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- April 04, 2024, 11:43:16 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / no available traction bench
« on: August 02, 2014, 10:19:11 am »DF Modding / descriptions?
« on: April 14, 2010, 08:06:20 am »DF Modding / Less aquifers?
« on: January 25, 2009, 08:08:07 pm »DF Suggestions / Champions shouldn't use archery ranges
« on: December 30, 2008, 11:47:05 am »Maybe an option to set allowed skill levels like you can with workshops?
DF Suggestions / Differentiate champions
« on: September 16, 2008, 04:13:08 pm »DF Suggestions / Bucklers and 2 handed weapons
« on: August 23, 2008, 11:53:21 am »DF Modding / Preventing trade
« on: August 01, 2008, 06:08:24 pm »DF Suggestions / better errorlog
« on: July 15, 2008, 06:29:25 am »Example: I removed [BUTCHERABLE_NONSTANDARD] from a few raws and somehow replaced it with a space. The errorlog states "Unrecognized Creature Token: " four times.
Ok... what raw(s) is/are that from? I don't even need a line #, although that would be helpful too. Just tell me in which .txt file the error occurs.
DF Modding / creature raw limits?
« on: June 18, 2008, 03:52:31 pm »I'd like my dwarves to be able to use any creature prefstring... my thinking is that I can take all creatures and dump them into the same file. Will this work? Anyone know if there is a size or number limit for a creature_x.txt file?
DF Modding / Civs and specific metals
« on: February 25, 2008, 02:25:00 pm »DF Modding / Orcs! Creature, civ and graphics.
« on: January 08, 2008, 05:19:00 pm »The orcs are mountain settlements, like dwarves, but are located on the plains. They are playable in both fort and adventure mode. They replace dwarven civs in some areas. Due to issues with DF you may, when generating a new world, get all orcs and no dwarves, all dwarves and no orcs, or (most common) a mix of the two.
Let me know what you think!
Warning: some of the orc civ names can be a bit vulgar for some peoples tastes.
Drop these right in, no need to edit any raws. New world generation required.
[ January 08, 2008: Message edited by: Fleeb ]
DF Modding / empty caravans
« on: January 05, 2008, 06:07:00 pm »DF Modding / restricting [power]s
« on: May 17, 2008, 09:35:00 pm »Problem being they get mixed up, and I'll see an evil civ with a good power. Their spheres aren't even close, the evil civ worships spheres of death, war, lust, etc, and the good power spheres are like trees, light, nature, and so on. The civ has [EVIL] tag and the power has [GOOD] tag. How can I keep powers from being worshiped by inappropriate civs?
::edit::
Aaaand never mind, it looks like the civ and power had a sphere (strength) in common. Removing that seems to have fixed the problem 
[ May 17, 2008: Message edited by: Fleeb ]