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Topics - Karpatius

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1
DF Modding / We want better meals! No more boscuits!
« on: June 24, 2008, 03:14:26 pm »
Biscuits day and night. Biscuits summer and winter, spring and autumn... I'm sick of them!

So I decided to test some of my own "receipes" for variation, and it's actually way too easy to make new meals into the game. Keeps things a little more interesting, too. Just two types of food in each category is way more interesting.

So, here are some of my receipes. All you need to do is add one or more "receipe" to the item_food.txt in ( raw -> objects-folder ) and you get random meals from the kitchen. ( Meat on meat sandwiches. Yum. Also, salads are for weedy elves )


The receipes work as follows:

[ITEM_FOOD:ITEM_FOOD_NAME_NAME] -Defines this item as food, with a one- or two-part name for the game to identify it
[NAME:name] -The name that will be use in-game ( This is a stack of 5 ingridient name )
[LEVEL:2] -Amount of ingridients ( 2 for Easy Meal, 3 for Fine Meal and 4 for Lavish Meal; these are used in the game )


I myself added the following receipes on a small receipe-mod for fun and in-game variation:

Easy Meals

[ITEM_FOOD:ITEM_FOOD_SANDWICHES]
[NAME:sandwiches]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_SOUP]
[NAME:soup]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_JERKY]
[NAME:jerky]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_BUN]
[NAME:in a bun]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_SMOKED]
[NAME:smoked, following the old receipe]
[LEVEL:2]

Fine Meals

[ITEM_FOOD:ITEM_FOOD_GRILL]
[NAME:grilled to perfection]
[LEVEL:3]

[ITEM_FOOD:ITEM_FOOD_STEAK]
[NAME:steaks]
[LEVEL:3]

Lavish Meals

[ITEM_FOOD:ITEM_FOOD_ROAST]
[NAME:roast]
[LEVEL:4]


I've made a sample receipe list/minimod, that you can simply download or save into your raw -> objects folder to add some additional foods into the game.

Karpatius's Kitchen Mayhem Mod
http://nowhere.fi/dwarffortress/item_food.txt

What kind of receipes do you give your dwarfs?
And please offer me some feedback on the idea and functionality.

2
DF Gameplay Questions / Marksdwarf afraid of heights
« on: June 10, 2008, 02:57:00 am »
The first few thousand lines are the environment I've created for my marksdwarfs and a little lower along is the actual problem, so don't feel bad about skipping a little...

I build a nice obsidian wall ( although only one level high ) to protect my fort entrance, and even used set up a drawbridge to stop invaders from getting over my moat, but stil lallowing trade.
Also, I have one drawbridge at the entrance to the mountain as an elaborate door, ready to block the actual fort entrance in case the ( dry ) moat, wall and raised drawbridge fail.

I built floor tiles on the top of the wall for my marksdwarfs, and even extended it to two tiles wide, and have simple up/down stairs at the ends of the wall to allow easy access to fortified positions. Fortifacations are placed on the top of the outer edge of the wall, for the entire length of the wall, aside from the spot where the bridge comes up.

Setting up a partol route on top of the wall, I eagerly set my squad on a test patrol to spot any potential invaders for the fort.

Here's where it got stupid...

Only one member of the squad patrols on top of the wall, and the rest of the squad mill about the wall entrance/drawbridge in a confused matter. They won't get up unto the fortified positions even if the patrol route passes through the "courtyard" and back up to the fortifications.
What am I excactly doing wrong with my patrols?


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