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Topics - xkcd1963

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DF Community Games & Stories / Community game ideas
« on: December 06, 2023, 04:22:36 pm »
  • A 1x1 fortress where the goal is to maximise the misery of the next overseer. In order to avoid the obvious like a magma-drop the next overseer is allowed to reclaim the fortress.
  • A 1x1 where the goal is to export all rocks. All rocks must be turned into blocks before export. Only imported blocks may be used for construction.
  • A fortress that starts with one dwarf and each overseer adds up one dwarf
  • I don't know if its possible, but a roaming banditry of adventurers whose goal is to exterminate every npc. Each overseer +1 adventurer
  • ...
What are your ideas or suggestions?

2
Babinushal – Nβzomkib
Friendlytreason – Dreamynet



Have you always wanted to live on a volcanic, reanimating mountain, with local bitter sludge and eerie mist, in a world that is mostly an evil biome and is infested by goblins? Would you like to play a succession game without rules EXCEPT one? Do you commit treason but in a friendly way? Then this fortress is made for you!

Let us know if you are taking over and I'll happily add you to the succession list below. Being dorfed is welcome as well.

Rules
Spoiler (click to show/hide)

Successions
» year 193: xkcd1963 part 1
» year 194: Mobbstar part 1
» year 195: NordicNooob part 1 • part 2 • part 3 • part 4
» year 202: xkcd1963 part 1 • part 2 • part 3
» year 205: Bombyx Mori part 1 • part 2
» year 208: AvolitionBrit part 1 • part 2
» year 211: StrikaAmaru part 1 • part 2 • part 3 • part 4 • part 5
» year 215: AvolitionBrit part 1
» year 219: StrikaAmaru part 1 • part 2 • part 3 • part 4 • part 5
» year 220: AvolitionBrit part 1
» year 220: xkcd1963 part 1
» year 228: StrikaAmaru part 1 • part 2 • part 3 • part 4
» year 229: xkcd1963 part 1 • part 2 • part 3 • part 4 • part 5
» year 231: StrikaAmaru part 1
» year 239: dikbutdagrate part 1 • part 2
» next: ?

Some screenshots
Spoiler: dormitories @xkcd1963 (click to show/hide)

Comic strips

Current population cap: 75
DF version: 0.47.05
Fortress map size: 4x4

=== Original Post ===
Spoiler (click to show/hide)

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Hi, I'm new here, wasn't sure if this is the right room to post my idea.

Would it be possible to customise an entire map, that means tiles, units, and conversations? I know that tiles can be manipulated through dfhack (tiletypes) and some parameters for units can be changed too (gui/gm-editor).

My idea was to copy the world of Gothic 2 and go through it as adventurer. It's just so similar. When you play Gothic 2 you stumble across countless carcasses (treasure skeletons); That is just Fortress reality right there. Also the world is rather tiny so the whole map of Khorinis could be put into 4x4 I assume.

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