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Topics - Solter

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DF Suggestions / proposal: New administrator/noble: trader
« on: February 17, 2024, 04:19:06 pm »
Basic idea: Add a new noble, the Trader, that can be sent out on trade missions.

Details:
  • Trader is the lead of a special military squad: "trader escort"
    • Similar mechanic to captain of the guard
  • new workshop: wagon
    • can assign draft animals to wagon (similar to pasture)
    • requires at least 1 draft animals to function
    • can assign wagon to a squad (similar to barracks)
    • items moved to/from wagon in similar manner as trade depot (based on beginning/end of trade/gift mission)
    • functional wagons decrease travel time during missions
  • New mission type: trade mission
    • Only the trader escort squad is eligible for these missions
    • requires a functional wagon (more draft animals increases weight that can be sent/returned)
    • Mission options
      • Target site (only non-hostile sites eligible)
        • only non hostile sites are valid targets
        • whether a site has a trade depot can be revealed by rumors, liason reports, and past missions
        • site selection screen indicates current knowledge of trade depot existence (unknown, rumored, reported, previously visited, etc)
      • Items to trade (selected via move trade goods to depot screen)
      • Desired items (selected via the trade agreements screen)
      • Select: only accept desired items, prefer desired items, accept anything
    • Mission Events
      • bandit attack
        • probability of attack increases with total trade goods value in wagon, exported fortress wealth, squad size?, seasonally?, biome?, # nearby sites?
        • maybe bandit spy visitors that leave when mission starts will 100% result in bandit attack (intrigue system can imprison/kill bandit spy to prevent)
        • attack can kill/injure squad members
        • attack can end up with trade goods being stolen if any bandits survive
        • attack can result in wagon + animal loss if defense fails
      • No trade depot, Site bypassed
      • Traded items
        • take 2? Months
        • travel home afterwards
        • trade value (value lost vs received) outcome based on trader's broker skills
        • trade goods received are random, subject to mission options restrictions
        • if site is poor/doesn't have enough desired items, and trader is skilled, then not all of the trade goods sent are traded away
  • New mission type: send gifts (same as trade but gifting instead of trading)

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