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Topics - Abaxial

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1
DF Dwarf Mode Discussion / Trading Question
« on: January 24, 2009, 05:08:04 pm »
Okay.  I'm trading with a dwarf caravan, and I have a couple of questions on issues I'm dealing with that I'm certain others must have had, but can't find when I search.

When trading with the caravan, the allowable weight is up to about 3000 left unfilled.

This is after I have selected things from their side to trade.

I then select my stack of Lavish Prepared Food worth 3000.  The trader is showing about 1800 profit.  He complains that there's no room on his animals?

I just haven't had this problem before, and I'm a little confused.

That, and I can't seem to trade a few barrels of prepared food.  The 'offer' button greys out if I select a barrel of prepared food.

Still getting the hang of DF, but having a blast.

Peace,

Abax

2
DF Community Games & Stories / The Angry Tests of Cats
« on: January 12, 2009, 05:33:11 pm »
We stand together, we seven, ready to strike out on our own.  I've been assigned as log-keeper for this journey, and while I had initially thought it meant I was to keep an eye out for our wagon of tower-caps, it was suggested by Paxial that perhaps my father had meant a log of a written kind.

I suppose it couldn't hurt, and while the nobility sleeps, we slip away into the night and under the open sky to escape the tyranny that has befallen our clan-home.

My father always said that life was an angry test, and that the angriest test of all were the angry tests of cats.  Such creatures that drew us to love them, despite their fragility.

It was one such angry test that brought our clan-home to it's knees.  A cat, a cat, our clan-home for a cat.

So, we strike out now on our own into the wilds to seek the distant mountains and a home of our own within.  We bring no cats of our own, for we have learned much from our leaders before us.

I am Abaxial Mellorian.  And this is our story.  The Angry Tests of Cats.

(Just getting started... we'll see if we can find a suitable clan-home location from which to grow.)

3
DF General Discussion / To Mod, Perchance to Gleam?
« on: June 05, 2008, 06:21:00 pm »
So, my question is this.  As I'm a new player, and I'm reading a whole whack of information about Mods and various things that exist to modify what is currently within the game.  From making things more efficient, adding content, to cheating.  

What are your thoughts on Mods?  I've seen a couple of lists of 'must have' mods, but are they must have?  Obviously those who posted them feel they are so.  What is the 'pulse' of the forum when it comes to accepted and very appreciated mods?

Any generalizations I can employ in implementing Mods?  Or should I steer clear?  

In the meantime, I'm going to go back to my untarnished and unmodified game for now...

Peace,

Abax.


4
DF General Discussion / Stone, Bred in the Bone
« on: June 05, 2008, 10:50:00 am »
I'm a very recent newcomer to this game, and have been shocked at my lack of webcrawling prowess to have missed this wonderful game for so long.  Obviously I have only been scratching the surface of what is possible in a roguelike and my searches and diving into the roguelike community only last week brought me face to face with Bay 12 games.

Incidentally, if I wasn't otherwise too preoccupied with hallowing out a life for my first seven dwarves I might find the time to complain about my recent lack of social life.  I might also take time to talk about how a loving girlfriend is slowing starting to lose patience with each utterance of "I just have to dig out one more room" or "create one more stockpile".

Alas, I have no time to expand upon these thoughts as I don't want to keep my game paused too long lest it cut into productivity.

Seriously though, just wanted to introduce myself to these here fine forums and say that I'm a new victim, sucked into the mountain by what is a continually more and more beautiful game.

Peace,

Abaxial


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