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Topics - Booken the Blue

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1
DF Modding / Creature: Wyrm
« on: May 03, 2010, 06:29:25 am »
Version 2.0: *Massive Credit to Max White for updating to DF2010.
-Compatible with the new Dwarf Fortress (DF2010)
-Size 6, Roaming, Predator, Pet_Exotic, Trainable, Flier, FireBreath, and Diurnal.
-Biomes: Forests and Grasslands.

Spoiler (click to show/hide)

2
DF Modding / Wyrms mod, help needed
« on: May 02, 2010, 08:40:56 am »
Hey guys. The new creature tags confuse the hell outta me. Modding used to be so simple, but now we have to add so much stuff (Couldn't he give it the bodygloss treatment? Shortcuts? hello?!). My favorite self-made creature, the wyrms, couldn't make the jump to DF2010 that easily.

Here are the raws used in 40d16
Spoiler (click to show/hide)

I need help making them DF2010 compatible.
Anyone up for the challenge?

3
DF Modding / Need: Name Change Utility
« on: May 02, 2010, 02:51:44 am »
I'm currently playing on 40d19. I wish to change the name of my dwarf. Any utility that could allow me this?

4
Diary of Sarvesh Mossbeard

31th Obsidian, 1050, Late Winter.
I'm in trouble. Big trouble. Potentially lethal trouble.
I've been sleeping with this beauty of a dwarf . A splendid specimen with a smooth, tressed, golden beard and deep blue eyes.
We've been flirting, drinking, digging, sleeping, and eating happily together for over three months now.
So why do we have to run from the mountain homes? Just found out she's the illegimate daughter of King Dumat Channeleddrummed.
Me, a simple peasant, sleeping with the King's Daughter. If the news spread, my head would surely be put on a pike.

First thing we could think off - run away. Away from the crismon mountains, past the ashen sea, the white forest, the cursed lands and the elven trees. We had no other choices. Sold everything we had to buy a small caravan. A lifetime's worth of savings spend under a week. We ran as far our supplies could carry us, until we had no more choice but to settle down and build a base camp.

May our ancestors watch over us. Here, at the end of the known world, we'll strike the earth once more. Just the two of us.

---
I'm doing a dual-hermit challenge. Its like a normal hermit challenge, but it start with two dwarves instead.
All immigration will be turned out, and no trade depot will be built. I'll be using vanilla Dwarf Fortress, version 40d19.

5
DF Bug Reports / 40d16 - Computer sound crash.
« on: October 19, 2009, 07:28:25 pm »
The game plays normally but eventually dwarf fortress makes my computer sound crash. The music (and all sound from all sources) stops and is replaced with some very annoying noise.

6
DF Community Games & Stories / Zustash Alath: Tales of Labor & Greed
« on: October 19, 2009, 05:04:03 pm »
My name is Rakust Kebongoden, adept miner, and this is my story. So I got exiled from the mountain homes.
Its a strange story, because I angered royalty for flirting with their daughter, getting my 'hammer' some luck, and getting caught by her husband.

I nearly escaped a fatal hammering since I asked guidance from Moradin, The All-Bearded Father. Our laws can't refuse that request.
Luckily the high priest was my childhood friend. Thats the whole reason I asked for guidance. And he proclaimed that I could gain repentance by building an outpost for the king.

Right.

So we travelled days under hail and rain and starching sun, into the mountains, the plains and the desert, escaping the angry fangs of giant cougars, until we our supplies ran low and we were too tired to go any further.



That is when I decided to start digging, building, and name our future home... Zutash Alath. We embarked between a haunted desert and a savage savanna, but most of us stopped caring at this point.

My first order was to design stockpiles and unload the cart. Everything on the ground. Asked our Woodcutter not to stray too far as he went for our wood. Myself have started digging the first tunnels of our fortress under the hot sand.  This is our stories. We are left out here, with only the spare wood, food, water and rock to build a new home. Strike the Earth.

7
DF Bug Reports / Dwarf Fortress has gone haywire.
« on: October 17, 2009, 01:57:34 am »
I haven't played the game in several months and was in the mood for some dwarf fortress. The game booted up fine - made a world and all that.
Except it went crazy and sped up to incredible speed. Here's what different from a normal play.

Yellow X, blue ? and the general framerate flashs alot faster.
Arrow keys registers up to 5 times and quickly dashs over the selection.
It makes precision work harder. It feels like my computer has been overclocked overnight.

I'm sure its something on my computer rather than the game itself, but dwarf fortress seem to be the only thing affected by it. Also, double-clicking anywhere have stopped working.

8
Other Games / Return to Dark Castle
« on: November 10, 2008, 07:13:49 pm »
Master medieval weapons!!!

UNF UNF UNF UuUUUH

Trailer (Skip to 0:55 for the good part)

((Its Mac only, but there's gonna be a PC version sooner or later))

9
DF General Discussion / Golden Borders for Toady One
« on: November 07, 2008, 07:52:46 pm »
We should give Toady One's posts golden borders. Finding official posts will be made easier :)

Here's an example

10
DF Dwarf Mode Discussion / Kogan Mossbeard has entered a fell mood...
« on: November 06, 2008, 10:10:35 pm »
The best thing about Dwarf Fortress is that anything can happen when you less expect it. My latest fortress, Zustash Alath, is by far my best success. Dug deep in the mountain, near a temperate forest, with a brook close by. 2-4 of the most important workshops (Mason, Carpentry, Crafting, Metal, etc), it has attracted ambushes from goblins and a couple nobles.

I have quite a few legendary craftdwarfs, due to all those strange moods I been having. My dwarfs are kept happy, sheltered, and drunk. Or at least until my noble mandates an impossible task. He wants clear glass instruments, but oh boy I haven't started on that yet. The mandates clears and one of my legendary craftdwarf is sentenced to a couple hammering. Unfortunatly, he dies from it. His wife becomes very unhappy, but not moody enough to rampage in the fortress.

At least until...

Kogan Mossbeard looses a roaring laughter, fell and terrible!

I quickly pause and zoom to the dwarf in question. Its her, the dwarf who recently lost her husband. Take a quick look around, I see the noble in a nearby hallway...

I unpause, it happened in an instant, so fast. I watched her grab the poor noble in question, and drag him into the butchery... I could imagine him screaming bloody murder just before her veangeful axe chopped his head off.

Urist Pansypants has been struck down

11
DF Modding / Wyrms
« on: November 01, 2008, 03:07:16 am »
Wyrms are small draconic creatures, just about the size of a dwarf, that roams the skies in warm and temperate climates. Able to fly, they can find shortcuts that most predators wouldn't take. They have a fire breath, fire immunity, and in clusters can be deadly to unprepared dwarves. Fortunately, they can be caged, tamed, and ultimately trained, making them precious assets. Given enough time, they will replace war dogs. Their hides makes for effective protection. The wyrms will come in two flavors, green and golden, depending on the biomes. (Not yet implemented)

Version 1.2.1
-Size lowered to 6; now dwarven sized.
-Population/Frequency normalized.
-MOUNT_EXOTIC removed, as there was no point to it
-MAGICAL changed to NATURAL, wyrms are natural predators (in a fantasy setting) rather than being fanciful creatures.
-Difficulty set to 2

Code: [Select]
[CREATURE:WYRM]
[NAME:wyrm:wyrms:wyrm] [TILE:'w'][COLOR:6:0:0] [PETVALUE:500][TRAINABLE][PET][LARGE_ROAMING][LARGE_PREDATOR][CARNIVORE][FLIER][FIREBREATH][FIREIMMUNE][NATURAL][FREQUENCY:5][MODVALUE:5][SIZE:6][FAT:1] [POPULATION_NUMBER:10:15][CLUSTER_NUMBER:1:3] [STANDARD_FLESH][DIURNAL][BODYGLOSS:CLAW][DIFFICULTY:2]
[PREFSTRING:majesty][PREFSTRING:loyalty] [BODY:QUADRUPED:TAIL:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH] [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH] [MAXAGE:15:25][LITTERSIZE:1:2][CHILD:1][CHILDNAME:wyrmling:wyrmlings] [BIOME:ANY_TEMPERATE_FOREST][BIOME:ANY_TROPICAL_FOREST] [BIOME:ANY_TEMPERATE_GRASSLAND][BIOME:ANY_TROPICAL_GRASSLAND] [HOMEOTHERM:10050][LAYERING:150][DAMBLOCK:1] [SWIMS_INNATE][SWIM_SPEED:2000]

They're not too strong or weak, firebreath gives them a boon without making them overpowered, population/frequency seems to be allright.
I'm not sure if I should add/remove some biomes. I removed FIREIMMUNE from them, the logic is them being flesh and bones and still vulnerable to fire and brimstone. Makes crossfire dangerous. I keep placing cage traps all over the wilderness in the hope of capturing some and breeding myself an army.

Firebreath + Savanna  = Hilarity!

12
DF Community Games & Stories / Welcome to Zutash Alath
« on: May 01, 2008, 08:58:00 am »
This here to chronicle my first fortress, and how it it fell. From the journal of Shorty - Leader, Digger.

quote:
This be the land of my dreams, lad. Skeletal cods that follows you overland, fire-breathing imps and dragons, goblins invaders, all the fair stuff for the riches hidden under this mountain. We shall make our home here! Strike the earth!

Lets start with the basic. We dug out the hall, and planned our lodgings. The workshops are underway. I can't wait till we get our workshop going. I hear Smithy makes wonders with his hammer.

I ordered everyone to grab a pick and start digging - the soil here is really easy to dig into. A novice could dig out a palace in no time.


We have our workshop going. Our industry is booming. We just conducted our first trade, and there some immigrants that joined the labor. Also, we have our quarters finished. Not to mention the rubies - SWEET!

We hit some damp stone. I ordered to stop digging until we could plan out a way around. Newcomer Gimpy decided he wanted a swimming pool. He started digging indiscriminately. This does not bode well.

By the Beard of Moradin I've never seen so much water. I have ordered a channel from the nearby magma pipe dug out, so we could turn that lake into obsidian. We are losing all of our work in the meanwhile.


The channel is nearly done. Our home is completely flooded. I'm gonna have him hammered. Or better yet, burnt alive. We haven't heard from Smithy in a while. I  bet he drowned sleeping in his room. ((He died of thirst.. :) ))

This place is cursed... We were assaulted by a werewolf, and fire imps preventing us completing our work. Worst, we hit water first, and now our channel is full of it. I've lost too many dwarfs today. Dimpy felt in the channel and drowned. Pimpy courageously sacrificed himself by playing bait with the imp. He didn't last long, but long enough. Zippy tried the impossible: Wrestle the fire imps... in the magma. Yea.


There's only Me, Gimpy, and a few unskilled peasants left. We shall abandon this accursed place and return to the home... AMBUSH!!GOBLINS AND THE WEREW...



13
-Spring

Dear Journal
Its been 2 months since I have been banished from my old home. They didn't like my idea of a swimming pool, and I propably got blamed on the flood that occured when I tried to dig one. We lost two years of work, along to a couple good dwarves that tried to stop the water. Poor Dimpy died of deshydration during the flood.
She was the leader's mate, yknow. Can't blame me if she was too dumb to open to door and take the stairs out! I have naught idea if they have stopped the flood by now, somehow I doubt it.

I've been traveling alone for so long now I've forgotten how smooth the touch of a women's beard was. Scarse hunting and foraging has kept me alive. By sheer luck there was a dwarven expedition on the way. Seems they were about to dig out a new fortress. I told them of my past work in Zutash Onûl, while carefully omitting how I caused the flood. I proprosed my services, being a master miner, and they readily accepted. They also had a couple tamed wyrms - mighty beasts these be - for labor work. The caraven headed east... always to the east... until we finally found the target mountainhomes.

Shorty told me these parts had some haunted woods. I merely laughed in his face. No dead creature, walking or not, could ever stop a dwarf. I choose the site, higher up in the mountains - to calm their minds - near some healthy woods. I draw the plans, Shorty and I started digging. Phishy started looking for a lake ,while Grumpy took his sweet time drinking our booze. Woody immediately went to work and chopped some woods. In no time, we had our Main Gate dug out.

Our ranger took no time into building some kennels - he wanted his wyrms ready for the hunt. I cautioned him to train them has war wyrms, but he wouldn't hear it - they both were trained as hunting wyrms. Phishy came back with a dozen turtle shells - and complained that the closer lake was too far to act as a proper water source. I said it wasn't a problem, we'll dig out a channel - little did I know how far it was.

-Summer
Dear journal
We had our workshop and living quarters planned out. We started digging, we should have a fully operational workshop by the end of the summer. We'll build out the quarters later - we need to make some bed first. Digging in rock is so much harder - we had both the workshop and the quarters ready by the first spring.

Our ranger encountered some trouble. A wyrm ambushed him, and was not for his pets vigilance, he'd be toast by now. On the plus side, we're gonna eat good tonight. ((He's carrying the dead wyrm in screenshot))

We ate good, allright, but abused on the booze. We emptied our reserves yesterday night. We have a good cook, and somewhat scarce hunt, but we didn't bring a farmer along. Result: We have to survive on water. Murky water. Joy.
Shorty proposed to dig out a long channel into the earth into a dwarf-made lake. Phishy countered the water will never flow that far. I said we couldn't know until we tried it out. So we did.

For 3 weeks Shorty dug out in the earth the longest channel there could ever be. For 3 weeks he slept alone, only coming back to get some food. Where he a lesser dwarf, he'd long abandoned all hope of finishing it now.

-Fall
Dear Journal
I hate murky water. We should had our living quarters by now, but NO. Shorty had to dig that channel down! I need a Amok-be-damned Bed! At least the food is still good. We have our mason, metalsmith, mechanic, kitchen, fishery going, but Woody seems to shun our carpentry. Be lucky we even had a carpenter! And the booze! There is no such this as strawberry booze! First immigrant, I'm having him on farming duties.

Dear journal. Shorty stopped digging out the channel. He's burnt. I'd offer him a week of rest. Except none of us have a bed. We're sleeping on the floor. For 3 damn seasons. Trying to stay cheerful. Hard without booze.

Dear Journal. This may be my final entry, shall they deign to come back and finish the job.
We never had the foresight of putting traps. Most of our planned defense came from fortifications. We had no marksman. They came in. I don't know why. They flew right into our base. And under a minute slaughtered all my companions.
Wyrms. Never I saw such flawless brutality. These creatures are truly the perfect hunters - no wonder our ranger wanted them hunting. I still say war wyrms could have saved our lives.
They flew in, right into our workshop. Their breath set our workshop ablaze. Their claw shredded Shorty. Woody tried to ran away. There was only one way to go - toward their jaws. Their fiery breath burned him to a crisp. His sacrifice allowed me to escape. I ran out as far as I could - to the wagon - where I was out of breath.

-Dear journal
I had it. The booze. The floor. The rain. The murky water. My closest friends dead by the claw of those beast. Our work lost. I was seeing red. I could hear Amok whispering, and before I knew it -
I went Berserk.
My first target was the closest wyrm. Friendly, this one, of such a gentle nature, it was always my favorite. I crushed the life of it with nothing but my bare arms. Even its thick leather could not stop my anger. I nearly felt remorse.

Then the wyrms came back. I screamed, shouted, yelled out of anger, out of pain. Brandished an invisible weapon. Ran to slaughter them! Toward such fury, they had no choice but to run away - scared like the little pups they were. Vengeance would be mine. They ran flew back up to our dug-out quarters. I had them cornered. I was about to go for the kill. I came back to my senses. I could never kill 3 aggressive wyrm by myself.
I ran. They chased. I stopped, turned about, and emulated berserking again. They ran again - but I went the opposite way...

I survived - alone in my fortress. I believe its time for me to take the road, with naught but a hunting wyrm for companion. I'm gonna try and train it so it can defend my beard.

[ April 27, 2008: Message edited by: Booken the Blue ]


14
DF Modding / Creature Token - Help?
« on: April 27, 2008, 12:43:00 pm »
Basically I want to understand what exactly those do

AMBUSHPREDATOR -> Can't be seen till they ambush you?
BENIGN -> Does that make them docile? Even when attacked? Do they wander about? Will they defend themself? Will they turn very aggressive once they kill?
BUILDINGDESTROYER -> They go for buildings , or does it allow them to destroy stuff in their way?
CURIOUSBEAST -> How does this affect them? They will follow stuff intriging, but without going offensive?
NEUTRAL/EVIL/GOOD -> Only affect on wich map they show? Does it affects their behavior? Will Good creature attack?
LARGE_ROAMING/LARGE_PREDATOR -> Predators more aggresive?
MEANDERER -> Random movement? Why mean? Without it, will they go straight for the fortress?
PATTERNFLIER -> How does it differentiate from normal FLIER?


If I want a wandering monster - docile until you get too close - that don't go straight for your fortress... what should I take?


15
DF Modding / Wyrms
« on: April 26, 2008, 12:18:00 pm »
Wyrms are small draconic creatures, just under the size of a horse, that roams the sky in warm and temperate climates. Able to fly, they can find shortcuts that most predators wouldn't take. They have a fire breath, fire immunity, and in cluster can be deadly to unprepared dwarves. Fortunately, they can be caged, tamed, and trained, and given enough time, replace war dogs. They have golden scales, but there will be some green-scaled ones later.

Version 1.2

code:
 
[CREATURE:WYRM]
   [NAME:wyrm:wyrms:draconic]
   [TILE:'w'][COLOR:6:0:0]
   [FIREBREATH][FIREIMMUNE][LARGE_ROAMING][LARGE_PREDATOR]
   [MODVALUE:5][PETVALUE:500][SIZE:8][FAT:1]
   [BIOME:ANY_TROPICAL_FOREST][BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:GRASSLAND_TEMPERATE][BIOME:GRASSLAND_TROPICAL]
   [DIURNE][FLIER][CARNIVORE][MAGICAL][STANDARD_FLESH]
   [FREQUENCY:3][POPULATION_NUMBER:5:15][CLUSTER_NUMBER:1:3]
   [PET][TRAINABLE][MOUNT_EXOTIC][MAXAGE:20:30]
   [CHILD:1][LITTERSIZE:1:2][CHILDNAME:wyrmling:wyrmlings]
   [PREFSTRING:loyalty][PREFSTRING:magestic grace]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:2WINGS:BRAIN:MOUTH]
   [BODYGLOSS:CLAW_FOOT][DAMBLOCK:1][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE]
   [LAYERING:150][HOMEOTHERM:10050]
   [SWIMS_INNATE][SWIM_SPEED:2000]


[ April 28, 2008: Message edited by: Booken the Blue ]

[ April 28, 2008: Message edited by: Booken the Blue ]

[ April 29, 2008: Message edited by: Booken the Blue ]


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