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DF Community Games & Stories / The Eternal Planets, A world I design.
« on: June 30, 2023, 06:50:48 pm »
Preface:
I recently had an idea to start a world at year 5 and make fortresses that would make it fun to play in adventure mode. This would solve two problems I have with pre-generated worlds with long histories. The pre-generated structures have no design and are merely complex mazes, and I can never get a full understanding of the history. After a couple of rounds of generating worlds, I eventually settled on The Eternal Planets. I feel like it has a good continent structure without having it seem too complex. It's like a world map you may see in a fantasy novel.
What instantly popped out to me was the different fortresses I could run. There's a single volcano with really good ores, A nice haunted area, a holy area, and a nice spot for a bridge fort to connect the continents. I want to make a bunch of fortresses in this world. My plan is to see how many fortresses I can make by the year 150.
Fortresses:
I recently had an idea to start a world at year 5 and make fortresses that would make it fun to play in adventure mode. This would solve two problems I have with pre-generated worlds with long histories. The pre-generated structures have no design and are merely complex mazes, and I can never get a full understanding of the history. After a couple of rounds of generating worlds, I eventually settled on The Eternal Planets. I feel like it has a good continent structure without having it seem too complex. It's like a world map you may see in a fantasy novel.
Spoiler (click to show/hide)
What instantly popped out to me was the different fortresses I could run. There's a single volcano with really good ores, A nice haunted area, a holy area, and a nice spot for a bridge fort to connect the continents. I want to make a bunch of fortresses in this world. My plan is to see how many fortresses I can make by the year 150.
Fortresses:
- Fortress 1: Year 5 - ongoing: The Bridge of Destiny: Spoiler (click to show/hide)
