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Topics - Neoptolemus

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DF Adventure Mode Discussion / Missing sites?
« on: January 24, 2011, 05:52:12 pm »
Hi all,

I created a human adventurer, and after a run of luck I had slain a couple of dragons and a few titans for my starting civilisation, and I decided to boldly take my party deep underground with the aim of meeting some of the more unsavoury beasties below.

I couldn't find any caves locally, despite spamming "surroundings" with most of the locals, so I decided to try exploring the world and perhaps visiting the dwarves or elves. However, I can't find a single civilisation outside of the towns and hamlets I started in. The fast travel map says I'm standing near a mountain hall (nothing is marked on the map, but it says in the bottom left the name of the hall), so I zoom in and follow the "compass" to the nearest site. However, the "compass" says *** (as in I'm standing right on it) and yet I can't find an entrance anywhere, it's just terrain. This happened at around 5 different mountain halls in different regions.

Disappointed, I stumbled across a forest retreat on the fast travel map (this time the icon did actually show up on the map) and so I zoomed in again, and once again the compass said I was stood right in the retreat, but there were no elves. Nothing. Same happened with another forest retreat nearby.

As far as I can tell, the whole world is empty and deserted outside the civilisation I started in, despite the embark screen claiming there are active civilisations all over the place. I would try rerolling a dwarf to see if there is a problem, but I don't want to restart, I'd rather find out if my world gen is bugged or something. Asides from the occasional ambush by a tiger, there is nothing to do. I can even sleep in the middle of the wilderness without being attacked by anything.

Anyone else come across this problem?

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DF Gameplay Questions / Hopelessly confused about militia
« on: June 21, 2010, 03:55:01 pm »
Hi everyone,

I've been trying to start up a militia for my fortress but I can't tell if the game is bugged or if I'm doing something wrong. I've tried following the step-by-step guide on the Dwarf Fortress Wiki, as well as reading other topics on this forum, but I can't seem to get my militia working properly. Here is a blow-by-blow account of what I did:

1. Assigned a noble to the "militia commander" position, I chose a dwarf who was a proficient axedwarf (best fighter atm)
2. Assigned a noble to the "arsenal dwarf" position and gave him an office, and removed all labour jobs so he can focus on the role
3. Created a squad from the militia commander, so he is in position 1 of that squad
4. Assigned 6 other dwarves to form a decent sized squad (7 in total including commander)
5. Assigned the whole squad the "metal armor" uniform, with an individual melee weapon of their own choice
6. Built a wooden weapon rack, defined a barracks from it and set it to "train"
7. Checked the schedule, set to train all year round.


I have numerous problems now. Firstly none of my militia have turned into recruits or axedwarves, they're all still listed as "miller", "peasant" etc and their icon is a civilian one. Secondly, only 4 of the 7 dwarves have geared-up and gone to the barracks, the others are carrying on their normal civilian jobs and haven't picked up their gear, but the military screen says they have (it has the little "square root" sign next to the item, I assume that means they have it?). Finally, the dwarves that are training aren't actually sparring, they're all standing away from each other doing "individual drill".

I don't understand what I've missed out, if anything. I followed the guide in the wiki exactly as far as I can tell, but it doesn't seem to be working properly, anyone got any advice?

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DF Adventure Mode Discussion / NPC dwarven settlements
« on: July 15, 2008, 11:37:43 am »
Hello everyone,

I'm brand new to DF and the forums, so I apologise if this has been asked before but there's so much info to plough through I'm sure you'll forgive me ;)

I tried creating a dwarven adventurer so I could visit some of my old forts, and I've found the the NPC dwarven settlements are very confusing. They tend to be massive, sprawling corridors with empty rooms and a few peasants and guards running around. Finding the mayor so that I can receive a quest is impossible. They often lack stairs and only have downward slopes, so my hero ends up having to take a tumble every time he wants to go down a level. They also have really strange entrances that make them very hard to get into.

I was just wondering if anyone else had this problem, and whether there was any word of a revamp? I found with human settlements I could easily go right to the mayor, pick up a quest and be out of there. The houses were properly furnished and seemed "logical". With my dwarf character I spent an hour in three settlements running around empty corridors trying to find someone who wasn't a peasant or guard. No luck.

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