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Topics - Jeon

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1
DF Bug Reports / Dwarf can't complete construction due to pet
« on: January 10, 2007, 05:43:00 pm »

The poor dwarf is trying to build a craftsman workshop but his dog is standing ontop of a square that will be inacessable when it is finished.

Easy enough to get around problem by suspending/resuming construction, but it is annoying behavior.


2
DF Bug Reports / Artifact bin held by owner is claimed by a stockpile
« on: April 03, 2007, 11:04:00 am »
My gem stockpile claimed an artifact bin held by the dwarf who made it.  The stockpile doesn't seem to want to claim any other bins to fill itself up either.

3
DF Bug Reports / Sheriff flees from berserk dwarf
« on: October 30, 2007, 12:57:00 pm »
So... I got a failed mood dwarf who went berserk and the sheriff ran away from him while he ripped apart my other dwarves.

I can understand him not defending the fortress from say goblins since he is just a civvy with sheriff duty on, but I would expect him to deal with a rampaging dwarf without me having to draft him to the military.


4
DF Suggestions / Trading improvements
« on: November 05, 2007, 04:21:00 pm »
It would be nice if traders could bring more than like... 1 bar of a metal with them per animal.  Since my fortress site is devoid of any useful metal besides copper, I've been trying to import iron/bronze/steel... but the caravans show up with 7 or 8 animals with 1 bar on each of them.  Not too useful.

Also, as other people have suggested... it would be nice to be able to trade for uncut gems, and/or use cut gems for more things.  Bags with sand in them?

It would also be nice if the counteroffers would not include things currently banned for export.  Very annoying to fail a trade because the traders want the banned things and won't accept other items instead...

And will the stupid humans stop bringing me 6 iron anvils every year?  And gear I can't use.


5
DF General Discussion / As if elephants weren't evil enough before...
« on: November 02, 2007, 02:51:00 pm »
Digging around in the raws I found this in the elephant raws:

code:
 
[ATTACK:SECOND:BYTOKEN:RTUSK:tusk:tusks:1:6:GORE]
[ATTACK:SECOND:BYTOKEN:LTUSK:tusk:tusks:1:6:GORE]

I checked and it was not there previously.

Elephants can now gore dwarves with their tusks instead of just stomping on them, run for your lives!!! (Make sure you don't fall in the river with the dwarf-eating carp though)


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