Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Keilden

Pages: [1] 2 3
1
DF General Discussion / Olivine
« on: August 10, 2009, 12:52:22 am »
Wow Toadys test dwarfs for the new description stuff really likes olivine. One of them even likes olivine 3 times.

2
DF General Discussion / Fat Dwarfs
« on: August 05, 2009, 12:40:19 am »
Wow we will have fat dwarfs in next version, I wonder if fat dwarfs make good sparring targets partners.

3
DF General Discussion / Angry Drunk Elephants
« on: April 21, 2009, 02:22:23 pm »
http://www.cracked.com/article_17032_7-species-that-get-high-more-than-we-do.html

We at Cracked don't want to be accused of inciting a panic, but our sources suggest that these raids aren't isolated events. It's only a matter of time before the elephantine hordes descend upon mankind like a plague of tusked, four-ton locusts with a penchant for rice wine and forced sexual congress.

4
DF General Discussion / Malekith (small spoilers I guess)
« on: April 17, 2009, 01:31:20 am »
I just got the Malekith book and have read up to the part where he hunts troll with the dwarf king. Alot of the stuff in the dwarven cities gave made me think about DF, and they also gave me inspiration about my own fortress. Like building a huge underground highway(even tho I doubt that traders would use it unleash I forced them to). Anyone else got thoughts like that?

5
DF Suggestions / Accidents
« on: April 06, 2009, 02:21:41 am »
Dwarfs and other creatures should be able to have diffrent accidents, like a smith smashing his hand with his hammer by misstake. Or a dwarf falls down a stair and break his foot.

6
DF Modding / Old Mod Creatures
« on: March 24, 2009, 02:19:32 am »
I used too have a creature named Mudlurker in my game, but it didn't worked like I wanted it to so I deleted it. But when I generate new worlds there still are mudlurkers in the world even tho I deleted everything that has to do with it. Do the game hide a backup of modded creatures somewhere that I need to delete to get rid of them?

7
DF General Discussion / Underground Stuff in April
« on: March 17, 2009, 02:20:05 am »
Sweet, I  wonder if underground rivers will be in.

8
DF Dwarf Mode Discussion / Tame undead?
« on: March 16, 2009, 02:54:53 am »
I guess the answer is no but still, can undead animals be tamed? Found nothing in the wiki about it.

9
DF General Discussion / Friday the 13th 2.
« on: March 13, 2009, 01:46:15 am »
So its Friday the 13th for the second time this year, not often that happen. Lets see if my dwarfs will have some bad luck today then:)

10
DF General Discussion / Wiki down?
« on: March 10, 2009, 03:03:06 am »
Is the DF wiki down?

11
DF Bug Reports / [40d] Tame Cave Swallow
« on: March 10, 2009, 02:53:44 am »
One of my current forts has a strange cave swallow, when I made a pit and picked what pets to dump in it the tame cave swallow shoved up. Since I haven't tamed anyone I tried to find him on the U list and pet list, but he was no where to be found. I later found him flying around outside so he exists, but the only list he can be found on is the Pit list.

12
DF General Discussion / Random Dwarf Pictures Topic
« on: January 13, 2009, 04:31:28 pm »
Post various Dwarf Fortress related pictures you have found.




13
DF General Discussion / Dwarf News
« on: December 01, 2008, 04:00:42 am »

14
DF General Discussion / Dwarf lung man
« on: November 22, 2008, 05:30:18 am »
They are coming for you.
"so you could have a "dwarf lung man" made entirely out of the dwarf lung material if you like"

15
DF General Discussion / The Big Book Of Dwarfy Things
« on: November 18, 2008, 02:39:26 am »
Post stuff here that is dwarfy.


Menacing spikes.
Cat leather.
Going for a drink while on fire.

Pages: [1] 2 3