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Topics - Etherax

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DF Suggestions / Simple fix for "cookie-cutter" character interactions
« on: January 28, 2024, 12:51:03 am »
As was mentioned in the recent adventure mode roadmap post, generic dialogue can and does interrupt immersion. A simple fix (highly doubt I'm the first to suggest this) would be to narrate interactions instead of quoting them exactly. Example:

"Hello. Pleasure to meet you."

becomes

*The dwarf greets you warmly.*

The player then decides for themselves what specific wording this greeting might entail based on whatever relevant factors or context they care to entertain. Other examples might include:

*The man provides you detailed directions.*
*The guard accuses you of theft.*
*The elf accepts your truce.*

You get the idea... I don't see any problems with such a change, and it readily solves repetitive dialogue. Would welcome others' thoughts.

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DF Suggestions / AI-Powered Zork-Style Text Inputs
« on: June 16, 2023, 02:33:29 pm »
As thorough as the documentation in this game gets, an AI language model would have an absolute ball sifting through it all and roleplaying as the individual figures, which I imagine it could do with superb fidelity. Imagine asking a dwarf how their day is going by physically typing out "How is your day going?" I think it would be easy to implement on a rudimentary level, though I can also see it being error-prone without proper restrictions. Thanks for the read, and can't wait for Myth & Magic as well as Adventure Mode somewhere down the line!  :)

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