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DF Suggestions / Cauldron Master
« on: December 24, 2023, 04:51:34 am »
Hello All!
After reading this Future of the Fortress (http://www.bay12forums.com/smf/index.php?topic=169696.msg8514574#msg8514574), the part regarding procedural meals, I thought of a way to implement this.
My suggestion is to introduce the Cauldron Master, a new noble (who doesn't need more nobles?). After appointing a Cauldron Master, the current Kitchen Labour tab is enabled but with the addition of a new sub-tab: the Cookbook.
The Cookbook contains the recipes for all the meals of the chosen dwarven civilization; the current biscuit, stew, and roast are ever-present and they are the only recipes that don't require specific ingredients; every other recipe requires something specific: a particular meat, plant, liquid, or even a tool (a cauldron, a knife...). From the Cookbook you can see which recipes are currently cookable and which are not. From the Work Orders, you should be able to queue a specific recipe to be cooked or a random one, from the ones that can be cooked (to avoid Missing Ingredients spam).
The idea can expanded in many ways, for example: nobles that require specific meals, culinary research, trading recipes with caravans.
What do you think?
After reading this Future of the Fortress (http://www.bay12forums.com/smf/index.php?topic=169696.msg8514574#msg8514574), the part regarding procedural meals, I thought of a way to implement this.
My suggestion is to introduce the Cauldron Master, a new noble (who doesn't need more nobles?). After appointing a Cauldron Master, the current Kitchen Labour tab is enabled but with the addition of a new sub-tab: the Cookbook.
The Cookbook contains the recipes for all the meals of the chosen dwarven civilization; the current biscuit, stew, and roast are ever-present and they are the only recipes that don't require specific ingredients; every other recipe requires something specific: a particular meat, plant, liquid, or even a tool (a cauldron, a knife...). From the Cookbook you can see which recipes are currently cookable and which are not. From the Work Orders, you should be able to queue a specific recipe to be cooked or a random one, from the ones that can be cooked (to avoid Missing Ingredients spam).
The idea can expanded in many ways, for example: nobles that require specific meals, culinary research, trading recipes with caravans.
What do you think?