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Topics - burned

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1
Tilesets and Graphics / burnedfx Graphic Set [12x12 / 24x24] - DF 0.47.04
« on: September 10, 2014, 05:57:34 pm »

*An original complete set of graphic tiles for dwarf, elf, human, goblin, kobold
*A graphic tile for every creature/animal in the same art style
*A custom ASCII tileset and color scheme
*Optional raw edits to remove non-tribal animal men and most giant variations
*Tile size: 12×12 / 24×24
*DF Compatibility: 47.04

Screenshots and more info available on the download page: http://burnedfx.com/gs


12x12 Compilation
Spoiler: Changelog (click to show/hide)

2
Creative Projects / A Labyrinth Lord Podcast
« on: January 07, 2013, 05:18:16 am »
I wanted to share The Delvers' Podcast with everyone at Bay12. The podcast is focused on actual play using Labyrinth Lord (a B/X D&D retro-clone). My players are my two step-daughters and their mom. I have written about my play experience with them at The Delvers. In short, this is their first time playing tabletop RPGs.

These are edited, so you will NOT be listening to everything at the table. They are 15-20 minutes in length.

I recognize that actual play podcast are very niche, but I feel there is a lot of cross-over with people who enjoy Dwarf Fortress and people who enjoy tabletop role-playing games. So there may be some of you here that would be interested in checking the show out.

We have a promo clip entitled "2000 Coppers," and, although, this is weekly podcast, I posted the first three episodes to get started.
TD001-03 is a one shot dungeon, written by Greg Gillespie called "The Bastion of the Boglings."

TD001 – The Keep
TD002 – Bullywug Lore
TD003 – Weird Death

I am definitely new to podcast creation, so my first mistake was not thinking about turning off the AC during our first session. I was able to eliminate a lot of it in post-production, but, suffice to say, this never happens again in future episodes. To me, there is a vast difference in sound quality from the promo clip (created after several sessions), compared to our first I-have-no-idea-what-I-am-doing session.

As an aside, you'll probably recognize the occasional Dwarf Fortress reference. As an example, the alcohol house rule was inspired by Dwarf Fortress. The specific penalties are the same as not resting and stack with the penalties of not resting. Also, in episode 4, you'll be very familiar with the wine selection. ;]

3
I created a "Mystery at The Delvers". Originally the project was just for fun; just adding Easter-eggs and the like. But, the "Easter-eggs" hatched and then grew into something more. It is now a contest with prizes.

You do not have to sign up for anything, I am not interested in data mining any of your information. It was just an entertaining project to work on.

If you do solve the mystery I would need your email/possible details after the fact. This would only be to deliver the prize(s).

I thought some of you would be interested in giving it a shot.

The relevant information can be found here and here.

The prizes are here.

Note: The "2cat" Easter-egg is not related to the contest. I thought I would point that out, since, afterall, I am posting on the DF forums.

4
Goblins, meh.
Forgotten beasts, *yawn*
Titans, lol.
Mountain Gnomes . . . you little bastards.

I've known about bears being guzzlers and did recall that Mountain Gnomes were as well. Interested in some mild amusement and armed with a bit of knowledge from the wiki, I traded for several barrels of gnomeblight. I didn't use the garbage zone idea suggested on the wiki and didn't want to be bothered with cage traps, so instead I set up a stockpile in one of the upper halls, forbid the gnomeblight and canceled the stockpile so the barrels would be collected, while the gnomeblight spilled onto the floor.

At first I thought this method failed, since gnomeblight is white and it blended in the with the tracked in snow from the outside, but loo[k]ing verified that there were smears and spatters of gnomeblight covering the floor. I then placed four barrels of Horncrypts' best brew on the other side of the hall as bait. Now I just needed those little guys to show up.

Two years later, four Mountain Gnomes dared to climb the path leading to the top of the mountain. Across the first bridge and into a hall leading upwards towards the second bridge their doom drew closer, an annoying liaison interrupting my front row seat on occasion. The first one crossed the puddles gnomeblight, then the second . . . v, w . . . what the hell, NOOoooOO!

A moment later, A Mountain Gnome has guzzled some dwarven wine [14]!

After waiting so long for them to show up, blood and snow were on the same tile as the gnomeblight. I am not positive, but I believe the list for each tile is arbitrary, since, in some cases, it listed Mountain Gnome, Snow-covered Smooth magnetite Floor, A dusting of goblin blood, more goblin blood, gnomeblight and then A pile of snow, in that order. If it was listing top to bottom, that would put all the liquid under the floor, which just wasn't the case.
Spoiler (click to show/hide)

tl;dr: Aside from caging these guys, building a glass prison to surround with wines, ales, beers and rum, so they can watch my dwarves drink to their hearts content, while they watch thirstily until they are tossed into the magma sea, why didn't the gnomeblight work?

Does anyone else have experience with gnomeblight and it's use on gnomes? Perhaps, even though it may not be an ordered list, the fact that other liquid was present prevented contact with the gnomes?

In the meantime, I'll have to wait until the next group of Mountain Gnomes show up to test any theories, since, out of frustration at seeing good alcohol going to waste, I had my Axe Squad cut them to shreds.
Spoiler (click to show/hide)

5
I will do my best to convey the tale of Roomreined, also known as Imirareli to the dwarves.

The dwaves of Mustyvale had just breached the third caverns, planning to move their forces deeper into the earth, when Omethu showed up.

Spoiler (click to show/hide)

The Deep Walls have faced several forgotten beasts before, including inorganics, crushing Usa with a cave in.

Spoiler (click to show/hide)

When Usa met his demise, the collapsing ceiling also took out the bridge leading outside the mountain, cutting off trade, and forcing the dwarves to sustain themselves, but they prevailed.

In the northwest section of the cave at the edge of a cave lake, the dwarves created a new refuse pile during this time. It was centered on the corpse of an elf. He had survived the swim to the shore, after the bridge collapsed, but was unable to find his way out of the caves, and bled to death.

As sort of a mock memorial, the dwarves piled bones, corpses, rotten meat, and anything else considered garbage, so that this dead elf and others would know how much the dwarves of Mustyvale respected the elves.

Spoiler (click to show/hide)

I am playing with 31.03, so my vermin don't rot and, as you can see, when this area was closed off a few stray cats were left behind. Their numbers have since increased, breeding as they do, hunting and playing in the former dumping grounds of the dwarves.

Two levels below are the shores to the northwest lower lake and the mushroom forest that lies beyond.

Spoiler (click to show/hide)

This is the top left corner of my map, thus one of the areas open to creatures coming in from the side. This is also where Omethu made his first appearance.

Since he was composed of flame, I, foolishly, didn't worry about him at first. He couldn't fly, so I figured, since he was land locked he would eventually go away.

He must have seen the cats and kittens on the other side, because he dove right into the water.

I thought he had just committed suicide, but then slowly realized his temperature was so hot that he was able to created a dry path, evaporating the water as he went through, steam rising up as he approached the southern shore where the he first spotted the cats.

Spoiler (click to show/hide)

Reaching the other side, I began to scramble the dwarves, the cats would keep him occupied, but the dwarves needed a means to defeat this forgotten beast.

He is represented by the "Q" in the pic below, a cat and kitten nearby.
Spoiler (click to show/hide)

Burning everything in it's path, launching fire balls at cats, some of the kittens made their way across to the other side where Omethu first showed up, since the water had been lowered so much and was slowly refilling due to all of the mushroom growth underneath the cave lake.

One kitten did not follow the others.
Roomreined, also known as Imirareli to the dwarves, remained behind.
Spoiler (click to show/hide)

Before sealing off this refuse area, I had a few practicing engravers make graffiti in various sections to improve their skills for the future true fortress. One of these areas was just above the northwest lake.

Pictured below with Roomreined.
Spoiler (click to show/hide)

Roomreined ran from Omethu following the dead end path. The dwarves of Mustyvale would insist that he wasn't running at all and that he was instead leading Omethu to his doom.

Combat log below.
Spoiler (click to show/hide)

You may find it comforting to know that Roomreined did make it over to his family on the other side of the lake before the waters refilled the area.
Spoiler (click to show/hide)

When all is said and done, whether one argues that the kitten got lucky, or that he was chased and didn't have a plan of action, whether you believe it was the fall that actually killed the forgotten beast and that Roomreined just happen to survive hiding in the cramped spaces of the ledge avoiding the fireballs, one thing is for certain:

The legends will record that Roomreined was the true slayer.
Spoiler (click to show/hide)


6
DF General Discussion / Volcanic Lightning
« on: February 10, 2010, 12:51:20 pm »
I saw this posted on boingboing today:http://antwrp.gsfc.nasa.gov/apod/ap100210.html

Why lightning occurs even in common thunderstorms remains a topic of research, and the cause of volcanic lightning is even less clear. Surely, lightning bolts help quench areas of opposite but separated electric charges. One hypothesis holds that catapulting magma bubbles or volcanic ash are themselves electrically charged, and by their motion create these separated areas. Other volcanic lightning episodes may be facilitated by charge-inducing collisions in volcanic dust.

I thought it was pretty neat and what better place, than this forum, to share it?

edit: The picture is awesome, but there is a video too: http://www.youtube.com/watch?v=y3aqFCT87_E

7
DF Community Games & Stories / Inkyships: Dead Dwarves Tell No Tales
« on: December 23, 2009, 01:57:27 am »
My name be Tashemablel an' I be a sea dog o' th' Inkyships, a bone car'er t' be exact. I had other tasks as well, since our crew only numbered seventeen.

Our miners be brewers, our woodcutters be gem cutters, an' so fore. Nay one be t' slack under th' command o' our captain Stigazdodok.

Spoiler (click to show/hide)

Although dwarves aren`t known fer bein' a matey t' th' sea, our lust fer gems on remote isles, arrr drove us t' build a ship an' seek them ou', our greed overpowerin' any fear o' drownin'.

In th' early sprin' o' 201, we started t' hoard our wealth in a secret cove located in th' Bejeweled Swamps, off th' coast o' th' Euphoric Waters.

Spoiler (click to show/hide)

Th' elves didna take t' kindly t' us usin' th' trees fer ships an' harbor town, but since when did a dwarf care what th' elves think? We showed them what fer when 't came down t' 't.

Our wee crew had fought a giant octopus in our search fer th' wealth dottin' th' sea, how do frail elves pose any threat t' us?

Incidently that be 'ere th' Inkyships aquired 'tis title, but that be another tale, aft when our captain be lord o' th' ocean.

Spoiler (click to show/hide)


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