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DF Dwarf Mode Discussion / Extreme Aquifer Piercing
« on: July 13, 2010, 12:34:40 am »
One time just for laughs I punched through a nine-level aquifer using the concentric collapse method. I had two dry levels to work with, white sand and some forgettable yellow soil, above a black sand aquifer, a red sand aquifer, and seven levels of sandstone aquifer.
Here is the map at the completion of the collapse preparations, the middle of the project, and the completion of the whole project:
http://mkv25.net/dfma/map-9136-glazerooted
http://mkv25.net/dfma/map-9137-glazerooted
http://mkv25.net/dfma/map-9138-glazerooted
As you can see viewing the first map, the first part of the method is digging out as many concentric rings of floors as there are aquifer levels you need to pierce. You do this by designating alternating rings of dig designations and ramp designations on level -2, and matching rings of channel designations at surface level. Obviously you need to establish support for the rings before you sever them from natural support or you're just going to irreversibly ruin your dig site. The rings have to be supported from above because everything below them is going to gradually become a huge open pit. In this example I had stone available for supports linked to mechanisms, but you could do this by having a dwarf deconstruct the floor (perhaps using a long "fuse" for each ring to allow the deconstructing dwarf to stand far from the pit).
If you go down a couple levels from the default point of interest on the first map, you can see that the first channel-ring has been dug into the first aquifer level and is ready to receive the first ring of walls.
The most labor-consuming part of this method is digging out the next level. Once the walls are dropped, the enclosed area is separated from the rest of the aquifer, but the walls inside that area are still active aquifer walls, and as you channel them all out, the resulting pit will be flooded. Miners are hopelessly stupid about this and will constantly spam "cancelled: dangerous terrain" messages, though by the end of the project they will develop reasonable swimming skills. After a level is dug out, it is necessary to pump out all the water to secure a dry area. Again consulting level 13 of the first map, you can see four positions around the perimeter of the work area ready to have three pumps built in each one. The pumped water is simply dumped back into channels in the same aquifer level, disconnected from the dig area. Luckily, a water wheel in a drainage channel will run forever and power the pumps. Its middle tile does block the output of the middle pump, which serves only to block backflow and transmit power to the other pumps. This system allows pumps to be powered without having stone for gear assemblies to transfer power from another area.
This is seen in action on the fourth level of the aquifer in the second map. The pumps and their waterwheels have been left operating for illustration purposes, since the level below has already been drained and excavated. Going down a level you can see the digging pattern to prepare for the next wall ring collapse. There is a ring of up stairs (this was done in 40d when channeling did not produce ramps) surrounding a ring of channels surrounding a ring of down stairs, with 3-wide openings at points in each ring, and the area inside the ring of down stairs has already been channeled out and flooded. After the wall ring is dropped into the ring of channels, the openings in the outer ring will become drainage channels, and the openings in the inner ring will be floored over to support the intake tiles of the pumps. The middle pumps and containment walls are built first, then the water wheels supported by the middle pumps, then the outer pumps to drain the next level. It is sometimes necessary to have a dwarf manually pump the pumps for a moment to start things up, but usually water splashed by the collapsing walls falls into the drainage channels and causes them to permanently "have flow" for waterwheel purposes. Then everything can be disassembled and moved down to the next level, reusing the same pump components for each level.
The third map shows my resulting triumph.
And that is how you make quick work of even completely ridiculous numbers of aquifers.
Recommended subsequent steps include extending the stairwell upward to surface level, building an imposing tower around it, and flooding the pit to use as a moat. You just need to channel out some walls at the top aquifer level; don't open anything up further down or it will serve as a drain and limit the level of the moat.
Here is the map at the completion of the collapse preparations, the middle of the project, and the completion of the whole project:
http://mkv25.net/dfma/map-9136-glazerooted
http://mkv25.net/dfma/map-9137-glazerooted
http://mkv25.net/dfma/map-9138-glazerooted
As you can see viewing the first map, the first part of the method is digging out as many concentric rings of floors as there are aquifer levels you need to pierce. You do this by designating alternating rings of dig designations and ramp designations on level -2, and matching rings of channel designations at surface level. Obviously you need to establish support for the rings before you sever them from natural support or you're just going to irreversibly ruin your dig site. The rings have to be supported from above because everything below them is going to gradually become a huge open pit. In this example I had stone available for supports linked to mechanisms, but you could do this by having a dwarf deconstruct the floor (perhaps using a long "fuse" for each ring to allow the deconstructing dwarf to stand far from the pit).
If you go down a couple levels from the default point of interest on the first map, you can see that the first channel-ring has been dug into the first aquifer level and is ready to receive the first ring of walls.
The most labor-consuming part of this method is digging out the next level. Once the walls are dropped, the enclosed area is separated from the rest of the aquifer, but the walls inside that area are still active aquifer walls, and as you channel them all out, the resulting pit will be flooded. Miners are hopelessly stupid about this and will constantly spam "cancelled: dangerous terrain" messages, though by the end of the project they will develop reasonable swimming skills. After a level is dug out, it is necessary to pump out all the water to secure a dry area. Again consulting level 13 of the first map, you can see four positions around the perimeter of the work area ready to have three pumps built in each one. The pumped water is simply dumped back into channels in the same aquifer level, disconnected from the dig area. Luckily, a water wheel in a drainage channel will run forever and power the pumps. Its middle tile does block the output of the middle pump, which serves only to block backflow and transmit power to the other pumps. This system allows pumps to be powered without having stone for gear assemblies to transfer power from another area.
This is seen in action on the fourth level of the aquifer in the second map. The pumps and their waterwheels have been left operating for illustration purposes, since the level below has already been drained and excavated. Going down a level you can see the digging pattern to prepare for the next wall ring collapse. There is a ring of up stairs (this was done in 40d when channeling did not produce ramps) surrounding a ring of channels surrounding a ring of down stairs, with 3-wide openings at points in each ring, and the area inside the ring of down stairs has already been channeled out and flooded. After the wall ring is dropped into the ring of channels, the openings in the outer ring will become drainage channels, and the openings in the inner ring will be floored over to support the intake tiles of the pumps. The middle pumps and containment walls are built first, then the water wheels supported by the middle pumps, then the outer pumps to drain the next level. It is sometimes necessary to have a dwarf manually pump the pumps for a moment to start things up, but usually water splashed by the collapsing walls falls into the drainage channels and causes them to permanently "have flow" for waterwheel purposes. Then everything can be disassembled and moved down to the next level, reusing the same pump components for each level.
The third map shows my resulting triumph.
And that is how you make quick work of even completely ridiculous numbers of aquifers.
Recommended subsequent steps include extending the stairwell upward to surface level, building an imposing tower around it, and flooding the pit to use as a moat. You just need to channel out some walls at the top aquifer level; don't open anything up further down or it will serve as a drain and limit the level of the moat.
