession"+"Date".

An "Fashion" can also have more than one appearance characteristics.

Example 2:

+<<*The Moist Pick small steel Helm*>>+
This is a superior quality small steel Helm, in a "The Moist Pick" Fashion. It is shaped in a Frog mouth style. This was invented by the Dwarf Armourer "Catten Orbsorgans" in the Year 41. It has a plume attached on it. This was invented by the Dwarf Armourer "Feb Weaverletters" in the Year 194. It has a moveable visor. This was invented by the Dwarf Armourer "Èrith Toolape" in the Year 275. This object is adorned with hanging rings of finely-crafted lay pewter and menaces with spikes of finely-crafted magnetite.

You see there is no conflict with the decorations descriptions in Example 2.

My original intention is to have more variability in loot and a increase in role-playing aspects. But if you think further their is a lot potential for game features like...

Gameplay Feature 1

"Weapon and Armour Evolution"

If you connect the appearance properties with object parameters like weight, contact area, velocity, coverage. Than it is possible that a civ has in one or more weapon/armour category an "advanced" variant.

Example 3:

-The Searing Nations bronze breastplate-
This is a well-crafted bronze breastplate, in a "The Searing Nations" Fashion. It is wedge-shaped (property1). This was invented by the Human Armourer "Dixil Cookfords" in the Year 78. It has a fluted style (property2). This was invented by the Human Armourer "Ikar Shimmerrobust" in the Year 177. It is thicker than usual (property3). This was invented by the Human Armourer "Ikar Shimmerrobust" in the Year 203. It has an additional plate reinforcement on the lower part (property4). This was invented by the Human Armourer "Ňabsiz Whiskblazes" in the Year 341.

property1= more pierce resistance
property2= maybe a higher deflection rate and definitely more swagg
property3= more protection and weight
property4= more coverage and weight 

So the "-The Searing Nations bronze breastplate-" with 4 properties, would be superior to a another
"-bronze breastplate-" from a different Civilization, with only 1 or 2 properties. A longer timeline generates probably more advanced Armoury but it's not a sure thing for every entity. Maybe one Civilization has more or less their default weapons and the other comes with full-plate shock cavalry.

I am aware that the above has to be thought through a lot more, but for the beginning... What is your opinion?

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