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Topics - SCREE

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1
Forum Games and Roleplaying / Dungeon | Delight | Doom [5/8 - Turn 5]
« on: July 14, 2023, 06:57:22 pm »
~DUNGEON | DELIGHT | DOOM~
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A ᴅᴜɴɢᴇᴏɴ ʙᴜɪʟᴅɪɴɢ ᴛʜᴇᴍᴇ ᴘᴀʀᴋ ɢᴀᴍᴇ


You are a Spirit who has escaped the destruction of your Plane. Disembodied and unable to interact with the physical world, you found yourself doomed to an endless dark eternity with other Spirit refuges.

But fate clearly has other ideas - the strength of your collective willpower has congealed a Dungeon Core. Though both you and the Core are weak and underpowered, you finally have an avenue for interacting with the physical reality. You rally with the other lost souls, determined to ensure your salvation from the abyss.

You are Legion - separate and distinct from each other, with your own goals, affinities and methods.
You are One - you act towards the best interests of the Dungeon as you interpret them to be.

It is time to get to work. Collecting essence will nurture both your soul and the Dungeon with magical nutrients that will let you grow in power and ability. In time, you can use this essence to mutate creatures to guard your Core, and build traps to protect your home from danger.

One day soon, your Dungeon will begin to attract Adventurers, and the balancing act begins. They will plumb the dungeon depths for treasure, satisfying themselves with your riches. At the peak of their gluttony they will be ready to harvest for essence, but be warned... Dungeons who are considered too lethal are often crusaded against and culled by mortals.



Please Note
So this project hits the unholy trifectta of ambitious, untested and possessed by one scatterbrained DM prone to mistakesTM. As such it is a work in progress - there will be the occasional patch note as we kick off. I fully expect to be caught off guard from player shenanigans during this game.

What I ask of my players is an enthusiastic and collaborative mindset, which as far as I'm concerned abounds on the forum. Let's have some fun doing dumb stuff y'all.

The essence system in particular has potential for alot of creativity, but you might find some of the connections to be tenuous. As we progress, don't hesitate to attempt to improve the formula you find. I am open to requests and interesting theory crafting.

I'm very excited as I've wanted to play something like this for a few years now. So anyway, here's the Character Sheet:

Character Sheet
Code: [Select]
[Spoiler=Player Name: Character Name the Title]
Influence Colour: (Please pick distinct colours from your fellows. GM will decide exact shades)
Title: (Optional. A descriptive title of what your spirit spends time doing in the dungeon, or is known for. You can change your title any time at will.)
Essence Affinity: (Pick 2: Earth, Air, Fire, Water, Celestial, Void. Once picked, locked in place.)
Active Goal: (Pick one goal from the list below. You will be given opportunities to change this throughout as new goals are unlocked.)
Ghost Appearance: (just for fun, only seen by your spiritual companions currently. You can come from different planes if you like.)[/spoiler]
Spoiler: Goal List (click to show/hide)

Spoiler: Turn Actions (click to show/hide)

2
Forum Games and Roleplaying / Gnome Town [Turn 10]
« on: June 25, 2023, 06:23:58 am »
~A minimalist Resource / Civilisation game~

You are a drunk gnome who got lost in the enchanted woods on the way home. After wandering in circles and almost sobering up, you and your drinking buddies decide to accept the fact you will never find your way back. This is it. This is your life. You lay down to die.

One of you comes up with the bright idea to build your own Gnome Civilisation. Sounds great, what could possibly go wrong?

Do one thing. Please bold your action:
>[] Forage for Food
>[] Gather Mud

3
Roll To Dodge / Mages of Mass Destruction! RTD edition [Full,Turn 4]
« on: June 16, 2023, 07:24:31 pm »
~MAGES OF MASS DESTRUCTION~
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Greetings Alumni!


Congratulations on graduating from the Magical Academy.

We would like to remind all graduates that attempting to run away from repaying the astronomically exorbitant student loans is not feasible. We will find you on any plane.

Following the hasty closure of the legitimate Demonic Indentured Servitude Upliftment Initiative, we would like to offer a select few graduates the opportunity to clear all debts through our Artefact Quality Control program.

Despite rumours to the contrary, this scheme is perfectly safe! No world ending artefacts have been created, as far as you know.
Once you have signed this liability waiver in your blood, please review the details of your assignment:

  • You are required to test and document all 300 wands of magic missile assigned to you. Each wand has a happy little quirk which must be discovered and documented. Please note: These wands are considered Academy property. Any damages acquired during the duration of the assignment will be chargeable.
  • The Worldspanning Labyrinth  X-BETA-Y02K63 in the material plane has been reviewed to be an adequate testing ground for aspiring Arcane Masters! While taming the Labyrinth and defeating the Undead Overlord is not a requirement and graduates are free to do as they wish, please be informed starvation due to loss of funds is not recognised as an extenuating circumstance and unnecessary deaths will result in penalty charges. Adventuring has always been considered a lucrative time honored tradition that is perfectly safe for any capable spellcaster.
  • In recognition of your [MILDLY ACCEPTABLE] performance in prior years, you have automatically been enrolled in our cloning program! Yippee for you!
  • Our welcome package, Carl, awaits your arrival on the material plane with some nifty little life saving supplies.
Welcome to the first day of the rest of your life, aspirant! We are always watching and we will be in touch.

About:
  • This is a lighthearted D&D- inspired game set in a generic fantasy setting. It is based on "Commoners Curse of 300 Wands" except set in an infinite world-encompassing labyrinth as a RTD.
  • There is randomness, eldritch mutation and character death. Try not to spend all your clones at once.
  • Characters start as Level 1 Human wizards with no spells and no prospects. What you do in the endless labyrinth is down to you.
  • In order to level up, loot must be acquired and returned to civilisation, and evil labyrinth monsters must be dealt with. Mechanics will be explained as needed as we progress.
  • Please keep track of your own inventories.
About Wands:
  • You collectively share 300 Wands of Magic Missile that are currently in the cart's Inventory, stored in various crates.
  • Each wand has 6 charges. Charges regenerate at Sunrise.
  • Each wand has a unique quirk that could be harmless, dangerous, beneficial, detrimental, or just plain strange, based on a 10,000 entry table. At worst, you could blow up the sun and destroy the universe as we know it. Bad Wizard! To the Cone with you!
Post your Character to join:
Fill in the blanks in squared brackets  [] like it's a fun paint by numbers:
Code: [Select]
My name is []. I am [X] years old. I look like [...].
>I am [strongman/very smart/cooler then you/as bland as boiled cabbage/an actual anime protagonist/human garbage the gods hath forsaken/input short flavorful descriptor here]
>At the Academy I majored in [pick a non combat area of interest. Can be non magical. Choose wisely.]
>My favourite extracurricular activity was [].
>I have 20 gold.
>I have 5 clones.
>My goals are... [optional, you may leave this section blank]
[Spoiler=Name's Inventory 20 / 20 slots open] Inventory:
20 Gold
5 Clones
Robes
Fragile Bastion Gem 1/1: 20 minute charge time. A small blue diamond shaped object that fits in the palm of your hand. Spend a charge to teleport yourself to the location of another Magical Academy Alumni. That's all it does. Do not be concerned by your Bastion Gem. Disclaimer: not suitable for children under 3. Do not consume.[/spoiler]

4
~RISKY VENTURES~
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TRADITIONAL EDITION

They say the storms were a curse from the gods for our hubris. The great and Glorious Empire had expanded to every island, nook and cranny in search of greater and greater riches. They say the great fleets were made of pure gold with sails as soft as clouds. In those days, monolithic galleons would return laden with fruits from paradise and metal stronger then dragon's teeth. Even the poorest man had a solid diamond chamberpot.

But then the storms came, cutting off the Capitol from the rest of the world, destroying any and all who dared brave the seas. As the centuries passed, the decadence of that golden age became a hazy dream, and the Crown and people grew poor and bitter.

But not anymore, what-ho! The great storms have cleared and the Crown has, in its magnanimousness, declared an age of exploration and reclamation! To reunite the lost settlements and regain access to those shiny shiny resources that most definitely rightly belong to the glorious Empire.

But what to do? The priceless sea charts had unfortunately been -ahem- repurposed during various periods of shortages over the last few centuries, and the art of ship building has become a bit of an artisanal craft. Even the greatest merchants shall have to pool their resources should they wish to brave the unknown seas.

But fret not, for there is surely a great deal of coin to be made. While the oceans are treacherous, the further islands are rife with untouched spoils, should you find a way to chart a course to them.


What is this?
This is a Risky Ventures style game, shamelessly and reverently pilfered from Kashyyk, Nuke9.13, a1s and many others. In this game you buy ships, send them on expeditions and get resources to sell. Anyone can join at any time.

This game is Lazy Faire, as coined by Nuke9.13, meaning I will be exceptionally lazy and do as little work as I can get away with to make this run. This means you will be required to keep track of your personal inventory, your companies inventory, your ships and items, and any other random bits and bobs you may claim or buy in the name of the empire.

How to Play
You are a merchant with 3 freshly minted Sovereigns burning a hole in your pocket, the absolute tragedy.

You can use them to buy a ship, which costs 10 Sovereigns.

You can name and send that Ship to different Islands, which produce different resources. They will happily exchange resources for worthless trinkets.

You can choose which islands to send your ship to, based on what charts you have. Further away islands will typically yield more profitable resources, but the journeys are more dangerous.

You can sell your resources at the Capitol for profit.

Some islands will have old Empire settlements on them, who will buy resources for different prices then the Capitol. Determining their prices is a task that takes time and investment, but can be very rewarding, allowing you to plan more lucrative routes.

During the game, new options for play and new locations will unlock. The market fluctuates and random events will happen. Your ships are not always guaranteed to return safely.

But wait! I don't have 10 Sovereigns!
Eegads! You can pool your resources together with other intrepid merchants to acquire your fleet. To do this, it is recommended you draw up a contract in which you receive shares of the profit equal to your investment. Your contract can look however you like, but is basically just clear terms everyone agrees with. You can be involved in multiple different ventures - have your thumbs in many pies, so to speak.

Should you join the game halfway through, you can wait to crowdfund a ship, lend your money with interest to generate income, or spend your money bidding on valuable charts or items that other enterprises may wish to contract with you to gain use of.

Spoiler: Example Contract (click to show/hide)

To join in, simply paste the below . Please keep track of your inventory during the game:
Code: [Select]
[spoiler=Company Name][b][Company Name][/b]
Sovereigns: 3s
Ships: 0[/spoiler]

Finally when you make an action in game, please put ACTACTACT at the start of your command in bold. E.g:

ACTACTACT: Buy a Ship for 10s and name it 'Haunting Maria', send it to NearEastlands to acquire sand.
ACTACTACT: Sell all stock to market

If you need to ask a question, please pop it in bold too.

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