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Topics - Langdon

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DF General Discussion / How to start a (goblin) civil war
« on: November 22, 2010, 01:41:22 am »
Ok I put up a bug on the tracker, http://www.bay12games.com/dwarves/mantisbt/view.php?id=3685, where I noticed goblin ambush squads arriving at my fortress would immediately kill each other at the edge of the map.

Going through Legend mode showed that a goblin faction, The Clean Malice, which is a group from the goblin civ The Dread of Trails, somehow became an enemy of its parent civ. The attacking goblin squads contained goblins (and humans) belonging to the Clean Malice, and non-Malice goblins were killing them. Essentially, loyalty cascade but this time on the goblin side.

Digging deeper into legends, this is how I think I managed to produce this situation:

1. Mod your game so DEFAULT_CIV for goblins is CITY instead of dark fortresses, so goblins spawn with human-like towns.
2. Find a goblin civ and a town/hamlet founded by a subgroup of that civ. Ideally this town would be close to potential embark sites for your future fortresses, and invaders would be coming from this town.
3. Create an adventurer from a civ at war with the goblins, and have him get some reputation (enough to be able to hire four or five companions).
4. Go to the goblin town you picked with your adventurer (make sure you have free slots for hiring more companions) and attempt to get a random goblin to Join your group. This should be possible if your adventurer has not killed any goblins yet (and is unknown to the goblin civ).
5. Watch as all the other goblins pummel the hapless gobby you hired. Watch them kill each other afterward for murdering the goblin.
6. ? ? ?
7. Profit! *

*"Profit" in this case means goblin mayhem, and a relatively safe environment for fortresses in the area, as goblin ambushes will reveal themselves as soon as they enter the map, and goblin sieges will soon devolve into vicious free-for-alls.

It should be possible to produce similar human or elven loyalty cascades if you can spawn adventurers from civs at war with them.

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DF Gameplay Questions / Maces vs chain armor fixed in .07/.08?
« on: June 21, 2010, 09:14:07 am »
So I transfer over my .06 fort to .08 and put in Phoebus's tileset and raws (it's a ten-year-old fort, kinda getting bored with it and planning on starting a fresh fort soon) and I let it run a couple of seasons or so.

A cat triggers a goblin ambush, and I send out the militia to deal with them. My militia consists of a Legendary swordsdwarf, a Legendary hammerdwarf (with a named hammer), both with dozens of kills, including several forgotten beasts, as well as my militia commander, who has never ever done Individual Combat training ever since the fort was founded (and doesn't retain his equipment in civilian mode, which means every time I mobilize the militia, he takes his sweet time doing Pickup Equipment before he shows up for duty). Anyway, I digress...

The two legendary dwarves have handled large goblin ambushes before, with hardly a scratch. They're kitted out in full steel chain armor. So I send them out, thinking this would be a cakewalk like the dozen other previous goblin incursions.

The swordsdwarf gets to the surface first, dealing with a squad of bowgoblins easily. The next squad is a squad of macegoblins, and I send him over, switching away occasionally to check on the progress of the commander's equipment hunt.

I see the flashing X and for some reason, the first macegoblin  he meets breaks both his legs, sending him to the ground, where the rest of the macegobs continue pounding him into jelly, until he bleeds out from the multiple fractures. I check the "R"eports screen to see if its a macelord, but no, its just a normal macegob.

The hammerdwarf emerges from the fort, and meets the same fate, immobilized then had her limbs broken, this one suffocating from a rib going into a lung. Combat reports show almost all mace hits breaking/shattering bone through the chain armor.

tl;dr: Has Toady somehow improved mace/blunt weapon damage against chain armor? My legendary chainmail dwarves in this particular game have never had any problems with mere goblins before, and have always handled organic forgotten beasts easily.

Anyway, training up a new batch of militia dwarves, this time in plate armor. I'm going to train up one or two macedwarves, just to test.

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