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DF Gameplay Questions / Why do my military dwarves turn into civilians when I give them burrow alerts?
« on: November 22, 2021, 01:52:22 pm »
I've got two military squads; one is made of melee weapon users and the other is made of crossbow users. Both have 10 dwarves in them. I've made a "Danger Time" alert that tells them (all 10 dwarves in each squad) to defend a burrow that I placed outside the fortress, with the intent of defending the fort against sieges. However, when I tested this alert out, my dwarves do go outside, BUT they also lose their military status and change to the jobs they had as civilians (this is what I mean by "turning into civilians" in the thread title). When I set them back to the Active/Training alert, they retain their military status.
Why do the dwarves change jobs when set to defend a burrow? Is it because there aren't any hostiles outside? Or did I screw something up when making the schedule? Is this even anything I should be worried about?
Why do the dwarves change jobs when set to defend a burrow? Is it because there aren't any hostiles outside? Or did I screw something up when making the schedule? Is this even anything I should be worried about?