DF Gameplay Questions / Manage Orders and Multiple workshops...
« on: September 02, 2010, 05:08:12 pm »Is there some sort of artificial limit to how many simultaneous workshops can work on producing the same product?
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We arrive at this wet pebble beach with little more then what we wore, a few seeds and basic supplies. The Mountainhomes deployed us here. For what reason, I do not know, but our job is to establish a fortress here. The catch? There is a huge ocean bay between us and the other side of this place. Our job is to bridge the gap and establish a grand home on both sides. Defence will be a nightmare, as will logistics and trade functions. We are on the right side of this bay right now, with absolutely no access to the other side.
But I'll be damned if I let a small ocean stop me from completing my duties. I am Erush Orderhalls, and this is my home now. It shall stand for years to come!
17th Granite, Early Spring, 1051: Digging in
We have dug an entryway, and by cutting straight down into the stone, we have discovered we have an aquifer! Damn this place, too much water. Regardless, we have found a way to get under it, by digging into the beach. Hopefully we do not cause a collapse anywhere on these upper levels. It would result in ruin and flooding. In short, completely doomed.
26th Granite, Early Spring, 1051: Bauxite
Truly, luck favors the honourable. There is a vein of bauxite on the surface of the beach. This valuable ore shall serve us well, I believe. We are also digging out a place for a farming plot in one of the sand bluffs. May the plump helmets sustain us for our time in this miserable place. I hope they taste good as a drink.
13th Slate, Mid-Spring, 1051: Still digging
We have finally emptied out the farming cavern, and have started to build a second one. Hopefully, we shall be able to grow in this sand. I'm no farmer, but I'd say sand is a crummy thing to plant in. Everyone is falling asleep on the beaches. I laid down for a nap myself, and got flooded with a wet mist. Ugh. I hate this place with the passion of...
Meh, screw it. Time to sleep.
23rd Slate, Mid-spring, 1051: Ah, FOR THE LOVE OF KOR.
The planter says that the site we dug out is inappropiate for building a farm plot upon. The stone outcroping that cut the cavern in half can not be farmed upon. Irrigation is out of the question for now. Looks like our work was for naught. DAMN IT. Hopefully we can build something in that area. Perhaps a barracks?
9th Felsite, 1051, Late Spring: Let's get some Beer!
I ordered the construction of a still near our food stockpile. We need alcohol, right? But my 'fellow' dwarves refused to build the damn thing. They found more important things to do, such as NOTHING. Not "taking a break", just standing around. Don't make me get out my whip, damn you...
19 Felsite, Late Spring, 1051: Food production
Food is moving along quite nicely. I got those lazy morons to get a move on, and they built that still. We are brewing our own drinks as I write. Fish is also being processed. I personally would enjoy a good piece of mackeral. So, for now, the fort works. We, the fortress of Fencebrave, may survive for another season.
20th Felsite, Late Spring, 1051: Wine? WINE?!
Plump helmets make wine? Not beer? BAH. Will my suffering never end? Wine is meant for those field pansies, those 'elves'. Even their name sounds artsy, if you get my drift. If we get a caravan around here soon, I'm ordering some beer.
1st Hematite, Early Summer, 1051: Summer
Summer is here, warm times ahead! Meh. We live underground, if the sun's on your skin, you aren't working hard enough. That fisherdwarf may be doing useful work, but it's mostly just standing around waitin' for lunch to bite you in the toe. Construction has begun on the bridge, though I could lie down on the thing with my feet on the beach and my head in the water. Long way to go, lots of stone to be used. Anyway, here's a few sketches of the fort's layout at this time.
[ April 27, 2008: Message edited by: Fualkner ]
[ April 27, 2008: Message edited by: Fualkner ]
[ April 27, 2008: Message edited by: Fualkner ]
...
What? It's... a rock. Just that. Rock.
I put it in it's own little file, tags look alright. I have no idea what's up. Code is below.
code:[OBJECT:MATGLOSS][MATGLOSS_STONE:TRILOBITE]
[NAME:trilobite fossil][COLOR:0:7:1][TILE:'@']
[VALUE:7]
[ITEM_SYMBOL:1]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE:FOOTPRINT]
[NAME:fossilized footprint]
[VALUE:7][COLOR:0:7:1][TILE:'W'][ITEM_SYMBOL:'W']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE:LEAF]
[NAME:fossilized leaf]
[VALUE:7][COLOR:0:7:1][TILE:5][ITEM_SYMBOL:5]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE:CARP1]
[NAME:carp fossil]
[VALUE:8][COLOR:0:7:1][TILE:224][ITEM_SYMBOL:224]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE:CARP2]
[NAME:saber-tooth carp fossil]
[VALUE:8][COLOR:0:7:1][TILE:224][ITEM_SYMBOL:224]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE:GOBLIN1]
[NAME:goblin fossil]
[VALUE:8][COLOR:0:7:1][TILE:'g'][ITEM_SYMBOL:'g']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE:GOBLIN2]
[NAME:crushed goblin fossil]
[VALUE:8][COLOR:4:7:0][TILE:'g'][ITEM_SYMBOL:'g']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE : DWARF1]
[NAME:dwarven neanderthal fossil]
[VALUE:8][COLOR:0:7:1][TILE:1][ITEM_SYMBOL:1]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE : DRAGON1]
[NAME:ancient dragon fossil]
[VALUE:8][COLOR:4:7:1][TILE:'D'][ITEM_SYMBOL:'D']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796][MATGLOSS_STONE : DRAGON2]
[NAME:roaring dragon fossil]
[VALUE:8][COLOR:4:7:1][TILE:'D'][ITEM_SYMBOL:'D']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:3796]
That's it, word for word. I put the trilobite one in the regular rock .txt, and it worked fine. So how do I make this work?
EDIT: Smiley genocide, ignore spaces.
[ May 10, 2008: Message edited by: Fualkner ]
1. What's the best way to capture an animal? Is the cage trap the only option?
2. When I capture the beast, will the hunter kill it after it has been tamed?
3. When will the animals return?
4. Should I turn off my hunter's hunting if I want to catch animals?
Thanks for the help.
I'm currently playing a fortress with a large ocean seperating two pieces of land. I'm making a fortress on both sides, mostly for kicks, and the challenge. I cannot do anything that's ungodly cheap, such as the 2 million traps thing I mentioned. My rule for traps is that none can be touching each other. i also gave goblins the RECKLESS tag. They really should be fearless.
So, can I send a dwarf down a water chute in a barrel? Do barrels even float?
But, one question I have. If I set up a stockpile a far way away from another, closer one, will my dwarves transport food to the far one? If not, I may have to change my own rules to allow some sort of farming on the other side.