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Creative Projects / isometric roguelike inspired by games like Nethack/Elona
« on: March 25, 2022, 12:54:38 pm »
Hi,
I've been a lurker here for awhile, I finally wanted to post about a game I'm trying to make. I've made a few roguelike prototypes in the past and in the last few months I decided I'm going to try to create something larger that people can play. My goal is to create a roguelike which has extensive content and game mechanics (a kitchen-sink-included roguelike) while still having a coherent design.
Development:
Features
Planned
I appreciate any interest. Apologies if this is the wrong place to post lmk.
🧙♂️
I've been a lurker here for awhile, I finally wanted to post about a game I'm trying to make. I've made a few roguelike prototypes in the past and in the last few months I decided I'm going to try to create something larger that people can play. My goal is to create a roguelike which has extensive content and game mechanics (a kitchen-sink-included roguelike) while still having a coherent design.
Development:
- Written in C (--std=c17)
- No engine just game code and Win32/Vulkan
- Rendering is handled in Vulkan with a single-pass renderer I wrote
- Pixels: Aseprite and Clip Studio Paint
- Code: just Vim, Make, and Clang
Features
- single player
- turn-based gameplay
- expansive multi-tiered levels
- Lua API for modding and TASBot support
- 3d path finding
- fixed-perspective isometric FOV with both single plane and full view
- pixel-perfect mouse support
- game controller support
- unique AI per individual monster as well as generic monster type
- inventory and equipment system
- hunger and eating perks systems
- combinatorial gameplay mechanics (verbs may apply to any noun/object)
- dynamic lighting
- in-game level editor
Planned
- Netplay features
- Bones files
- Polymorph system
- Magic/Tech
- Music/Sound
- Mac/BSD/Linux versions
I appreciate any interest. Apologies if this is the wrong place to post lmk.
🧙♂️