1
DF Modding / Vilous Mod V.00 - Sergals! - For DF [0.31.02]
« on: April 09, 2010, 08:45:19 pm »
- VilousMod, The World of Vilous! -
First tentative release, AKA V.00, AKA "GIVE US SERGALS!"
What are sergals? This will give you an idea:
- Adds sergals as a civilization into the world, savage and mean!
- Rudimentary graphics to visualize sergals (6 by 4 tiles currently, 16x16 pixels)
- Sergals use: claws, halberds, zweihanders (new!), partisans (new!), bec de corbins (new!), war scythes (new!) - These weapons are tweaked near the community combat overhaul values.
- Sergals do sieges and ambushes, beware! You can also play them in adventure mode.
- Currently can't become undead even though there are sprites for them, awaiting for bugfixes from Toady
Future plans (not necessarily in importance order):
- More sergal sprites
- More race tweaking
- Separate the sergals into castes: Nothern and Southern sergals, with their own respective biomes and other caste settings
- Sergal language file
- Other Vilous races, such as the Nevreans
- Release a version with sergals as a playable race
Strenght approximation:
① = Kobolds, ② = Elves, ③ = Humans, ④ = Dwarves, ⑤ = Sergals, ⑥ = Xenomorphs, ⑨ = Cirno
Weaker Stronger
<-①-------②---③---④--------⑤-----------⑥-----------------------⑨->
Sergal sprites done so far:
Sergals listed in unit view (large):
Sergal civ site, three z-levels (animated, large):
This is my first modding experience in DF, so please playtest if you feel like it and report to me about possible bugfindings! Furthermore, tell me what you think! (/◔ ◡ ◔)/
DL at:
http://dffd.wimbli.com/file.php?id=2047
Unpack to ...Dwarf Fortress/raw/ -directory.
Nothing will be overwritten, so you can delete them if you don't like them.
For now, The Vilous mod is on hiatus and Chronojiuj & Vellarain have taken over getting sergals in to the current version of DF. Their version can be downloaded from:
http://dffd.wimbli.com/file.php?id=5039
First tentative release, AKA V.00, AKA "GIVE US SERGALS!"
What are sergals? This will give you an idea:
Spoiler (click to show/hide)
- Adds sergals as a civilization into the world, savage and mean!
- Rudimentary graphics to visualize sergals (6 by 4 tiles currently, 16x16 pixels)
- Sergals use: claws, halberds, zweihanders (new!), partisans (new!), bec de corbins (new!), war scythes (new!) - These weapons are tweaked near the community combat overhaul values.
- Sergals do sieges and ambushes, beware! You can also play them in adventure mode.
- Currently can't become undead even though there are sprites for them, awaiting for bugfixes from Toady
Future plans (not necessarily in importance order):
- More sergal sprites
- More race tweaking
- Separate the sergals into castes: Nothern and Southern sergals, with their own respective biomes and other caste settings
- Sergal language file
- Other Vilous races, such as the Nevreans
- Release a version with sergals as a playable race
Strenght approximation:
① = Kobolds, ② = Elves, ③ = Humans, ④ = Dwarves, ⑤ = Sergals, ⑥ = Xenomorphs, ⑨ = Cirno
Weaker Stronger
<-①-------②---③---④--------⑤-----------⑥-----------------------⑨->
Sergal sprites done so far:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
This is my first modding experience in DF, so please playtest if you feel like it and report to me about possible bugfindings! Furthermore, tell me what you think! (/◔ ◡ ◔)/
DL at:
http://dffd.wimbli.com/file.php?id=2047
Unpack to ...Dwarf Fortress/raw/ -directory.
Nothing will be overwritten, so you can delete them if you don't like them.
For now, The Vilous mod is on hiatus and Chronojiuj & Vellarain have taken over getting sergals in to the current version of DF. Their version can be downloaded from:
http://dffd.wimbli.com/file.php?id=5039



