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Topics - elwessweettea

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DF General Discussion / I found my first bug!
« on: January 08, 2013, 10:53:16 pm »
Of course, it's in 40d, and nobody else plays 40d anymore, but... I think I found a bug and I've never read about it on the forums!!! It seems that after 18 children, the titles wrap around and the 18th child is magically the Eldest Son, the 19th is Eldest Daughter, etc. (as appropriate for gender). Check it out at http://dffd.wimbli.com/file.php?id=7290 --- Besmar Thocitcatten has 19 children, and they wrap around. Whoa.

(It also shows up in the sisters/brothers of Besmar's older children; and Stukos Kessodel, one of the children of Besmar, has a "Second Eldest Daughter" who is a child, but all her other children (both younger and older, as listed) are still babies...)

I FOUND A BUG! WHOOOO!!! </celebrating>

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DF Dwarf Mode Discussion / Building a Rimtar's Cube?
« on: August 22, 2010, 01:25:06 pm »
There hasn't been a lot of discussion of Urist Supercomputing's latest machines around here lately, and I just learned how to solve a cube. I got to wondering, though: how difficult would it be to build a Rubik's Cube analogue in DF? All previous supercomputing projects I've seen have been autotraps or simple adders; all this needs is a lot of memory copying and some sort of output device. Any excellent ideas on how to copy memory like this, or any other thoughts on designing a Rimtar's Cube?

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DF General Discussion / Eye strain and DF
« on: July 13, 2010, 02:37:19 pm »
Greetings, oh honored fellow toadies!

I'm currently in the process of dealing with a migraine triggered at seeing an unpaused DF window (I think). I've had headaches from DF before, and it seems likely that it's a result of eye strain; and this makes me Very Very Sad, as I love my fortress of 16 in-game years.

Do ya'll have similar experiences of eye strain / health problems caused by too much DF, and do you have any suggestions on how to lower the eye strain involved?

Thanks!

Sweet Tea

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DF Dwarf Mode Discussion / Growing Glaciers?
« on: January 02, 2010, 12:22:20 am »
Not the biome type, real-life expanding sheets of ice across the landscape. Anybody ever had one of these before? I smoothed my ponds one winter when they were all frozen over, and had some interesting results the next summer: one constructed a wall where the warmest [all-summer-unfrozen!] biome pond was beside the permafrozen biome; and then two ponds were in a biome that melted exactly on the 15th of Midsummer for a very short time. But because it had a smoothed ice floor that melted, it suddenly had ice walls on top of the pond as well as in the pond. Now the glacier is growing in this biome of very short non-freezing weather, and it's taking over the whole biome!

I tried putting a food stockpile on top, and food has enough time to fall *exactly* one z-level before it is refrozen. It doesn't actually get destroyed until it's stayed on the same z-level for two freezings, though. And it is a very, very short time of unfreezing:there's been mist and ice in the same spot when I've k'd over.

Anyone else managed to have glaciers grow?

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DF Dwarf Mode Discussion / Elven happiness
« on: November 16, 2009, 03:01:20 am »
Today the elf diplomat came to visit for the first time.

"What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun."

Well, if one has a thriving fortress in a tundra where trees don't grow and invaders die of cold... of course we won't kill trees. Now what shall I do to fix this problem?

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DF Dwarf Mode Discussion / Marriage between related dwarves?
« on: June 03, 2009, 06:10:47 pm »
I have (through a series of unfortunate accidents) ended up with just 4 dwarves, 2 of which fell in love before their respective partners died. Thus, I have one pair of reproducing dwarves. Will their children marry when they are grown? Or will I have a fort of one family plus their two old slaves?

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DF Dwarf Mode Discussion / Megartifacts?
« on: May 22, 2009, 11:42:52 pm »
My fortress recently had a fey mood by my leatherworker. He grabbed some dog leather initially - forbade it before reaching workshop. Grabbed giant rat leather (sure), another 4 pieces of it (no way), then other stuff which I was fine with. Then he started building and I unforbade everything. Well, I ended up with a 15-decoration dog leather face veil. So. Let the 100-piece artifacts begin!

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DF Dwarf Mode Discussion / A Sauna
« on: March 27, 2009, 12:21:29 pm »
Spoiler (click to show/hide)

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DF Community Games & Stories / Urist Grasprim, peaceful weaver
« on: March 10, 2009, 08:35:59 pm »
Urist Grasprim (Gidthurtirist) was a survivor. He had heard, in his wanderings as a migrant, of Bannerrake, a legendary fortress. Their feats were remarkable: they had survived for four years under continuous seiges by bugbears - while having a population of 8. One of those was the king, who had finally found a mountainhome with adamantine - and bugbears. After four years, the now-legendary seige operators had broken the seiges, and only yearly seiges were now reported.

Urist immigrated to Bannerrake in the spring of 111 as a clothier. Upon his arrival, he was struck by the debris scattered around the fort and began collecting it into orderly piles. His dream was to be able to make goods fit for King Urvad Roomfortune - Urvad was an apathetic, happy-go-lucky sort of king, without any particular preferences, and so was content only with the best. In the meantime, though, he was collecting clothing for Oddom Helmedshields to encrust with their enemies' (and friends') bones. Because of these seiges, the stockpiles were filled to overflowing with bugbear and merchant bones, and Oddom was legendary for his creation of the Rout of Seeds, a bugbear bone greaves, and was thus in charge of the spiking program. Oddom was known for his perspicacity too - one of his first masterpieces had a depiction of a demon on it, relating to the release of a demon in the depths of Bannerrake by careless miners. The demon still lived in the depths, and made everyone afraid during seiges, when he pounded drums in the bottomless pit. With the bugbears encouraged from within, who could hope for the mountainhome's future?

He'd also participated in the Fall of Pairtraps, the future centerpiece of Bannerrakes. The Fall was a pair of towers: one carved from a mountain peak, one built above a bauxite pocket. Rimtar Webroads had an incredible dream back when he founded the fort and was seiged with only 6 defenders - have an indoor garden in a tower impervious to bugbears. After drawing up plans, construction began in 106, after the first group of 20 migrants arrived with the king to supplement the original 6; it temporarily ceased after 18 deaths to the bugbears, but resumed after they were driven off. He was proud to have laid some of the floor of the first completely constructed level - while just a floor, it was the basis of the towers, like those in the human town of Tirith. Rimtar had even promised him a room there in the future if Urist helped his election as mayor.

Urist's work was made more important by the robberies that had been occuring. The Red Caps had reigned over the battlefields after the bugbears were driven off, before the dwarves could collect their belongings. Now the Red Caps were sending ambushing parties - and Red Caps are fast. The migrant parties had never had to deal with red caps, since they were rather poor, so Urist believed it was just a myth King Urvad had picked up in his wandering and now spread to encourage his workers.

One day in the summer of 111, only three months after he came to Bannerrake, he found out that Red Caps were no myth. He found one of the local Red Cap swordsmen, Shreakwork, named for his victim's deathcries. Fortunately, Shreakwork went after one of his fellow migrants first, an engineer Urist didn't know. Urist hadn't made many friends yet - he'd gotten right to work. Fortunately, Udil's cries attracted Kosoth Workfamous, yet another recent immigrant marksdwarf, who was able to come to Urist's rescue. Urist fought back bravely, but Shreakworks' swift wooden scimitar was painful. By the time Shreakwork died, Urists' upper body and lower legs were broken, his right thigh and knee, upper spine, and brain were cut, his right eye and throat were gone, and his heart and left lung were mangled.

Urist was sad and thirsty. He'd survived for a month after the attack, but was still lying on the slope where the battle was fought. Then Oddom showed up! He'd been sent to rescue Urist and bring him to bed, and he gladly provided a drink for Urist. "Don't leave me to Shreakwork!", Urist said - he was delerious from the pain and brain injury. "Urist, my good man, I've created a new sock just for you - it has an image of the death of Shreakwork on it. You'll make it through - you'll survive". After all, wasn't Urist's first friend in Bannerrake Tholtig Echotool, an axedwarf whose lung had been flattened by a bugbear maceman in the last attack? He'd survived, and so would Urist. Urist had made it to Bannerrake, and Urist would live in his room in the Fall of Pairtraps.

Sadly, when Urist made it back to a bed, the shock was too much for his system. Coming down 60 feet on a rough hill jarred him, even though Oddom tried. Urist died by the side of Tholtig and Rimtar, his heroes. His last words were "Tell my parents not to worry - "Don't cry - I killed Shreakwork - I made it to Bannerrake. "" When Urvad heard of his death, he composed a song for him; a few lines were "And I'm proud to be on this peaceful piece of property./ I'm on sacred ground and I'm in the best of company. / I'm thankful for those thankful for the things I've done./ I can rest in peace/ I'm one of the chosen ones/ I made it to Bannerrake". *

Urist did survive to get his room in the Fall of Pairtraps, with his sock and a casket made of his favorite mineral - magnetite - and featuring an image of Fire agates in red cap bone. The room was marked with a note on the one who rested in peace: "Here lies Urist Grasprim, peaceful weaver, who made it to Bannerrake. He is an example of who we should all be." His wounds proved too much, but his life was an inspiration to the whole fort.

*An adaptation of Trace Adkins' Arlington.

(Note that this story features the excellent goblin family mod by The Grackle. If you have seiges of 20-30 bugbears for a year on end with 6 dwarves (or 8 including a king), I think a 10-long hallway of weapon traps is permissible. :) Feedback on the writing willingly accepted, as I think it's decently boring at the beginning; I wanted to talk about the rest of the fort too. I was amazed to see Urist alive after a month, and so started writing while letting the fort run its way (30FPS, 50 dwarves, but 12k+ stone); sadly I saw halfway through Urist wasn't Tholtig and had died. It was still enjoyable to write about my fort while waiting for things to happen... thanks for reading this far! :))

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