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Topics - Popolop

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1
DF Modding / Land Carp
« on: July 20, 2009, 06:45:05 pm »
My god, what have I done...
I was possessed, I swear to it! I, nor any sane person, would ever even attempt to make something so horrifying, so terrible. I am so sorry for what I unleashed onto the world...

I never meant to make Land Carp

2
All my Marksdwarves currently have wooden bows and wooden arrows. How would I get them to drop their bows and arrows and to pick up silver bows and arrows?

3
DF Gameplay Questions / Quick questions about moving occupied cages
« on: December 13, 2008, 07:39:02 pm »
So, I recently caught a couple of goblins and rhesus macaques in some cages, but my dwarves won't move them. I set-up an animal stockpile, but they still won't get moved.

4
DF Dwarf Mode Discussion / -Sigh- I need help...
« on: December 05, 2008, 08:54:32 pm »
First things first, I'm not really a newb. I know how to work everything and I understand the ASCII art perfectly. That's not really the problem. The problem is is that I'm just stuck. I don't know what I should do. For the past couple of days or so, I've been looking for the perfect spot. To me, a perfect spot is a spot that is at least 50% mountains, has a magma pool,  a brook but it's in the corner of the screen, no aquifers, and plenty of trees. And today, I have finally found that spot. But I don't know what to do. I don't know how I should design my fort. Honestly, I've never really worked with magma before and I don't know how to utilize it to it's fullest extent. It just seems like I hit a road block or something.

So first off, let me describe my fortress. There's a small brook at the top left of my screen by a small patch of mountains. Go down a little bit and that's where all my trees and soil is. It covers probably about 40 percent of the map. In the middle-right lays my magma pool. Go down past that a little bit lays the face of the main mountainside. It covers about 55 percent of the map. Any ideas of how I should design my fortress?

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